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1116 adventures found
Cover of The Temple of the Silent Ones
The Temple of the Silent Ones
5th Edition
Levels 5–6
18 pages
0

Step into a world of ancient mysteries and divine secrets with "The Temple of the Silent Ones," an enthralling Dungeons & Dragons adventure designed for characters of levels 5-7. This immersive quest takes players on a journey deep into an enchanted forest, where a long-lost temple conceals the key to an unparalleled power. As the adventurers unravel the hidden secrets of the Silent Ones, divine beings who once guided the fate of the world, they must face a series of trials that will test their senses, abilities, and resolve to their very limits. In this captivating adventure, the players will venture into the heart of a primeval woodland, shrouded in an aura of mystique and otherworldliness. Within the temple's hallowed halls, they will encounter four enigmatic chambers, each designed to test a different aspect of their abilities: sight, hearing, speech, and mobility. As they overcome these trials, they will uncover the storied past of the Silent Ones and their connection to the elemental planes, primordial forces of creation, and the shaping of the world's many cultures. The ultimate goal lies in discovering a powerful artifact, a crystalline object that grants its wielder the ability to commune with the Silent Ones themselves, unlocking the secrets of the universe and commanding the forces of nature. "The Temple of the Silent Ones" is a versatile and engaging adventure, perfect for Dungeon Masters seeking a unique experience that combines elements of suspense, intrigue, and awe-inspiring challenges. Compatible with any setting in the Dungeons & Dragons universe, this quest can be seamlessly integrated into your ongoing campaign or used as a stand-alone one-shot or 2-3 session long adventure. Rich in lore and history, the temple's enigmatic chambers and the trials within offer an unforgettable experience that will leave players eager to explore further. Don't miss the opportunity to bring this enthralling adventure to life at your gaming table. Available exclusively on Etsy, "The Temple of the Silent Ones" is a must-have for any Dungeon Master seeking an exceptional addition to their collection. Immerse your players in a world of divine wisdom, ancient magic, and hidden secrets, and let the legend of the Silent Ones weave its spell around your gaming table.

Cover of Slave Vats of the Yuan-ti
Slave Vats of the Yuan-ti
AD&D
Levels 3–5
18 pages
0

Strange things are a-slither in Wolfhill House. The first adventure of The Mere of Dead Men Series! Into the Mere From the magazine: Edging along the eastern edge of the Mere is the High Road, a vital and well-traveled route linking Waterdeep to the northern town of Leilon and, north of that, the city of Luskan. Over the past several months, the trade toad between Waterdeep and Leilon has been plagued by monsters from the Mere of Dead Men. Caravans report brutal attacks by lizard men on catoblepas mounts, yuan-ti, gargantuan bullywugs and will o' wisps. Sir Justin Melenikus, a Waterdhavian knight and paladin of Helm, has grown weary of these attacks and offered his services to the city, offering to hire adventurers to deal with the problem. Pgs. 10-27

Cover of Escape from the Blood Fortress
Escape from the Blood Fortress
5th Edition
Levels 4–6
23 pages
0

Imprisoned in the first layer of Hell a group of unfortunate adventurers must find their way out amidst the chaos of the Blood War. Will they escape before the Lord of the Keep finds them? Well, only time will tell...

Cover of Crypt of the Everflame
Crypt of the Everflame
Pathfinder
Level 1
32 pages
0

The young heroes of the town of Kassen are ready for their coming-of-age ceremony, an old tradition in which they retrieve a piece of the eternal flame burning in the tomb of the town's founder. Yet when they arrive there, they find only the corpses of their fellow townsfolk, dead bandits, and mysterious animated skeletons. The novice heroes must brave the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against Kassen and its people. Part One of Price of Immortality.

Cover of Lake of Secrets
Lake of Secrets
5th Edition
Levels 3–5
22 pages
0

Dive into a mystery in Lake of Secrets, a darker magic fantasy compatible with any setting. When the sovereign of a war-stricken kingdom goes missing, characters must brave the castle dungeons to find them. Death stalks the dungeon walls and dark deeds come to light as the characters uncover the story of a terrible sacrifice. Designed as a 3-4 hour adventure for 1-6 players of 3rd-5th level, Lake of Secrets is a fresh narrative that explores themes of false promise and isolation, offering characters a choice that will decide the fate of an entire realm.

