A community for lazy dungeon masters
334 adventures found
Cover of The Temple of Dawn
The Temple of Dawn
5th Edition
Levels 3–5
7 pages
0

The temple of dawn was once a place of miracles and wonders, the jewel of its valley. Now it’s nothing more than a folk tale hidden in lullabies and tall tales of boastful hunters. But not everyone has lost faith in the Goddess of Dawn. In this brief adventure, for 3-4 adventurers of level 3-5, Kendrick Rosenbud asks the players to retrive a gem belonging to his family from the temple of Aurora. After some days of travelling the party reaches the temple. from here on out its the players job to discovere the hidden room with the gem and take it back to Kendrick.

Cover of Dungeon Crawl Classics #84A: The Tomb of Dust
Dungeon Crawl Classics #84A: The Tomb of Dust
Dungeon Crawl Classics RPG
Level 4
5 pages
0

On the Purple Planet, amid the frosted Ancestor Peaks, the adventurers have encountered a small pyramid thrusting skyward from the bottom of a ravine. This is the Tomb of Dust, one of the ancient cairns found throughout the area. Here, the PCs find deadly puzzles, encounter the Moth Mother and her hungry brood, and face the tests of Anh-Tho the Learned, a forgotten scholar of a bygone age. If they manage to thwart these dangers they gain access to Anh-Tho’s Archive, a perilous repository of potent lore!

Cover of Mystery at Cloudhost
Mystery at Cloudhost
5th Edition
Levels 1–3
10 pages
0

Solve the Mystery! A series of unfortunate events wreak havoc in the small village of Cloudhost. From strange noises at night to temporary madness, from painful nightmares to freak accidents in the local temple, everything is going wrong and the people believe the city is cursed. Who is behind these events? Are they natural or magical? Discover the secret of Cloudhost with your party! A 1st level mystery adventure for 5th edition. After being caught in a fight on the Winter Festival, the party must investigate what is happening at Cloudhost, with a big showdown with evil! Meet reclusive merchants, fierce priests, and undead! Written for the RPG Writer Workshop.

Cover of NC8 - Usurper to the Throne
NC8 - Usurper to the Throne
5th Edition
Levels 5–7
23 pages
0

Your previous adventures on in Denali has raised some questions about the ruling body. After an assassination attempt and the recovery of a note, the PCs are led east out of the city. Will their trip to the eastern lands fill in the blanks or end in disaster? If successful their fears may be realized or unfounded…

Cover of Campfire Tales: In-Between Encounters
Campfire Tales: In-Between Encounters
5th Edition
Levels 1–20
44 pages
0

Settling down as the sky turns black with rest, you gather by the heated campfire and swap stories to pass the night. You hear tales of wonder and worry, descriptions of distant lands, plants, and beasts. Exchanged this night are stories of thieving travellers, worried giants, and godly squabbles. Ever wanted small stories to make travel more interesting than random encounters? Ever just wanted to run shorter games? Maybe you’re just low on prep time for your next session. In this volume of campfire tales you’ll find eight half-a-session length adventures that help with all these classic DM worries. Also included is an in-depth appendix of fauna, flora, locations, and more to help boost your game.

DK1 - Mysteries of Daern Kelton
AD&D
Levels 1–4
18 pages
0

This Digital Quarterly is built around a series of four micro-dungeons that can be used as an introduction to The Roslof Keep Campaign for characters just starting out. These dungeons should allow for a small group of players to not only become familiar with each other but also gain a level before taking up the banner of the Ivory Scimitar and entering Mithelvarn’s Labyrinth. As Roslof Keep is built around characters being asked to take up the Ivory Scimitar banner, it makes sense that they wouldn’t be completely ‘green’ and also might have gotten a bit of a reputation within Daern Kelton and Roslof Keep as trusted adventurers who are looking to help out the locals. This reputation can be used to bring The Folio: Digital Quarterly #6 the characters into the sights of House Aldenmier and, therefore, push characters into the campaign on a more realistic basis. It should also be noted that beginning Dungeon Level 1 with a level of experience is something that will be invaluable to the party and the early stages of the campaign. This adventure is formatted to both 1E & 5E gaming rules.

Cover of The Palace of Plenty
The Palace of Plenty
3.5 Edition
Levels 8–12
25 pages
0

The fair Yayosei were the children of an ancient tribe of benign river spirits, until they tried to preserve their paradise by trapping the power of the Void Dragon. Their home was indeed preserved, but at a terrible cost. Today, the descendants of the Yayosei have degenerated into beasts, but what remains trapped within the Palace of Plenty is much worse. An Oriental Adventures scenario for 10th-level characters.

