Off the coast of the Newmack Sea and to the east of Gortelburg sits the walled town of Cordicstown. Within the fortified tows in the infamous Arcanum College where young mages of wealth or talent come to learn the craft from the masters. For young adventuring mages this place offers the opportunity to improve upon their spell books and even apprentice with the masters of the mystic arts!
Floating Eternally among the endless silver void of the Astral Sea are vast, once-living islands, cast-off flesh of primordials and deities who lost their lives sons past in a great war. Today these colossal outposts bear mute testimony to the date of even the mightiest among us. Pgs. 120-127
What strange role does Orcus, Prince of the Undead, play in the invasion of the peace-loving Damara? And what interest does the Grandfather of Assassins have in the tiny barony of Bloodstone Pass? With this adventure, your player characters inherit an entire barony - with a recently-reopened mine that produces immense wealth. Wealth enough to attract the dangerous attention of their neighbors...wealth enough to attract the attention of the Witch-King of Vassa...and Orcus himself! Now, your tiny barony is the pivotal point in a war that threatens to engulf the entire Forgotten Realms. Take command, and defend yourself against the encroachment of the evil, demonic forces of the nightmare realm of Vassa. A large, four-color map of the region makes your new realm come alive. Wild and wooly BATTLESYSTEM scenarios (with options if you're not into miniatures) give you the full range of battlefield excitement! Come learn why high-level AD&D game play can be much more than just monster bashing. The Army of Bloodstone wants you! TSR 9200
Lost Among the Crystals is a companion adventure made to go along with the vents unfolding in Folio #15 (WS2 The Forgotten Plateau). It contains the information needed to run a side adventure that will help the characters in their exploration of the Sacred Plateau. The mighty crystal fields of the Sacred Plateau have become a confusing maze amid the now rising vapors of necrotic energy that masks the midlands. Even the keen senses of 'Numphy', the party Triceratops beast of burden, have become dulled. Can the players navigate the crystal maze and find their true goal on the far side? This adventure is formatted to both 1E & 5E gaming rules.
The Black Rose Inn has a spectral resident prowling its halls and a cultish secret under its floorboards. Can the characters delve beneath the Black Rose and bring closure to a decades-old tragedy? Beneath The Black Rose is a haunting horror adventure for 6th-level characters. It's a one-shot that takes about 3-5 hours to complete and includes: -A ghostly mystery and a murderous cult -Two new monsters to bedevil your players -Combat cards for each monster, PC, and special treasure -High-quality digital maps for use with virtual table tops
Famed hedonist Horatio Humbert, likewise possessed by an avarice for novelty, has offered a great bounty for any party-goers capable of convincing the moon elves to attend his next birthday. From his pleasure barge to the moon, this 4th level adventure mixes extended social and roleplay opportunities with a high-stakes, low-gravity boss fight your players will never forget! Long ago, in the golden age of the elves, a collection of master mages and elven demigods decided to leave our world to create a utopia of undying revelry, bacchanalia, and hedonism. By the grace of the divines and the strength of their magic, they ascended to the moon. Yet the pleasure-seeking life, even free of time and death, is driven by desperate hungers, novelty chief among them. To combat their eternal ennui, the moon elves have taken to the lowest form of carousing: destination party tourism.
Strange things are happening at War Tortle Brewery. Not only is the magically automated, multi-level stone tower brewery under the influence of corrupting magic, but a bodacious party of hipsters has taken over the grounds. Management needs help! Prove your worth to partying hipsters by playing games and earning VIP points. Earn enough points and earn a Supreme Party Animal Badge – your key to entering the tower. Once inside, navigate the automated brewery, infested with all-new creatures and threats manifested from the brewery’s equipment and brewing ingredients. Do you have what it takes to gain entrance, brave the tower, and put an end to the corrupting magic? Will you survive the challenges within, or fall trying? Content Warning: Alcohol, Drinking Games, Crude Humor, Intoxication
Genius rogue artificer Ichabod Russet hired ten of his most brilliant colleagues to collaborate and build the greatest automaton yet invented: a clockwork beholder. He dreamed their invention would catapult him into stardom and wealth. In a secret mountain laboratory under Ichabod's direction, each scientist devoted themself to developing one ray for the creature's mechanical eyes -- but when the mysterious tenth ray was added to the automaton, it became too powerful. The clockwork beholder broke free during QA testing and destroyed half the lab. Only a few of the artificers escaped to tell the tale, and for the most part, they're keeping their mouths shut.