Cover of UK1 Beyond The Crystal Cave
UK1 Beyond The Crystal Cave
AD&D
Levels 4–7
36 pages
0

Fleeing the rage that consumed their feuding families, Juliana and Orlando fled to the Cave of Echoes, where it is said every wish is granted. Two years have passed, and all attempts to return the lovers to their parents have failed, though some believe them lost in the enchanted garden beyond the cave. Many are the rescuers venturing into that enchanted park; a few have returned after long absences, their minds and memories curiously disturbed. Now, the handsome reward offered for the return of the lovers has tempted you, but who knows that lies beyond the Crystal Cave? TSR 9066

Cover of Pathfinder Society Scenario #21: The Eternal Obelisk
Pathfinder Society Scenario #21: The Eternal Obelisk
3.5 Edition
Levels 5–9
17 pages
0

When the Pathfinder-obsessed daughter of one Qadira's most powerful trade princes goes missing trying to impress the Society, her father angrily demands the Pathfinders track her down or face expulsion from Katheer. Tracking the missing princess leads you to an underground complex filled with traps, tricks, and a creature so powerful, she's lived for a thousand years. Can you save the princess and uncover the power of the Eternal Obelisk?

Cover of Factions of Sigil - Sensation of Mirrors
Factions of Sigil - Sensation of Mirrors
5th Edition
Level 10
6 pages
0

We get it. Factions are an integral part of D&D, but it's not always clear how to use them in your campaigns. Luckily, Factions of Sigil has you covered for each of the twelve main factions found across Sigil and the Outlands! This supplement goes over the various rules and lore around the primary factions found in Sigil and the Outlands, making it easy for any new or veteran DMs to integrate the factions more into the core stories being told, and making them feel more useful for the players that choose to join. Rumors of a means to access the Plane of Mirrors has spurred the Society of Sensations to request the characters enter the demi-plane and record the sensations and experiences within.

Cover of The Hunt in Great Allindel
The Hunt in Great Allindel
AD&D
Levels 4–7
15 pages
0

While you search for treasure, others search for you. A treasure vault without guards or traps - can it be true? Pgs. 16-30

Cover of Figgy Puddin' Steals Christmas
Figgy Puddin' Steals Christmas
5th Edition
Levels 1–7
22 pages
0

Figgy Puddin' Steals Christmas is a short adventure for three to six characters, and optimized for 2nd level characters. We also include Scaling Suggestions, allowing you to run this adventure for lower- or higher-level characters. We anticipate a run-time of 2- to 4-hours. There's a bit of roleplay in this adventure, which may extend the playtime. Adventure Background A traveling jester known as Figgy Puddin’ and her Coal Smudge Gang have stolen Christmas presents and now hold them for ransom. While safe and secure in her lair, she awaits either a payment of an outrageous ransom, or a crew of heroes to claim the presents after they navigate her not-so-festive lair. What's the Adventure? After you introduce the hook, the adventure occurs in Figgy Puddin's lair - a refurbished kobold bunker consisting of eight rooms. As the characters explore the linear dungeon, they encounter new creatures, complete challenges, and are tested about their Christmas knowledge. However, the final confrontation with the naughty Figgy Puddin' could make for a very Unhappy and Unmerry Christmas for our heroes, the children of Thistleton, and their parents. Who Is Figgy Puddin’? Figgy Puddin’ was once a happy jester who loved Christmas. For years she traveled the realm, bringing fun and festive cheer to villages and children while preparing the way for Santa. However, times have become tough, and entertainment doesn’t always pay as well as one would like. As Figgy prepares for retirement, she’s learned she doesn’t have enough gold to last. During this time, she’s also decided that Santa doesn’t know who she is, let alone appreciate the work she puts in every year. Using her savings, extortion, blackmail, and other nefarious means, she’s convinced several mechanical geniuses and arcane specialists to help her refurbish her underground bunker with wondrous effects, creatures, and tests. To fund her retirement, she’s taken extreme measures to make some quick gold — holding Christmas presents for ransom.

Cover of City of Golden Death
City of Golden Death
Pathfinder
Level 5
32 pages
0

In the center of Lake Encarthan looms the dreaded Isle of Terror, accursed land of mystery and treachery. Hidden within the island's negative energy storms, the secret treasure city of the wizard-king Tar-Baphon has lain sealed for centuries. Now masked cultists have opened the golden city of Xin-Grafar to claim the wealth of the legendary city for the Living God Razmir. Can the PCs track the cultists through the poisoned swamps and blasted wastelands of the Isle of Terror to the City of Golden Death itself? And what forgotten dangers will oppose them as they struggle to prevent a dark faith from spreading across the world? Part 3 of the Price of Immortality trilogy.

