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620 adventures found
Cover of An Axe To Grind
An Axe To Grind
5th Edition
Levels 3–4
29 pages
0

The frontier town of Ehrshire is expanding rapidly, much to the delight of the burgeoning town’s lord, Earl Wallace Viktir. In need of timber to expand his seat of power, the earl has sent logging crews to the surrounding forest, although recent delays have caused him to become anxious and impulsive. Earl Viktir has left for the logging site to see what is causing the setbacks, only to discover it disturbingly vacant! The task now falls to the PCs to catch up with the missing Earl Viktir and sort out the trouble in the woods, but such as task is easier said than done. Something has roused the local plant-life into a frenzy, as if the entire forest has an axe to grind against the loggers! Will the party be able to get to the root of the problem… or will they be left barking up the wrong tree? Dungeons on Demand is a line instant dungeons you can drop into your campaign, each is designed for 4-5 player parties of specified levels, and each dungeon is complete with a back story, hand drawn maps, traps, puzzles, and reference information to monsters and treasure. You can customize each one to fit in your campaign however you wish, and each one can be played through in one or two gaming sessions.

Cover of WE-1: Red Dawn
WE-1: Red Dawn
5th Edition
Levels 1–4
67 pages
0

WE-1: Red Dawn: An Eberron adventure about the end of the world. The year is 1019 YK, and the world is ending. Twenty-three years ago, the nations that were once Galifar signed the Treaty of Thronehold and ended the Last War. Now, the drums of war rumble once again. The peace that lasted a generation is threatened, and Eberron may go to war once again. As a member of the Scions of the Second Dawn, a secretive order dedicated to studying the Draconic Prophecy, this is merely background to you. Or, it was, until the eve of your initiation as full Scions. You emerged from the rite to find your monastery destroyed, bandits looting it, and all your friends and allies slain. You are the last survivors of your order, and the world is ending. You cannot stop the end of the world. But you can rebuild it. Can you escape the wreck of your secret order’s monastery, journey across the mountains in winter, search the mountain valley to unlock the cipher, and discover how to rebuild the world? Or will your frozen bodies join those of your fellows? Will you fall to fatalism and ennui, or will you fight to save what can be saved and rebuild what can be rebuilt? Find out, in the light of this RED DAWN.

Cover of DDEX03-01 Harried in Hillsfar
DDEX03-01 Harried in Hillsfar
5th Edition
Levels 1–2
45 pages
0

In the village of Elventree, near the oppressive city of Hillsfar, a recent string of strange occurrences has the locals on edge. The factions have gathered here on the borders of the forest of Cormanthor to determine what’s happening. Are these the machinations of Hillsfar, or something more?

Cover of Hidden Gods of the Woods
Hidden Gods of the Woods
OSR
Levels 1–4
1 pages
0

Under the gods' vigilant gaze, shadows stir in the depths. A hermit hunter found an alien jewel in the woods. Since then, he began to have dreams about strange "gods" and became obsessed with them. Little did he know, these “old gods” of his are an ancient evil buried deep in the underground that now reign in the forest! 'Hidden Gods of the Woods' is a system-agnostic one-page dungeon about the exploration of a secret cave dominated by bizarre aliens. Hidden beneath an abandoned cottage, players will unveil the story of a human hunter insanely in love with creatures from another world. Play to discover what the hell is going on there!

Cover of The Tree of Blight
The Tree of Blight
5th Edition
Levels 1–5
20 pages
0

A blood curdling SCREAM shatters our adventurers rest as they set up camp for the evening. Without warning the forest comes alive and a heroic struggle begins, as our adventurers battle to avoid becoming the forest's latest victims. Take your players deep into a cursed glade on a dark and stormy night to confront an evil Druidess, and a horrifically corrupt tree...

