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Cover of The Silver Key
The Silver Key
AD&D
Levels 2–8
36 pages
0

Between the settled human lands and the orc-filled mountains rests the barony of Honshar. The residents have grown used to occasional orc raids, but now they find themselves facing a full-scale war. As if that wasn't bad enough, the orcs have kidnapped an important political figure from Honshar, along with a crucial magical item - the Silver Key. Unless the key is recovered, it could be Honshar's undoing. Both the key and the hostage are being held in the orc city of Krimba-hai, so getting them back will be tricky. However, there is a plan.... TSR 9508

Cover of J1 The Hydromancer's Tower
J1 The Hydromancer's Tower
5th Edition
Levels 1–3
25 pages
0

Vaylek the reclusive hydromancer did not often leave his seaside tower. Now he is missing. What strange and magical secrets lie within? What deadly perils and grotesque creatures might call that tower home? The mysteries of his tower await the brave and resourceful! This 5e ocean-themed adventure is intended for player levels 1-3 and contains: 6 levels of maps and exploration A floor filled with aquariums containing new and wonderous sea creatures A secret lab 6 new monsters--including Frankenlobster, Saltwater ooze, Sea gobblers, and Sharkdogs! Wandering monster tables and descriptions of what the monsters are doing New magic items An overland map An optional adventure setting

Cover of From Ancient Grudge
From Ancient Grudge
5th Edition
Levels 4–5
28 pages
0

A Star-Crossed Tragedy. When the party is hired to investigate a haunted castle, they’re drawn into a tale of hatred, love and betrayal stretching back more then 300 years. Will they be able to free the ghosts haunting Arevon Castle, or will they find themselves just another footnote in its long history of misery?

Cover of Lord of the Iron Fortress
Lord of the Iron Fortress
3.5 Edition
Level 15
48 pages
0

Great Danger Wrought in Secrecy Legendary forgemasters now serve an evil warlord and his dark purpose. Their hammers ring upon anvils dedicated to remaking a terrible weapon that was destroyed in ages long past. As the very fate of the world is being shaped, only the strongest heroes can shatter the diabolical plan. "Lord of the Iron Fortress" is a stand-alone adventure for the Dungeons & Dragons game, the seventh adventure in a series of eight designed to take players from the beginner to advanced levels of play (although no other adventures need be played to play this one). This adventure contains an additional 16 pages of content for the same price as earlier adventures. Designed to challenge 15th-level D&D heroes, it opens the perilous gateway to planar travel.

Cover of DDEX02-03 The Drowned Tower
DDEX02-03 The Drowned Tower
5th Edition
Levels 5–10
31 pages
0

Stop evil cultists of the Crushing Wave. The party rescues a member of the Brotherhood of the Cloak in Mulmaster (local mage guild); Drayson Fivestar. Drayson asks them to investigate the murder of his colleague. After some urban investigation, the investigation leads to a former guard tower of the Zhentarim, now occupied by elemental cultists. The tower was submerged in mud, but recently uncovered. The party faces of with the cultists. (Large page count, but feasible as a one shot after some editing, will probably take two sessions at most)

Cover of G1 Tyranny of the Black Tower
G1 Tyranny of the Black Tower
OSR
Levels 3–5
24 pages
0

The village of Sacrabad is a wretched place. Dark rumors abound concerning its steward, “His Lordship” Nim Sheog, who rules the place through terror and cruelty. Merchants who have passed through Sacrabad tell tale of how chaos thrives while the good folk wallow in misery. Nim’s guard are no more than a well-paid gang of thugs, hired to enforce his relentless and often bizarre laws and what’s worse, they seem to be in league with a nearby band of goblins, The Yellow Fang, who are often left to terrorize the villagers without reprisal. It is rumored that Nim keeps the rightful and lawful lord of Sacrabad locked away in the dungeons of the keep, the ominous Black Tower. An imposing structure that once afforded the village protection, the Black Tower has become a symbol of tyranny. But there is hope on the horizon. Hope in the form of a secret society who conspire to rescue the rightful lord and overthrow Nim and his guard. Can our heroes champion the cause? Tyranny of the Black Tower is a short (single session) adventure module. It is a classic “rescue operation” complete with a strong villain and espionage intrigue. It is an ideal one-shot adventure with room for expansion into an ongoing campaign. Bonus side-trek hooks and a bonus dungeon are included as a means to build up low-level parties. This module is setting-generic and can be dropped just about anywhere in the multiverse. Published by Verisimilitude Society Press

Cover of Way of the Wicked—Book #1: Knot of Thorns
Way of the Wicked—Book #1: Knot of Thorns
Pathfinder
Level 1
100 pages
0

BE THE BAD GUY! The Kingdom of Talingarde is the most noble, virtuous, peaceful nation in the known world. Herein is the story of how you burned this insipid paradise to the ground. It's only fair. They burned you first. They condemned you for your wicked deeds. They branded you. They shipped you to the worst prison in the kingdom. In three days, you die. In three days, the do-gooders pray they'll be rid of you. They've given you three days. The fools, that's more than you need to break out. And then, it will be their turn to face the fire. Published by Fire Mountain Games.

