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314 adventures found
Cover of Into the temple of the Yuan-Ti
Into the temple of the Yuan-Ti
5th Edition
Level 8
21 pages
0  0

While on the search for a dear friend who went missing on the Serpent Hills, rumor has it that he has been captured by the Yuan-Ti. Following a trail, your party has been lead to an unknown settlement guarded by Yuan-Ti. Are you brave enough to venture deep into its secrets? Are you strong enough to get out alive?

Cover of Shrine of the Feathered Serpent
Shrine of the Feathered Serpent
3.5 Edition
Level 12
12 pages
0  0

The couatl Tlanextic saved the village of Pearlglen from a terrible plague many years ago, and now he has returned. But why is he hiding in an abandoned temple in the woods instead of working in town, the way he once did? And what exactly is the threat to the village this time? Does the mysterious death of the town's chief warden at the bony hands of skeletons have anything to do with it? Download this new adventure by Skip Williams and give your PCs a bit of detective work to do to find out what's really happening in Pearlglen. The scenario is set in a forested area, and the action takes place in the village of Pearlglen and a nearby, half-ruined temple. As always, feel free to adapt the material presented here as you see fit to make it work with your campaign.

Cover of Tyrratizzi's Prison
Tyrratizzi's Prison
5th Edition
Level 2
12 pages
0  0

Tyrrattizi's Prison is a D&D 5e adventure, written for a party of 2nd-level characters. A recently unearthed temple found in the swamp has attracted the attention of a local Bullywug Shaman who seeks to free an evil trapped within. This adventure may be dropped in any campaign, or run as a one-shot.

Cover of The Last Gods
The Last Gods
3rd Edition
Levels 9–12
16 pages
0  0

The night air is chilly, but the crackling fire you've started warms your bones comfortably. Crickets chirp, and you smile up at the stars, glad for the quiet evening. There is a loud roar, and you are blinded momentarily as the campfire suddenly surges up into the air. The flames split down the middle, revealing an abyss that leeches the warmth from your soul. Out of this hellish place stumbles a black-cloaked figure clutching a scythe. Quickly, you reach for your weapons. The strange apparition staggers for a moment. Then, gathering its strength, it pulls back the hood on its cloak. Beneath is a bleached skull with stars for eyes. "I am Azrael, Lord of the Undead," it hisses. "Or rather, I will be Azrael, after time itself has died." Even as Azrael speaks, decay begins to eat away at its body, and the god shudders. Holding one arm up to watch as tiny fissures form in its bones, the deity sighs, "Ah, sweet Entropy, come to claim me at last." It's gaze sweeps back to you. "But no, not just yet. First, I must set events in motion." Weakness begins to overcome Azrael, and it sinks to one knee. "Long ago, I became the most powerful of all the gods, in spite of my enemies' efforts to stop me. Delirious with power, I destroyed the other gods and eventually fell to feasting upon the souls of their worshipers. After devouring every living creature, I consume the planets and, eventually, the stars themselves, until I was left alone, in darkness." The god struggles to finish its message as its bones turn to dust and blow away, "Unexpectedly, I felt remorse for what I had done. I grieved for the universe I had destroyed, but I lack the power to recreate it. So, I have come to you, to beg you to do what I cannot." Azrael reaches into its cloak and produces a leather sack. "Take these items and use them." As Azrael dissolves, it gasps out, "Kill me tonight, or tomorrow will never dawn." All that remains is a pile of dust and a leather bag.

Cover of Moon over Graymoor
Moon over Graymoor
5th Edition
Level 1
17 pages
4  0

Moon over Graymoor is a short adventure written for Dungeons and Dragons 5th Edition, for first level player characters. It is intended to be a good first adventure to run; something for new players, or even a new Dungeon Master to try. The players are turned loose in a hamlet that has suffered a handful of vicious murders, and it’s up to them to investigate. Players will gather clues, canvass the villagers, and if they’re smart, pick up a few things along the way that might just give them enough bite to face off against the beast, and survive.