Cover of FQ5 - Journey to Oblivion
FQ5 - Journey to Oblivion
AD&D
Levels 4–7
25 pages
0

FQ5 – Journey to Oblivion continues the Filbar Quest Series and begins in The Knolls with word that Baron Wizzel requests your assistance. A humanoid threat has been growing near the small town of Oblivion. The baron will speak with the party and offer them a large reward to perform a scouting mission. The baron and other nobles are attempting to gather their forces but would like an idea of what they are going to face. With the reputation of the PCs the baron feels that the group is more than capable of the mission.

Cover of A Dream of Eternal Sleep
A Dream of Eternal Sleep
5th Edition
Levels 2–4
? pages
0

Dr. Rudolph Van Richten and his network of investigators have hunted and put an end to numerous creatures of the night across the Domains of Dread. But some foes are more elusive than others, and will require the aid of heroes to put an end their reign of terror and close out these open cases. A simple rest turns into a waking nightmare as visions of death haunt the heroes’ dreams. A Dream of Eternal Sleep is the introductory adventure to the ghostly Night Terror, Kazander, and begins within adventurers’ own dreams. It provides the basis for an extended campaign that will take heroes through the cerebral and nightmarish domains of dread as they seek a way to confront this foe in the Nightmare Lands. Content Warning: Near-death Experiences, Recurring Nightmares, Sleep-walking, Possession.

Cover of The Cycle of Cerberus
The Cycle of Cerberus
5th Edition
Levels 5–8
50 pages
0

Inspired by the 12 Labors of Hercules in Greek mythology, this adaptation incorporates the classic quests, monsters, and motifs of ancient myth while injecting our interpretation of the personality and flavour of the world's greatest roleplaying game. As a result, though those familiar with the original myth may recognize key similarities in this adventure, it has been designed with the goal of re-formatting and reframing these heroic tasks in a new light, suitable for an entire mini-campaign fit for a whole group of brave and heroic adventurers. Use the Village of Kalogeros to incorporate each labor into a long running quest, or take bits and pieces and re-flavor them as necessary to fit your game. The choice is yours. Either way, we hope you enjoy.

Cover of C4 To Find A King
C4 To Find A King
AD&D
Levels 4–7
31 pages
0

Two centuries ago, the last king of the celtic kingdom of Pellham was deposed in favor of a High Council. Now, however, things are going badly, and a restless populace longs for the days of the ancient kingship. The High Council is floundering - and the political situation is turning ugly. It was then that the Brothers of Brie, and obscure monastic order, discovered a long-forgotten prophecy. In Pellham's time of greatest need, a long-dead king will rise to restore order. You have been chosen to prove that this is the time of the prophecy. You will take the first steps toward returning the lost king to the throne. This adventure contains the first four rounds of the AD&D OPEN Tournament that was originally run at GEN CON XVI Convention. It includes a tournament scoring system and a team of 10 characters of levels 4-7. This adventure can be played alone or as the first part of the two-part PROPHECY OF BRIE series. TSR 9107

Cover of Take it to the Mezzanine! (WBW-DC-MEZZ)
Take it to the Mezzanine! (WBW-DC-MEZZ)
5th Edition
Levels 5–10
37 pages
0

"TRAPPED! What’s that gigantic stage? Why does that village look so out of place? How do you escape this place and why are those two ballistae arguing like siblings?! Find out in the Mezzanine, a Domain of Delight created by an Unseelie archfey named the Grand Director." In the land of fairies, lives an imprisoned archfey named The Grand Director. He made the mistake of disrespecting his evil queen and tries to perfect his horrible play. Within this adventure you will find an Unfinished Wall, a Dance Battle, and Trippy Mushrooms. Your characters have become trapped in the Feywild and they must get the locals to set aside their differences to help the archfey revamp his play for the Unseelie Queen.

