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522 adventures found
Cover of Siege of Kratys Freehold
Siege of Kratys Freehold
AD&D
Levels 1โ€“4
13 pages
0

The orcs remember Tarran Kratys. Today he wishes they had not.

Cover of Torment of the Blood Witch
Torment of the Blood Witch
5th Edition
Level 1
128 pages
0

The town of Proskur has been cut off from the rest of the kingdom of Cormyr by a terrible storm, just as its people begins to suffer from a feinting sickness. Now the crops are failing. Are these the acts of a vengeful god? Or something more sinister? While aiding the good peoples of Cormyr in their plight against goblin hordes, the restless dead, a band of cut-throat pirates and the wilds of the Gritstone Moorland, the adventurers must investigate the true cause behind these calamities while uncovering a century old past, following in the footsteps of a legendary band of knights. Will they bring the fight to the evil hag, Bad Blood Hattie in her accursed Bloodtower lair? Or doom Proskur to become a blighted ruin?

Cover of The Submerged Spire of Sarpedon the Shaper
The Submerged Spire of Sarpedon the Shaper
OSR
Levels 3โ€“6
33 pages
0

The Submerged Spire of Sarpedon the Shaper lies to the west of the Isle of the Dismemberer. On the northwestern shore of this island, crumbling steps spill from the shore directly into the sea. There, a seaweed choked stone path can be glimpsed winding down into the depths. At low tide, a quarter mile along the path, a lone onion dome may be seen poking through the waves. In the twilight of the sorcerer lords, The Submerged Spire was the jewel of the Shattered Isles. Within his submarine redoubt, Sarpedon penetrated ever deeper into the organic mysteries. Now, its for- lorn dome the roost of seagulls, its secrets slumber beneath the waves.

Cover of THE TOWER OF BONDAGE ๐๐š๐ซ๐ญ ๐Ÿ Fane of the Jailers
THE TOWER OF BONDAGE ๐๐š๐ซ๐ญ ๐Ÿ Fane of the Jailers
5th Edition
14 pages
0

The Tower of Bondage ๐๐š๐ซ๐ญ ๐Ÿ โ€œFane of the Jailersโ€ takes you deeper into Aumvor the Undyingโ€™s dungeon of terror. As your players draw closer to the tower below, they will meet new horrors that include: โ— 15 encounters with dark denizens including undead โ— New Monster, โ€œWalking Oozeโ€ โ— Margoyles of the AD&D era converted for 5th Edition. This adventure is part two of a six-part series that comprises six levels of dungeon and culminates in the PCโ€™s escape from an underground prison of torture and madness, and if they choose, the destruction of the Lich known as Aumvor the Undying. In early 1320 DR Aumvor the Undying collected the greatest of all of the relics and lore of the Netherese Empire and secreted it away in his domain in Endless Caverns. There he awaited the return of the City of Shade. He did not have to wait long for it was but thirty eight years when it appeared. The undying one saw this as his long awaited opportunity to return and bring the Netherse Empire to its full glory. As quickly as it rose, it also fell, for even Aumvor could not foretell the advent of the second sundering. This change in the weave left him weakened and the nations placed under his yoke, rebelled. By 1487 DR the City of Shade fell and the end of Netheril was not far behind. From the ashes of an empire two times fallen, Aumvor the Undying plots again to restore Netheril. His ancient portal traps still in operation, he feeds on the living and grows strong again. Who can stop him? ๐…๐จ๐ซ ๐ฆ๐จ๐ซ๐ž ๐จ๐ง ๐€๐ฎ๐ฆ๐ฏ๐จ๐ซ๐ž ๐ญ๐ก๐ž ๐”๐ง๐๐ฒ๐ข๐ง๐  ๐š๐ง๐ ๐ญ๐ก๐ž ๐ก๐ข๐ฌ๐ญ๐จ๐ซ๐ฒ ๐จ๐Ÿ ๐ญ๐ก๐ž ๐„๐ฆ๐ฉ๐ข๐ซ๐ž ๐จ๐Ÿ ๐๐ž๐ญ๐ก๐ž๐ซ๐ข๐ฅ, ๐œ๐จ๐ง๐ฌ๐ฎ๐ฅ๐ญ ๐‚๐ก๐š๐ฆ๐ฉ๐ข๐จ๐ง๐ฌ ๐จ๐Ÿ ๐•๐š๐ฅ๐จ๐ซ ๐š๐ง๐ ๐’๐ฐ๐จ๐ซ๐ ๐‚๐จ๐š๐ฌ๐ญ ๐€๐๐ฏ๐ž๐ง๐ญ๐ฎ๐ซ๐ž๐ซโ€™๐ฌ ๐†๐ฎ๐ข๐๐ž. This exciting series presents the dungeons of Aumvor the Undying after the second sundering, desperately clinging to what little he has left. This may be the time to strike him down once and for all.