Cover of Desiccated Temple of Locha
Desiccated Temple of Locha
BECMI
Low Level
12 pages
0  0

In the parched desert sands, a mirage glistens invitingly on the horizon, but the nearest water is a hard day’s march in the opposite direction. You swear you smell the faint wet smell like coming rain when the wind shifts just right and see the stars reflected off some far lake at night. There’s no water here, just a lone sandblasted pillar, its features smeared by centuries of sand. Smell that? The brine of ocean mist? Here? Is the pillar made of coral polyps and mollusk shells? What is this place? An aquatic temple magically transported to an arid environment. Based on the author’s one-page map that was published in Knock #2 by Merry Mushmen. Published by Duvelman Dice.

Cover of Temple of the Deep Ones
Temple of the Deep Ones
5th Edition
Level 7
2 pages
0  0

"Temple of the Deep Ones" is the lair of a group of deep ones and their god, suitable for four or five 7th-level characters. This adventure can be finished in one session. Ship captains report that a mysterious island has surfaced in the middle of a heavily trafficked trade route. Worse, ships that venture too close to the island are assaulted by a terrible creature and its servants. The island is disrupting trade throughout this part of the world, and several ships have already been lost. Unbeknownst to those that know of the place, the island rises at the will of Shar-Ngolyeth, a long-lost deity also known as That Which Lurks Beneath the Waves. The island is populated by a cult of deep ones and the beasts they have subjugated in the name of their dark god. The creature responsible for sinking ships is an aspect of Shar-Ngolyeth, a kraken. It is not meant for combat encounters; it's largely a plot device in this encounter.

Cover of One Night Strahd
One Night Strahd
5th Edition
Level 6
525 pages
0  0

One Night Strahd (ONS) delivers the spectacle and catastrophe of gothic horror as a consistent and fast-paced short campaign for D&D 5e. It condenses and remixes the 200+ hour campaign of Curse of Strahd into a replayable adventure weighing in at 525 pages with 150+ illustrations, 12 maps, 16 encounters, 27 new magic items, and 60+ quick-play charts. With careful attention to the design of exploration, combat, and role-playing opportunities, our goal has been to make something for every DM and every table. After three years of extensive testing, we're proud to share this explosive adventure with you.

Cover of DDEX03-07 Herald of the Moon
DDEX03-07 Herald of the Moon
5th Edition
Levels 5–10
39 pages
0  0

Elanil Elassidil, an elf bard of no small legacy, has put out a call for trustworthy agents. It is time, it seems, for a quietly hidden piece of elven history to become known to the world. Meira Faerenduil, lost knight of Myth Drannor, has been dis-covered, and must be brought back to civilization. A four-hour adventure for 5th-10th level characters. **NOTE** As of August 30th this adventure no longer grants an Oathbow in Adventurers League play. It has been changed to award a +2 Longbow per the Adventurers League Content Catalog.

Shadowed Temple of the Forgotten Goddess
OSR
Levels 2–4
19 pages
0  0

An adventure for 3-4 characters of Levels 3-4 exploring a ruined temple in a deep forest, with new monsters, new magic items, and all new original art. Deep within the Forest of Legressia lies a ruined temple of a long forgotten goddess. This ancient, crumbling temple is rumored to contain an artifact of the faith deep within its bowels, but also to be guarded by a shadowy malevolence. Your party has been tasked with reconnoitering the temple and retrieving the artifact. Great rewards await those courageous (or foolish) enough to delve into the Shadowed Temple of the Forgotten Goddess... https://www.drivethrurpg.com/product/475049/OSR-One-Shot--Shadowed-Temple-of-the-Forgotten-Goddess?src=hottest_filtered The adventure includes: 5 fully fleshed out encounters within the temple. Traps, monsters, riddles, and mysteries abound Four new monsters, two of which are variants of the shadow-bound Umbrathi, charged as guardians of the temple's secrets Harvesting and crafting options, for defeated and destroyed foes A new magical item, the Amulet of Redemption Lore connected with the world, including tie-ins to adventures to come A professional battlemap/sitemap from the superb Silver Compass Maps Incredible orginal artwork from Simon Underwood and Carlos Castilho Map Pack: includes gridded and ungridded versions of both GM maps and player friendly maps. Also includes VTT compatible maps