Cover of Permanent Collection
Permanent Collection
5th Edition
Level 3
7 pages
0

When elf noble Caracticus Swordstar approaches the party with a fetch quest, it seems simple enough. But the item he seeks was brought deep within the forest, stashed in a long-forgotten mansion, and guarded by a sentimental banshee. The party must navigate the mansion and the entangled pasts of the Swordstar and Shandorel families to finish the job, or find themselves the next undead guests of Giltred. Pgs. 61-67

Cover of Adventures by FishPirate - Supplement I: People of Phandalin
Adventures by FishPirate - Supplement I: People of Phandalin
5th Edition
Levels 1–30
22 pages
0

Phandalin is a great location from which PCs can adventure. The information in this supplement can be used in conjunction with Lost Mine of Phandelver, After Lost Mine, other adventures set in and around Phandalin, or used to add more flavor to any town. Nine of the NPCs featured in this supplement can be found in Lost Mine of Phandalin and ten others were introduced in After Lost Mine, but each has added information. The rest of the material here is new. 2 New Backgrounds; 2 New Feats; 3 New Adventure Hooks

Cover of Holy Mountain Shaker
Holy Mountain Shaker
OSR
Levels 5–6
48 pages
0

Thunder and quake have come to the old town. Towers crumble, homes tumble, the quick become the dead. What omen could be more obvious? The Pharaoh Fish under the mountain is displeased. This God must be propitiated. Brave heroes must venture to buy the city's salvation. At the very least, the Town Council needs to appear in control and send some 'expert adventurers' into the depths. A fantasy pointcrawl adventure for characters of 5th to 6th level. Local town, 17 pointcrawl regions, dungeon inside the Pharaoh Fish. Pointcrawl mechanics for Old-School Essentials. Keyed in a quick-reference, bullet point format. Unlabelled map included for VTT use.

Cover of The Red Wolf
The Red Wolf
5th Edition
Level 5
9 pages
0

The village of Bad an Fithich is besieged by a monster and the villagers offer a reward for its head. Thus far none have succeeded, but the tales tell only of a large wolf, which seems like an easy bounty. The party’s first night in the village is marked by the cry of a banshee proclaiming their inevitable doom, but if they listen closely they may hear another story. Pgs. 119-127

Cover of Hounds of Hendenburgh
Hounds of Hendenburgh
OSR
Levels 1–3
20 pages
0

Terror roams the dark and brambled paths of the Kryptwood. A pack of giant spectral hounds rule the night, savaging those foolish enough to brave the forest. The villagers of Hendenburgh cower in the shadows of the ancient boughs as each morning heralds a newly savaged corpse. Explore the ancient paths of the Kryptwood in a 25-hex hexcrawl. Discover the mysterious Tyrant's Tomb. Negotiate, serve or betray the factions of the Kryptwood (a ghostly despot, a gang of highwaymen with excellent PR, a horrifying witch coven, and the eccentric inhabitants of Hendenburgh). Fight new monsters such as owlboars, kryptwood hounds and ghostly tyrants. Hounds of Hendenburgh is designed for use with Cairn by Yochai Gal but compatible with other OSR systems. If using OSRIC, OSE or other OSR rulesets then the adventure is best suited to low-level parties (1-3). Reviews Hounds of Hendenburgh is an adventure brimming with potential energy, like a domino run—any prodding by the players is sure to set off a chain reaction, but where any individual piece will end up is anyone’s guess . . . For me, Hounds of Hendenburgh is a major highlight of A Town, A Forest, A Dungeon. I’m eager to bring it to the table, and I expect it’s the sort of adventure that will reward referees who run it multiple times. - Dododecahedron Blog This 22 page adventure presents a delightful little romp through a colourful town, a dreadful forest, and a small haunted dungeon/crypt. Would that everything I reviewed were at least this good. A credit to county Donegal! - Bryce Lynch (tenfootpole.org)

Cover of The Harvest of Vastwood
The Harvest of Vastwood
5th Edition
Level 4
21 pages
0