The Great Mage Cheiromar, known as Aglahund the Mighty, is said to be buried under the Leaning Stone atop Galzar's Crag. One of his apprentices, Ulthorn, has been discovered dead in an aperture of the Leaning Stone - a doorway that locals swear has never been there before! You must discover how Ulthorn died and the mystery of the Leaning Stone. In the process, you may find yourself at the Endless Stair. Those who never climbed it say is seems to lead nowhere. Those who did never lived to tell of it. Will you dare ascend into the unknown? TSR 9192
A Twisted Level 4 Adventure of Science and Sanity Lost by Infinite Initiative They wanted perfection. They got him instead. Beneath the sea lies a sunken research city—once a marvel of arcane progress, now a decaying labyrinth of broken glass, failed experiments, and whispers in the dark. At its heart, a mad scientist clings to his vision, bending corpses and constructs to his will. The players must brave an abandoned lighthouse, activate a long-dormant portal, and descend into the abyssal halls of a drowned facility. But something stirs in the tanks… and it’s not alone. Inside the Adventure: A puzzle-filled lighthouse and a cinematic octopus encounter A non-linear underwater dungeon teeming with mutated horrors Tactical environments: flickering labs, crumbling windows, and flooded chambers A final boss fight against a deranged scientist and his unstable Abomination Includes new stat blocks and a unique magic item: the Cloak of Protection (as a warded lab coat) This is a dark, atmospheric one-shot perfect for groups who enjoy horror, puzzles, and morally twisted villains. Part of the Thirsty Tiger Tales series by Infinite Initiative.
Today's offering is a one-page adventure built for a solo 3rd level character. While in between normal adventures you have been tracking an escapee known as Johan Cupid and believe to have picked up a lead in Jakestown. With the bandit hiding out in an old manor house you see a payday coming. Not a traditional "Valentine's" theme this adventure reminds you that sometimes Cupid's arrows sting!
In these lands of eldritch goo, it's a fine line between victory and a sticky situation Tzork, the sentient globe of glass, wasn’t exactly born from a grand spell—it was more of a cosmic "oops". After a backstabbing disciple named Theridus offed his master and snagged the relic, he promised his followers unimaginable power. But instead of turning them into terrifying demons, Tzork turned them into puddles of goo. Now, the once "glorious" cult's mansion is less a temple and more a swamp of melted, failed adventurers, attracting only the most reckless of treasure hunters. 'Morass of the Melting Men' is an adventure for Knave 2e, suitable for low-level PCs. The adventure revolves around an extremely powerful sentient magical item that has gone out of control, melting all the nearby people and turning what was once an evil temple into a swamp of slime, filled with bones and eyeballs. In Morass of the Melting Men, players enter a location flooded with a magical liquid exuding chaotic energy. The longer the PCs remain within the swamp, the more they suffer the unexpected effects of this alien magic. Step inside this morass if you dare — goo and treasure awaits... but mostly goo What you'll find here: A complete 40-page adventure A 20 room dungeon map Several new (and bizarre) magic items such as the magnificent Tray of Force and the powerful Theridus' Head. Several wild random tables of weird and gooey outcomes
From the backcover: "Once a generation, they say, a strange comet appears in the sky overhead and the gates of Firestorm peak swing open, (twenty-seven years ago, your father led his band of adventurers into the mysterious mountain, never to return. Now the Dragon's Tear once more flickers in the sky, and the glass gates on the mountainside beckon. Will you pass through to discover the secrets that await beyond the portal none has ever dared and returned? The Gates of Firestorm Peak is the first adventure designed especially for use with the new rules presented in the three PLAYER'S OPTION books: Combat & Tactics, Skills & Powers, and Spells & Magic. While it can also be played using just the AD&D® game core rules (the Player's Handbook and the DUNGEON MASTER® Guide), this adventure offers a perfect opportunity to experience all the potential of the new optional rules. One of the highlights of this package is the first PLAYER'S OPTION player character record sheet. To meet the challenges of Firestorm Peak and escape with their lives, heroic adventurers must battle dark dwarves in their underground city, explore the abandoned caverns of the Elder Elves, and deal with weird alien entities from Beyond. Their goal is to stop the Master of the Twisted Caverns and his dark minions from completing his sinister plot before it's too late . . . if they can. Included in this product are a 96-page adventure book detailing the dungeon that lies beneath Firestorm Peak, 4 full-color poster maps detailing all the important locations in the complex, and a sheet of 56 counters for use with the tactical maps in major combats."