Cover of Sision Tower
Sision Tower
OSR
Levels 3–5
39 pages
0

Some time ago, the wind began to sing of death in the Sision River Valley, and if purgatory was a song, Glovakians are now listening to it. The source of this soul-crushing music was tracked to about 90 miles northwest of Ambir. What was found? A massive, oddly built stone tower that wasn't there before. Word quickly spread and the curious set out in droves. Many turned back however, as every passing day the music got worse, but a brave, or foolish few, managed to make camp and eventually go inside. If anyone's made it out, no one really knows, but there's no shortage of rumors as to what's really going on in the place that's come to be known as, Sision Tower. Sision Tower is an OSR styled, vertical dungeon-crawl where the PCs explore an odd domain of Holy origins. Here, they will test their survival skills as well as their Faith. Here, they will meet Saints and Seraphs. Here, in the struggle between Law and Chaos they have to decide.....Plunder??......Sacrifice??......or Both!!! Sision Tower includes: All original black and white art. Over a dozen, fully illustrated, new magic items. Unique monsters and a sample setting. A vertical dungeon-crawl of 35 rooms. A spiritual setting in the same vein as Praise the Fallen. Sision Tower is designed to challenge character levels 3-5 and is easily used with most tradtional fantasy role-play systems.

Cover of LP-5 The Lost Places: Black Cliff Lighthouse
LP-5 The Lost Places: Black Cliff Lighthouse
5th Edition
Levels 5–8
26 pages
1

The water pounds the base of the cliff with the relentless power of time. Jagged rocks appearing and disappearing in the foam of the sea like gnashing teeth. Above it all on the top of the black cliff sits a small house and the dark light tower. The magistrate has sent your party to investigate why the light has gone dark.

Cover of The Doom of Cear Ferros
The Doom of Cear Ferros
OSR
Levels 1–2
4 pages
0

"The broken outline of Cear Ferros emerged on the horizon. Its ancient walls stand silent and looming as you approach them, casting long and eerie shadows across the land." An adventure through a cursed castle crawling with undead in search of missing merchants. For Shadowdark Published as part of the Shots in the Dark collection.

Cover of Night on Devil's Peak
Night on Devil's Peak
5th Edition
Level 6
25 pages
0

On the night of the rare Witch Moon, a binding spell placed over the mighty devil Tchernabog finally breaks. Will the characters be able to survive the night of boiling hellfire, furious undead, and diabolical mayhem Tchernabog orchestrates from atop Devil's Peak? Night on Devil's Peak is an apocalyptic, events-based survival adventure for 6th-level characters. It takes about 5-6 hours to complete and includes: -The awakening of a CR 24 devil, mighty Tchernabog! -A powerful holy relic the characters can wield in battle -Two diabolical new monsters: Tchernabog and giant flaming skeletons -Combat cards for each monster, PC, and special treasure -Gorgeous digital maps (with and without grid) for virtual table tops

Cover of In the Dread of the Night
In the Dread of the Night
BECMI
Levels 1–3
19 pages
0

Things are darkest before they go totally black. He wears black, hires orcs, and looks depraved - but don't be fooled. He's far more dangerous than he seems. Thaddigren Dentiata recently arrived in the village of Sisak, and within 3 months had constructed a great tower on the outskirts. The villagers have become more wary of him, since he employs the help of orc henchment (albeit polite ones), and also is suspected of using dark magic. Since then, livestock has begun disappearing from the surrounding pastures, and two drunk men fell upon a terrible fate when they went to investigate the tower secretly. One was killed and the other remains missing. The villagers have confronted Dentiata, but he and his henchmen politely turned aside their questioning. The players arrive just after one of the town elders was taken by orcs from the village after trying in vain to rally the rest of the townspeople. The players will spend some time in the village gathering information and then attack the tower itself, ending in a final battle with the evil wizard. The module provides details on all buildings in the town as well as all NPCs and stores. Pgs. 6-24

Cover of Gauntlet of Flame
Gauntlet of Flame
5th Edition
Levels 5–10
27 pages
0

The Blistering Forge Situated atop Mount Marazbor, an active volcano, it the dwarven lava-forge once known as Citadel Grungharaz. Once, this great armoury produced hordes of weaponry for dwarven regiments in far off lands, but now it has been taken over by rampaging fire giants. Are you capable of infiltrating the Gauntlet of Flame?

Cover of Greenwood of the Fey Sovereign
Greenwood of the Fey Sovereign
Dungeon Crawl Classics RPG
Levels 0–1
20 pages
0

War is looming between Nanch and the Fey. Those on the border are caught between two dangerous dynasts. Pressed into duty for lord and country, the peasants and gong farmers of Nanch find themselves in a strange and unnerving forest full of denizens older than the practice of naming. In this new world, the rules of life and death are a game of whimsy practiced by fantastic forces, and bizarre ancient feuds re-ignite in the chaos of war. Those errant attendants of Nanch will be fortunate to survive the madness of either ruler! The adventure spans a series of strange and otherworldly encounters with the magical and surreal denizens of Greenwood—while under the incompetence, cowardice, and bullying of Pertrub (one of the King’s footmen). As the encounters continue, signs of the Earl’s fate are everywhere. The players must pick up clues and begin to grasp the realities behind them! The adventure features a number of visual puzzles with handouts to help the players solve them. This 20-page, stand-alone adventure includes a new class: the Wild Elf. The adventure is for low-level characters. It is not setting specific and can be placed near any ancient woodlands.