Lorena Appleton, the youngest daughter of the youngest son of the heir to the Appleton estates, went missing several weeks ago and returned with a mysterious illness. Her parents spent their vast fortune pleading to all doctors and clerics passing through their town of Braeburn, desperate to find a cure for their daughter. Several healers have said that they couldn’t cure her without knowing what caused the ailment, but Lorena hasn’t said a word since she fell ill. The story piqued the interest of Syvil Loganberry, an elderly Halfling Cleric from the nearby city of Brackenshire. But the roads between Brackenshire and Braeburn have become wild in the last century, and all manners of forest creatures have turned vicious against those who dare brave the roads. The upcoming harvest festival in Braeburn has increased security along the roads, but Syvil grew old by being careful and has hired your band of adventurers to keep him safe as he made the journey. The three days of travel go by without an incident, but those familiar with the woods may wish otherwise. The forest has been still, silent, without even so much as a bird’s song to keep you company. It’s as if the forest itself is waiting...

Cover of The Heist At Nimressa
The Heist At Nimressa
5th Edition
Levels 3–4
16 pages
0

While travelling the open road, the party encounters two good-hearted thieves with a potentially lucrative proposition: The despotic baroness Ytrix hoards a large treasure nearby, locked within her army’s fort. Wouldn’t it be exactly what she deserves to have that treasure stolen and given to the needy that she’s so long ignored and oppressed? That’s what the party’s new companions think anyway, and they certainly have no ulterior motive for the job... The treasure is protected by high walls, a legion of soldiers, a fanatical wizard, and plenty of other surprises to keep would-be thieves on their toes. The party will choose how to approach the fort, case the joint, make their plan, and execute their heist. When they're done—and if they're successful—they'll leave with a small fortune and even a few unique magic items. A 6-8 hour adventure for 3rd or 4th level characters.

Cover of Purewater
Purewater
5th Edition
Levels 1–2
14 pages
0

Ehor Stravensky sells the most marvellous potions, and the secret ingredient is purewater - water from the elemental plane itself! A small hole between the planes sits in the heart of a nearby forest, but recently the path has grown dark and corrupted. Ehor wants you to clear a path and secure more purewater for his business, and he'll pay handsomely. This first-level adventure is perfect for first-time DMs and players alike. Delve into the forest of Airedale and fight a skittering spider host, meet a dryad, and face off against a classic D&D monster! Included in this adventure: A quest to delve into a corrupted forest Bloodhawk hatching rules 7 encounters and 5 battlemaps Approx. 4 hours of fun An awesome adventure for 1st-level parties

Cover of Martin's Fortune
Martin's Fortune
5th Edition
Tier 1 5E 1-4 Level
15 pages
0

Martin's Fortune is a short classic horror quest that can be easily put in any (low) fantasy setting. This adventure scenario features a dark and trilling backstory and several handouts for your players. The quest is very much in the horror element and there are advices on how to approach the horror scenes. Adventure Synopsis: Martin Wesley, decedent of a faithful servant of Lord Amren Stieber recruits the players to pillage the Lord's lost tomb. Searching for the tomb reveals that forgotten history leaves its traces to this very day. The forest around Amren's resting place is cursed and veiled in darkness. When the party finally arrives to the Lord's tomb, they discover that it is something more - a jailhouse. Their prize will have to be earned in blood. Even when they vanquish the undead fiend, they can't be too safe, for the Lord's madness has become immortal. Published by: Adventurer's Inn

Cover of NQ20 - Merchant's Mission
NQ20 - Merchant's Mission
5th Edition
Levels 8–10
29 pages
0

This higher level adventure takes the group on a survey mission for the Merchant’s Guild. The party will be asked to go through Uvarno, home of the Horselords, and attempt to locate a suitable passage for a merchant caravan into The Melcore. The party’s previous dealings with one of the Horselords, as well as they proven abilities to resolve “problems” has made them a natural choice for the mission. Built as a hex crawl, this scenario will require the party to map the wilderness as well as clearing out any “hostiles”.