Cover of The Beast of Bastion Bay
The Beast of Bastion Bay
5th Edition
Level 5
36 pages
0

Bastion Bay has become a bustling trade hub under the guidance of the cunning Capa Meriosa - but all is not well in the former pirate town. A monstrous undead shark stalks the seas, sinking any ship that gets too close; the newly built light house has gone mysteriously dark; and rumours swirl of twisted witches and other horrid things stalking the night. The port has been shut with no ships allowed to leave and tensions are running high. Bastion Bay is on a knife edge, and a new ship is just pulling into port... The Beast of Bastion Bay is an adventure for the 5th Edition of Dungeons & Dragons! It is designed for 3-5 5th level characters, and assumes a wide range of skills and abilities. It is designed to be played across multiple sessions and should take between 5 and 10 hours to complete. The adventure centres on the port town of Bastion Bay but can easily be transferred to any small or medium port town as long there are nearby islands and caves. This adventure was designed to have an equal balance of combat, exploration, and role-playing encounters.

Cover of The Nexus Spore
The Nexus Spore
5th Edition
Levels 3–7
7 pages
0

The Nexus spore is an intriguing Underdark adventure that can be sewn into any subterranean setting. This one-shot production was designed with long campaigns in mind, for when you want to break up the narrative to keep things fresh and interesting. This short adventure is ideal for players of level 5-7, although, much like the length of the adventure, it is easy to adjust. The adventure fits well into a single long session, or 2-3 short sessions. It comes complete with maps, stat blocks, boxed descriptions and a rare magic item.

Cover of DDAL07-12 In Search of Secrets
DDAL07-12 In Search of Secrets
5th Edition
Levels 11–16
19 pages
0

The yuan-ti have a long, storied past in the history of Chult. So, if they are to be defeated, we must look back into history. Within the jungles, a number of cities fell into ruin during the Year of Blue Fire. Both the merchant princes and factions believe that if discovered, they likely contain knowledge that’ll prove invaluable in the battles to come. Get looking! A Four-Hour Adventure for 11th – 16th Level Characters

Cover of F´chelrak´s Tomb
F´chelrak´s Tomb
BECMI
4 pages
0

Adventure in a wizard's highly magical tomb. While still in college, Jennell Jaquays, writing as Paul, started The Dungeoneer fanzine. For the first issue, Jaquays wrote F’Chelrak’s Tomb. The pioneering adventure and its successors proved memorable. Looking back at The Dungeoneer, Jaquays said, “It’s the adventures that stand out, and not simply because no one else was doing mini-adventures in 1976. When I read comments about the magazine or talk to fans (old and new), no one talks about the monsters, or the art, or the magic items and rules variants. It’s always the adventures.”

Cover of Serpent Isle
Serpent Isle
5th Edition
Levels 1–8
68 pages
0

The Full Campaign - Updated for 2020! On Shadowed Shores In a land few have heard of, and fewer still have visited, lies untold adventure, treasure and fame. The renowned Captain Farsail has sent out word that she will undertake an expedition to Serpent Isle, but is in need of a crew. Anyone able to hold a sword or cast a spell is welcome, but be warned, the island is as deadly as it is beautiful.

Cover of CCC-STORM-01 The Barrows of Solina
CCC-STORM-01 The Barrows of Solina
5th Edition
Levels 5–10
36 pages
0

Zhentarim traders. Shadowy figures roaming the fields near Hillsfar. How do these all relate? Everything traces back to the recently unearthed grave-barrows. Rescuing a caravan from undead attackers, the adventurers learn of an ancient danger. An Adventurer's League Four-Hour Adventure for 5th-10th Level Characters.

Cover of Melancholy Meetings
Melancholy Meetings
AD&D
Levels 4–6
32 pages
0

Forlorn is a dreary yet dangerous place, a land of secrets and whispers. Visitors can expect to find no safe rest, no respite from the terrible creatures that plague this land. The skies are perpetually overcast and the land is damp with rain. By night, sheet lightning illuminates the sky in ghastly colors. Even if the intrepid adventurers who come to explore Forlorn know that the lord of this domain is forever trapped within his strange castle, they should take small comfort from it. Servants of Tristen ApBlanc roam freely, and the land itself is horribly twisted. The encounters in this book are designed to offer an introduction to Forlorn and provide clues about both its lord and his home. Melancholy Meetings is intended to be used before the castle adventure book, Eve of Sorrows, but it's not necessary for the PCs to experience all of the encounters in this book before embarking upon the next. Included in Castles Forlorn - https://www.adventurelookup.com/adventures/castles-forlorn TSR 1088, from 1993

Cover of Scourge of the Sword Coast
Scourge of the Sword Coast
5th Edition
Levels 2–4
85 pages
0