Cover of UK4 When a Star Falls
UK4 When a Star Falls
AD&D
Levels 3โ€“5
32 pages
0

The power of prophecy is given to few. Wise are they who guard this gift well, for those who thirst after such knowledge are not always men of principle. Bastion of destiny, the Tower of the Heavens stands silhouetted against the star-studded night sky. From within his darkened observatory, perched like an eyrie on the highest turret, a figure in white charts the course of a shooting-star as it disappears behind the snow-capped peaks of the Tegefed mountains. The old man smiles grimly to himself; the event foretold has come to pass! Power, glory, riches - it takes years to acquire them. The uncanny accuracy of their predictions has brought all these and more to the sages of the Tower of the Heavens. But what is hard to win is often easier to lose, and the future of the tower now hangs in the balance. For it is written that the day of reckoning draws nearer when a star falls.... TSR 9120

Cover of Under Their Iron Hooves
Under Their Iron Hooves
5th Edition
Level 12
14 pages
0

Stop the goatfolk, or watch the world be tread UNDER THEIR IRON HOOVES The goatfolk of Capra are a cruel, mericless race from the olden days. They sacrificed their souls to devils and swept the world like a plague, conquering and enslaving. The united races managed to enact a ritual and banish them out of time...but the Caprans have returned. Raiding parties strike from the wastes, stealing men, women and children in the night and dragging them off to Capran's black temples. Only the heroes can find out the Capran's true purpose and end the threat before the armies of goatmen sweep the world once more in iron and blood. Features 5 NEW MONSTERS designed to work together. Every combination is a new, interesting tactical challenge. UNIQUE MECHANICS: Each battle is presented on a unique battlefield. Will your players adapt or perish? ROLEPLAYING: How will players deal with the men who sell their brethren for a quick buck? Will they negotiate with the dark elves who have a tenous alliance with the goatfolk?

Cover of Death Ascendant
Death Ascendant
AD&D
Levels 6โ€“8
64 pages
0

Death Is in the Cards The remnants of the Ebon Fold are cutting a deadly path through the Falkovian countryside, draining travelers of their life force and leaving withered corpses in their wake. Hot on their trail you come across the sole survivor of one of these deadly attacks, a young vistani man with an extraordinary skill for fortune-telling. His tarokka deck helps close the gap between you and the assassins. Together you follow the trail through Darkon, the dark domain of the lich lord Azalin, to the city of Nartok. With an Unholy Alliance... Something very strange is happening in Nortok. The killers enter the Temple of the Eternal Order and don't come out. It seems that the state of religion of Darkon is giving succor to these assassins. To make matters more confusing, the Kargat, the domain's secret police, has put aside its feud with the Eternal Order and has a large contingent staying at the temple as well. These three organizations working together bodes ill for the residents of Nartok. ... And Schemes Within Infernal Schemes Great amounts of life energy are being collected for some foul purpose, although no one seems to know what exactly it is. The tarokka cards provide only mysterious glimpses of the future - a future in which a powerful evil sweeps the land and Death walks the world. Can you discover the truth of what is happening in the temple in time to avert the disaster predicted by the cards? Death Ascendant is a full-length adventure that can be run as a stand-alone scenario or as the second part in the Grim Harvest series. It contains a 64-page adventure booklet plus a full-color poster map detailing the Temple of the Eternal Order. TSR 9526

Cover of P3 Assault on Nightwyrm Fortress
P3 Assault on Nightwyrm Fortress
4th Edition
Levels 17โ€“20
94 pages
0

In this adventure, the PCs discover that not all souls rest easy, particularly those spirited away to Nightwyrm Fortress. To learn the truth, players must pierce death's veil itself and enter the Shadowfell, where sinister echoes of life wing through eternal gloom. This adventure can be run as a stand-alone adventure or as Part Three of a three-part series of adventures (starting with P1 King of the Trollhaunt Warrens(TM) and P2 Demon Queen's Enclave(TM)) that spans 10 levels of gameplay.