Cover of Diablo II: To Hell and Back
Diablo II: To Hell and Back
3rd Edition
Levels 1–30
192 pages
0  0

Bringing Diablo II to the tabletop. The legendary Diablo and Diablo II computer games come to life with the release of the tabletop Diablo II: To Hell & Back roleplaying adventure. All a player needs is the Dungeons & Dragons(r) Player's Handbook (0786915501-8/00) to accompany the Diablo II game. Every level and all 4 acts of the computer game are represented in the tabletop mega-adventure, which will also include 64 pages of monsters, information for levels 1-30, and over 60 maps!

Cover of Pathfinder Society Quest #2: Unforgiving Fire
Pathfinder Society Quest #2: Unforgiving Fire
Pathfinder 2e
Levels 1–4
20 pages
0  0

Venture-Captain Rashmivati Melipdra has called for a group of Pathfinders to travel to Jalmeray and assist her in retrieving a stolen relic. A former member of the Monastery of Unblinking Flame, Melipdra was in the process of negotiating with the monastery for custody of some of their most ancient and historically significant training devices. Before the deal could be completed, a rogue monk stole one of the relics and fled the monastery for the island of Veedesha. There, the monk seeks to use her training and the stolen devices to create a new competing monastery. As the PCs travel to a lawless island controlled by bandits and martial artists, they must find a way to retrieve the stolen goods from the new master of the Monastery of Unforgiving Fire.

Cover of DDAL07-16 Pools of Cerulean
DDAL07-16 Pools of Cerulean
5th Edition
Levels 17–20
33 pages
0  0

The Land of Ash and Smoke. Once a hellish landscape of volcanic activity, now a nightmare region that hosts one of the scattered Soulmonger fragments. The fragment’s burgeoning power attracted the attention of the Red Wizards of Thay and, thankfully, adventurers who are willing to risk life and limb to keep the fragment from these vile arcanists. Can you reach the fragment before the Red Wizards make off with it? The hunt is on. Part Two of the Broken Chain Series. A Four-Hour Adventure for 17th-20th Level Characters

Cover of Throne of the Dead
Throne of the Dead
5th Edition
Level 3
2 pages
0  0

A secret ruin has been discovered beneath the king's palace and the adventurers must seek out a missing wizard who went exploring. The royal palace was built on the remains of a keep that was abandoned many years ago. Recent renovations have uncovered a secret passage that leads deep beneath the castle, and the court wizard Dorja went down to investigate... he hasn't been seen since. What no one knows is that the ruins beneath the castle are actually a temple to a dark god. Inside, undead husks roam that once worshipped there before they were sealed in long ago. The high priest of the temple, wishing to elongate his life, made a pact with a dark god and became a vampire. Now he waits on his throne for the day when he'll be freed from his self-imposed prison.

Temple of the Gaki
3.5 Edition
Level 3
30 pages
0  0

A free dual edition (3.5e / 5e) one shot for 3-5 PCs of level 3. A religious PC and their companions are tasked with cleansing an old monastery of the cursed spirits that live there. The players must unravel the history of the temple and its inhabitants in order to forgive or condemn their spirits for their actions. Investigation focused, with unique combat encounters for cleansing the cursed spirits. The players must figure out who the cursed spirits are and how they relate to one another, find the circumstances that led to them being cursed and ultimately decide if each is worthy of forgiveness for their sins. Estimated play time 6-9 hours.