Cover of Bleak House
Bleak House
AD&D
Levels 5–8
206 pages
0

Old soldiers never die... For more than three decades, Dr. Rudolph van Richten stood against the forces of darkness, and hunted their servants in the far corners of the land of Mists. Now he had thought his long battle over, had thought he could spend his declining years in quiet enjoyment with old friends. But for some, a tragic end is inevitable. Dark forces have been gathering in the Mists. Their objective is to see Ravenloft's foremost expert on the supernatural destroyed, shattered in spirit as well as in body. From the crumbling edifice of Van Richten's childhood home, an enemy long thought vanquished spins a web of powerful evils and lost souls, drawing Van Richten to his doom. And then a group of heroes gets trapped in the web as well. . . . Witness the final stand of Rudolph van Richten! Inside this box is a grand-scale Ravenloft adventure that pushes heroes to the brink of madness, and draws them into the terrifying scheme to annihilate Rudolph van Richten. TSR 1141

Cover of DDAL04-14 The Dark Lord
DDAL04-14 The Dark Lord
5th Edition
Levels 5–10
25 pages
0

A four-hour adventure for 5th-10th level characters. The enemy is revealed, but time short and if you are not successful in your mission to Mount Baratok, love will never die. Part fourteen and the finale of Misty Fortunes and Absent Hearts. In an effort to locate the evil witch Esmae Amarantha, the party must work to enable a tarot card reading by Jeny Greenteeth, a quixotic hag. However, finding casters to aid Jeny in her ritual is its own ordeal, and even if they succeed, there is still the task of venturing to Esmae's ritual site and putting a stop to her plans.

Cover of Night Barony of Erlkazar
Night Barony of Erlkazar
5th Edition
Level 15
68 pages
0

The Baronies of Erlkazar, once a prosperous region of pastoral tranquility, is now a land of nightmares and dread. Bandit armies plague the region, terrorizing the populace and surrounding countries of Calimshan, Tethyr, Amn, and Turmish. Though these threats are terrifying enough, it is nothing compared to what awaits the people of Erlkazar at night. In caves, tombs, and subterranean communities beneath the seemingly pastoral villages of Erlkazar live the secretive Night Barony. Ruled by the vampire Saestra and her legions of darkness, these monstrous denizens of the Five Baronies are the real power in the region. The country’s only hope of liberation is you.

The Astral Tower
OSR
Levels 4–6
8 pages
0

The abandoned Tower of Ulvarum Orvernus stands atop an asteroid nearly a quarter mile in diameter, located roughly 5 million miles from the planet’s surface. The asteroid maintains Earth-like gravity and a breathable atmosphere, with habitable temperatures. This is all sustained through the harnessed power of a bound Air Elemental and Earth Elemental. If either of these Elementals are freed, the asteroid’s environment will quickly become inhospitable. The PCs may find themselves drawn to the asteroid through a forgotten portal, seeking a way to return home. Alternatively, they might be lured there by rumors of a powerful item or hidden knowledge within the tower’s extensive libraries. A multi-level tower filled with traps and strange encounters including animated armor, alien plant life, giant spiders, and a doppelganger.

Cover of Lord of Gloomthrone
Lord of Gloomthrone
5th Edition
Level 12
27 pages
0

Agents of evil are attempting to complete a dark ritual in the icy depths of Gloomthrone Citadel, a ritual that would surely spell disaster for the kingdom if completed! Led by the priestess Z'ress Baenre, a coterie of drow have overtaken the abandoned tower and fortified it with their minions. It's a race against time for the PCs to make their way through Gloomthrone's defenses, and put an end to Z'ress and the foul magic she is using.

Cover of Kingdom In the Swamp
Kingdom In the Swamp
AD&D
Levels 6–9
12 pages
0

Follow a crazy halfling into a vampire’s castle. Kingdom in the Swamp is an AD&D adventure for higher-level characters; 6th to 9th level would be suitable. While it is necessary to have strong combatant characters and at least one cleric, it is more important that the players be ready to find solutions beyond the sword or spell book. Adventure Background A few days ago, Candor Pletten, a halfling thief known more for his urban exploits, returned from a journey to the southern jungles and rain forests (or so he says). Few people have believed him in the past -- usually they have been too busy taking inventory of their possessions to even listen to him — but some are guessing that he may actually be telling the truth (certainly, he’s got a good story). Candor left town a couple of months ago with some other adventurers, but has come back alone. Most tavern patrons are of the opinion that he took his companions’ purses and ran, but why would he come back to town? And why, then, aren’t his former companions hot on his trail? Candor may be a thief, but he’s not a murderer. He even gets nauseated by cockfighting. Maybe the halfling's tale is worth hearing...