Cover of EQ1 The Cursed Ring
EQ1 The Cursed Ring
OSR
Levels 1โ€“3
8 pages
0

(EQ1) The Cursed Ring is a generic fantasy short adventure for low-level players, themed around puzzle hunting, traps, and monster combat. It is designed to be solved in approximately 5-6 hours, depending on the size of the party and skill of the players. This adventure takes place in a cursed fortress, where they must find a powerful mythical ring capable of granting great power, in exchange for enormous sacrifices. Players must recover the ring and get out of this dangerous place alive.

Cover of Gnome Droppings
Gnome Droppings
AD&D
Levels 2โ€“4
8 pages
0

Watch your step. Out-of-this-world adventure. An odd box falls by a watch tower and its up to the party to discover what it is and why its here. Pgs. 22-29

Cover of The Bansheeโ€™s Tale
The Bansheeโ€™s Tale
5th Edition
Levels 3โ€“5
5 pages
0

The residents of Castle Gealladh have been visited by an ominous banshee with a warning: โ€œLeave or dieโ€. Your adventuring company finds themselves drafted by a wizard named Milo Tenpenny and tasked with investigating the castle and ridding it of undead. In your investigation, you will find that there is more to this warning than it seems โ€” and that something far worse than spirits haunt this castle.

Cover of The Clockwork Queen
The Clockwork Queen
5th Edition
Levels 3โ€“5
21 pages
0

The Clockwork Queen and the Dame of Dirt have been fierce rivals for years--but a brazen abduction sees the situation escalate dangerously. To put matters right, the party must scale an ever-changing clockwork tower full of weird magic and mechanical mayhem, and attempt a daring rescue!

Cover of DDAL07-02 Over the Edge
DDAL07-02 Over the Edge
5th Edition
Levels 5โ€“10
42 pages
0

In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldnโ€™t go wrong?

Cover of Secrets of the Towers
Secrets of the Towers
AD&D
Level 1
9 pages
0

Stepping through a door can mean a grand adventure - or a horrifying death. The shortest distance between two points is not always a straight line. A number of magic towers connected by failing teleportation magic. Abandoned in ages past, other creatures now make the towers their homes and provide challenges to parties of varying levels. Pgs. 34-42

Cover of Warrens of the Stone Giant Thane
Warrens of the Stone Giant Thane
4th Edition
Levels 11โ€“17
38 pages
0

To stop a devastating rampage of giants across the land, the party must venture into the lair of the stone giant thane Arnak to uncover the truth about why he has broken his peace with the neighboring dwarves. In the process, they will have the opportunity to retrieve important symbols of the fight against the giants and uncover a dangerous excavation. The adventure is part of the "Against the Giants" series originally by Gary Gygax, hence the writing credit.

Cover of C4 To Find A King
C4 To Find A King
AD&D
Levels 4โ€“7
31 pages
0

Two centuries ago, the last king of the celtic kingdom of Pellham was deposed in favor of a High Council. Now, however, things are going badly, and a restless populace longs for the days of the ancient kingship. The High Council is floundering - and the political situation is turning ugly. It was then that the Brothers of Brie, and obscure monastic order, discovered a long-forgotten prophecy. In Pellham's time of greatest need, a long-dead king will rise to restore order. You have been chosen to prove that this is the time of the prophecy. You will take the first steps toward returning the lost king to the throne. This adventure contains the first four rounds of the AD&D OPEN Tournament that was originally run at GEN CON XVI Convention. It includes a tournament scoring system and a team of 10 characters of levels 4-7. This adventure can be played alone or as the first part of the two-part PROPHECY OF BRIE series. TSR 9107