The first part of the Dreams of Red Wizards adventure path originally published for the D&D NEXT Playtest. Following the events Ghosts of Dragonspear Castle, a new set of adventurer's will see some of the repercussions of that adventure. This adventure is intended to be continued in the Dead in Thay adventure (Note that they Dead in Thay 5e adventure featured in Tales from the Yawning Portal is missing a significant portion of interlude that links Scourge of the Sword Coast to the events within the Doomvault). The adventurers arrive when Daggerford is crowded with refugees from outlying lands. Goblins, gnolls, and orcs have been raiding the countryside. Now, food is scarce and tension is high. Blame for a theft has fallen on the refugees, and the Duke of Daggerford has forbidden more of the displaced from coming into town. After overcoming difficulties to enter Daggerford, the characters learn more about the raids. As they fight against the humanoids and delve deeper in the darkness that encircles Daggerford, the characters learn of Bloodgate Keep. After a final fiendish ambush, they’re ready to confront the real threat to the area. DM Note: This adventure points the adventurers strongly towards Bloodgate Keep but that location does not appear until the Dead in Thay adventure; at several points the party may feel drawn to explore that location rather than continue their investigations around Daggerford. However, since Bloodgate Keep is only eluded to as a source of great evil power, it can serve to easily segue to an entirely different adventure path. As a NEXT Playtest adventure, Scourge of the Sword Coast uses milestone leveling and the included stat blocks for creatures do not necessarily match or even appear in the 5e Monster Manual, nor do they have XP values or challenge ratings. In some places it will reference rules used in the Playtest but dropped or changed in the 5e release, these are unlikely to substantially impact gampley with 5e rules.

Cover of Orc Blade & Elven Blood
Orc Blade & Elven Blood
5th Edition
Levels 8–11
24 pages
0

A monastic community of elves and orcs worshipping a divine daughter of both Corellon and Gruumsh tried to bring peace and reconciliation between the two races. For their trouble, they were wiped out by zealots and erased from history. Centuries later, their mountaintop temple is rediscovered -- and rumor has it that two artifacts hearkening back to the very origin of elvenkind and orcdom are concealed within....

Cover of FVU1 - Ga Mantse Tombs
FVU1 - Ga Mantse Tombs
5th Edition
Levels 1–3
22 pages
0

This introductory level scenario brings a new group of players into an area formerly controlled by the Tunnmaa Dynasty. This group of rulers was rich in gold and gems before collapsing. It is well known that their kings, known as Ga Mantse, were buried in underground barrows that are well hidden and protected by traps. A few days ago a group much like your own found one of these hidden tombs and attempted to investigate. Sadly for them they were not up to the task. Can your party succeed where they failed?

Cover of C1 The Hidden Shrine of Tamoachan
C1 The Hidden Shrine of Tamoachan
AD&D
Levels 5–7
30 pages
0

This module was originally used for the AD&D Tournament at Origins '79. Your party is lost! You should never have abandoned the ship and struck out into the marshes, but your pursuers were closing on your trail, and it seemed the only way. Stumbling onward through the fens, your party makes for higher ground ahead. As you cross the ridge, you see a clearing before you. There in an ancient ruin - a worn and overgrown pyramid fills the courtyard, shining in the moonlight, seeming almost brighter than the moon itself. TSR 9032

Cover of Hushed Hills
Hushed Hills
5th Edition
Tier 1 Level
10 pages
0

Hushed Hills is an adventure location set in a haunted town nestled in hilly woodlands. It doubles as a toolbox with encounters and NPCs to support DMs in running a gothic horror adventure. You can use it in three ways: 1. Run the Hushed Hills as a Tier 1 adventure that takes one, two, or three 5-hour sessions (based on the starting quest you select). 2. Select the best encounters and NPCs to add to your game. 3. Use the presented content as fuel to inspire your ideas. This toolbox is packed with assets and consists of: • 50 encounterswith 4 quests to tie them into an adventure. • 21 NPC outlines (including eldritch chimeras), • 3 multi-phased boss battle against the Godless Chimeras. Assets are grouped into 3 regions, including Crestfall Abbey, Town of Kletva, and Mirage Forest. Each region has a high-resolution map and each NPC a portrait.

Cover of Mausoleum Of Ssra-Tauroch
Mausoleum Of Ssra-Tauroch
4th Edition
Level 17
8 pages
0

The Auburn Desolation is a forsaken waste of treacherous sand and unbearable heat within the Shadowfell. Gloom-wrapped serpents and foul undead haunt the wastes, striking out at unsuspecting travelers from sandy graves. Pgs. 88-95