Cover of GK1 The Adventure Begins
GK1 The Adventure Begins
AD&D
Levels 1–3
17 pages
0  0

Adventure awaits both AD&D & 5E D&D players looking to take on the challenges of a Steampunk style setting! Using Gary Gygax's notes from the original AD&D DMG under 'Sixguns & Sorcery' and incorperating them into the setting, this introductory gazetteer and adventure will give players the opportunity to use the Nameless Realms (Roslof Keep & Taux) as the backdrop in a later age, The Gun Kingdoms. Secure a ship, find a crew, and take on the xenophobic and apocalypic setting as you try to deliver a spy back to the government she stole from. Will your players become part of the 'greater good' of the new world government, or will they become its opposition, striving to help the dying race of the Enlightened? Only time will tell. This adventure is formatted to both 1E & 5E gaming rules.

Cover of B7 Rahasia
B7 Rahasia
BECMI
Levels 1–3
32 pages
0  0

Gray Mountain lies deep in the lush elven forest. The temple there was a haven of meditation and learning - until taken over by an evil cleric known as the Rahib. Far under the mountain, he paces before the temple's great altar. A brown-robed servant rushes in and falls to his knees, trembling at the sight of the Rahib's black panther. "Rahib, adventurers came to the village as the sun rose - the strangers now protect Rahasia." A scowl crosses the Rahib's face. "I must have Rahasia! Attack again tonight." As the servant scurries away, a deep growl rises from the giant cat. Gripping the panther's leash, the Rahib paces again, speaking out loud. "We must dispose of these strangers quickly; the secret beneath the temple will not wait much longer." Note: the setting is unspecified, but certain tie-ins, like the wines, prefigure Ravenloft. See: https://twitter.com/chrisperkinsdnd/status/703751906703749120 TSR #9115

Cover of In Its Horrid Wake
In Its Horrid Wake
5th Edition
Level 7
2 pages
0  0

We saw it—don’t turn your heads. Up near Hilltop Crossroad and the temple. It walked south; the trees fell in its path. Even the moon hid. Gods help Father Dren . . .

Cover of Doom of the Dragon Grafter
Doom of the Dragon Grafter
Draw Steel
Levels 9–10
26 pages
0  0

Explore political intrigue, gene splicing, and a thrilling battle for survival in the Timescape's World Below in DOOM of the DRAGON GRAFTER, a 9th to 10th-level adventure for Draw Steel! You and everyone you know has a story of the dragon who ruined your life. You've lost so much and wondered why it had to be this way. Recently you learned that all these dragons that wreaked havoc on Orden were intentionally created to do so, all as an experiment run by a voiceless talker known as Lord Pulposa. You don't know why he did this, or how you're going to break into his lab. What you do know that you're going down into the World Below after him to make sure his schemes will never hurt anyone again. You are the Doom of the Dragon Grafter. Features: - Over 25 pages of an adventure written by the author of The Workshop Watches and The Fall of Blackbottom (that's me!) - 23 Victories worth of encounters - Lord Pulposa, a level 9 Solo Monster designed by Scott Bullock, guaranteed to terrorize your friends and enemies - Battle Maps & Positioning Maps for most combat encounters - Some Draconian fiction thrown in there for good measure - Shared under a CC-BY Sharealike so you can do whatever you want with it - A Goblin named Spanky

Cover of After Lost Mine II: Orcs Invade Phandalin
After Lost Mine II: Orcs Invade Phandalin
5th Edition
Levels 5–6
20 pages
0  0

The Ghost Tribe of Orcs have been driven from their home under Wyvern Tor by some terrible evil and have traveled to the top of the hill overlooking Phandalin where they camped last night. Their chief, driven mad by unknown horrors, prepares to attack the city and claim it as his new home. The heroes, who raced to the town ahead of the orc tribe, spend the night helping to prepare defenses and rest when they can. Can the heroes help defend the town or will the orcs wipe out the inhabitants of Phandalin? Once the town is safe, how will the PCs handle a moral dilemma? Orcs Invade Phandalin is the second of four parts in the After Lost Mine series. It will play out the invasion of Phandalin using the new mass combat rules from Unearthed Arcana. Part III will be the trip to the orc’s former cave settlement and then into the darkness beneath. Part IV will have the party deal with the terror from the Underdark that drove the orcs out.