Cover of Menace of the Icy Spire
Menace of the Icy Spire
4th Edition
Level 2
19 pages
0

New to Loudwater, the heroes learn of a tower locked in ice in the nearby wilderness. Traveling there, they discover that the towerโ€™s master left many surprises behind for the unwary. Also available with e 5e solo conversion: https://www.dmsguild.com/product/247505/DD-Solo-Adventure-Menace-of-the-Icy-Spire-5e-Solo-Conversion Pgs. 4-22

Cover of In the Dwarven King's Court
In the Dwarven King's Court
AD&D
Levels 3โ€“5
17 pages
0

The game is afoot in the royal palace. A thief prowls the dwarven palace, but even more goes on than meets the eye. Set in in a dwarven kingdom, a peace treaty with an aggressive rival kingdom is to be signed with ceremonial gifts exchanged to mark the occasion. However the treaty is put in jeopardy when the ceremonial sword that was gifted to the kingdom is stolen before the signing. The adventure begins when the characters receive a vision that directs them to help the kingdom. They must investigate the mystery of the missing sword, navigating a diverse cast of palace dwarves in order to preserve peace in the kingdom. A tale of intrigue, can the heroes find the sword before it is too late? Pgs. 16-32

Cover of D&D Encounters Season 03 - Keep on the Borderlands: A Season of Serpents [Chapter 1-5]
D&D Encounters Season 03 - Keep on the Borderlands: A Season of Serpents [Chapter 1-5]
4th Edition
Levels 1โ€“3
154 pages
0

At Restwell Keep, you've heard that fortune and glory await those bold enough to brave the dangers of the Chaos Scar, a valley carved ages ago by a fallen star. The same tales warn that this Chaos Scar draws wickedness to it. Perhaps you can help stem this tide... and gain treasure along the way. While the location is a different keep, this adventure is an homage to B2 Keep on the Borderlands(https://adventurelookup.com/adventures/b2-keep-on-the-borderlands)

Cover of Blinsky's Toyshop
Blinsky's Toyshop
5th Edition
Levels 3โ€“10
38 pages
0

Blinsky's Toyshop is our take on what happens to Blinsky and Piccolo during, or after the Curse of Strahd campaign. Blinsky, the toymaker in Vallaki with the cute monkey wearing a pink tutu, received a large inheritance from a long-time client. The client, Obtavius Swat, a retired adventurer and avid collector of toys, left his entire estate to Blinsky. The estate included coin, precious gems, art, and his collection of toys, some made by Blinsky and others he acquired during his travels. Blinsky used the fortune to pay a wizard to create a small island in the middle of Lake Zarovich, located just outside of Vallaki. He then paid masons and workers to build a fantastic new toyshop, which he designed to be an experience for both the young and old alike. Though the number of children in Barovia was increasing, mostly imparted to the devil Strahdโ€™s downfall, Blinsky wanted to touch the inner child of the adults in the city. He wanted happiness. He wanted smiles. He named the castle Blinskyโ€™s Toyshop of Marvels. One of the toys, a small silver tiara kept in a black satin-lined ivory jewelry box, was such a lovely piece. Blinsky couldnโ€™t stand the thought of leaving it in the box. He already had enough gold and losing the small tiara wouldnโ€™t be a large loss, so he decided to give it to his monkey โ€“ Piccolo (see Creatures of the Toyshop). He smiled at the thought of her running around in her pretty, shiny tiara. Sadly, as Barovian luck would have it, trapped inside the tiara is the sole of an evil gnome wizard named Aribetha Strangge. In his old age, Obtavious Swat forgot that he and his fellow adventurers used the tiara to imprison the gnomeโ€™s soul. Yesterday, when Blinsky placed the tiara on Piccoloโ€™s head, silver tendrils cascaded from the tiara and into poor Piccoloโ€™s skull, allowing Aribetha to control the monkey. Now, Aribetha has incapacitated Blinsky in the toyshopโ€™s tower, brought many of the toys to life, and imprisoned or killed many of the workers and customers. The adventure includes costumes (which the character may wear), Strahd Hand Puppets, and a possessed Piccolo.