After a few scrapes with adventure even novice heroes will need a break and such is the case with this challenge. The young group of PCs will find themselves entering a backwater burg in the hopes of a little R&R (rest and relaxation) but as they come close to town a dead body in the road and the smell of burning foreshadows troubling times ahead. The R&R will have to wait as the young adventurers will be challenged yet again.
In this level 1-5 adventure for 3-5 players the party is tasked with the rpg standard mission a.k.a. catching rats in a cellar, only in this case they are not rats but guinea pigs. However this is all a big ruse to get some test subjects together, because the mage who gave them the job actually wants to start a gameshow. People from around the world can compete here for prizes in front of a live audience. However the games will have to be tested and that's where your brave adventurers come in. This adventure contains 10 different puzzles, 10 different rewards and tips on how to adjust the encounters for players of higher and lower levels than the recommended level of 3.
The shipping lanes south of Candlekeep have been disrupted. Unknown to anyone, an incredible alliance between a terran and a waterfolk tribe has caused the lamp at Gloomhaze Point lamptower to be extinguished. Merchant ships are being wrecked and plundered. The story unfolds in the nation of Amn. Adventurers will face a formidable kobold tribe that knows how to maximize its tactics, its smaller-than-human size tunnels, and an abundance of unique traps. The bloodthirsty sahaugin won’t be defeated without the adventurers taking a dive.
As you begin your travels to fame and glory you have discovered the road is actually paved mostly with dirt and boredom. You have heard of the caravan attacks at Feastelburg and have begun to make your way to fame and fortune. As light begins to fade from the sky you have come upon a sign welcoming you to the small lake community of Crystal Shores. What appears to be a smoldering funeral pyre is near the lake’s edge and a small group of children play near the road. Your journey to the caravan raiders is halfway there. A few more days and you will begin your life as adventurers!
A mysterious and ancient iron tower has been discovered in the fabled Lost Peaks - and our heroes are sent to investigate. What follows is a mind-blowing adventure of exotic creatures, alien technology and a shocking revelation that will change how they view the world forever. Expedition to the Lost Peaks is a 6-8 hour adventure for characters of 5th-7th level. And features some Sci-fi themes and items that may not fit into every game.
Far3 – Xiomara’s Globe puts the players inside a glass ball, owned by a strange enchantress. Once stuck inside their transparent prison, the players must search for a way out. The cursed fortress inside the globe has quite a few dangers to be overcome before an escape is even possible! One version of play was recently featured on The Bard's Podcast (Soundcloud).
Some monsters don't have any class. The quest for knowledge can be as dangerous as any other. The heroes investigate a library after one of the locals claims to have seen a librarian be attacked by a tentacled creature. In reality, a group of orcs found a secret entrance into the library and the "tentacle" is merely the whip that the leader wields. The party must make their way through a labyrinth hidden underneath the library and rescue the hostages. Pgs. 4-9