Cover of Domes of Ishaq-Zahur
Domes of Ishaq-Zahur
5th Edition
Level 5
80 pages
0

The Domes of Ishaq-Zahur adventure is a tabletop roleplaying game module for 5th Edition D&D and Pathfinder featuring challenging combat and traps, a gamut of mind-bending puzzles, a completely custom cast of NPCs and monsters, detailed backstory and plot, and guidelines detailing the best ways to run the sessions standalone or incorporate it into your ongoing campaign. Domes of Ishaq-Zahur introduces the players and characters to a dangerous desert world and the elusive history of the precursor races. Part 1 of the Fate of the Forebears Adventure Path Produced by 2CGaming ​

Cover of Pathfinder Society Scenario #6–20: Returned to Sky
Pathfinder Society Scenario #6–20: Returned to Sky
Pathfinder
Levels 7–11
31 pages
0

Part of a Numerian relic once thought scattered to the winds has found its way back to the savage land of super-science, and the Pathfinder Society must track down the component if they are to unlock the device’s secrets. Clues point to the economic hub Chesed, where only the descendants of a shattered clan can share where their revered ancestor buried the strange artifact. Can the PCs brave the troubled city, evade the vigilant agents of the Technic League, and survive a trip into the Numerian wastes? Content in “Returned to Sky” contributes directly to the Year of the Sky Key metaplot as well as the ongoing storyline of the Exchange, Liberty’s Edge, and Silver Crusade factions.

Cover of Of Conks & Cons
Of Conks & Cons
5th Edition
Levels 1–3
6 pages
0

A magical conk is stolen and planted by an unsuspecting pawn. The tree which grows from this 'tato threatens the whole village of Hempholme and the characters have to take matters into their own hands. There are a number of threats to deal with and number 3 will shock you!

Cover of Cairn of the Centaur Conqueror
Cairn of the Centaur Conqueror
5th Edition
Levels 3–6
31 pages
0

A tenday ago, the human settlers of Olostin’s Hold started hearing strange noises coming from the distant White Stag Hills. Noises of battle. Incessant sounds of thundering hooves, clashing steel, flying arrows, and screams of agony heard from miles away. Could those be the awakened spirits of the past? And if so, what could be done to lay them to rest? The answers are found in Cairn of the Centaur Conqueror, a Feywild dungeon that only appears once every 777 years...

Cover of Summer's End
Summer's End
4th Edition
Level 18
6 pages
0

Jelendra, a tulani of summer, has gathered a small following of dark fey creatures to help her get revenge against the Highridge Arcane eladrin elders. When they had the nerve to question her interest (they called it “obsession”) in the destructive power of the Wild Hunt, Jelendra flew into a rage and stormed out of the Highridge Arcane. Now, she controls a fane to an ancient spirit of the Wild Hunt. Not knowing what became of her, the elders ask the adventurers to find Jelendra. “Let her know that she is missed, and we want her to return home,” one elder says. Pgs. 114-119

Cover of Carrion Hill
Carrion Hill
Pathfinder
Level 5
32 pages
0

The strange city of Carrion Hill has long loomed over the surrounding swamps in eastern Ustalav, yet its rulers have shifted many times through the centuries. Often enough that only a few sinister scholars and curious minds know the true nature of the hill’s original inhabitants—vile and depraved cultists of the Old Gods. Yet this morning, a dreadful recrudescence rises from the depths of buried nightmare in the vaults below Carrion Hill. A monster stalks the twisted alleys of the city, spreading panic before it and leaving destruction in its wake. Can the Carrion Hill Horror be stopped?

Cover of Dungeon Full of Monsters
Dungeon Full of Monsters
OSR
Level 1
352 pages
0

Dungeon Full of Monsters is a modular megadungeon for use with Labyrinth Lord and other old school fantasy role-playing games. The megadungeon is composed of 50 individual sections, separated into 5 different levels. You can assemble these in any configuration you like, either randomly or not, either before the campaign or on-the-fly in play. You can also use these sectiosn on their own, without reference to the larger dungeon itself. The second half of the book contains dozens of monsters, illustrated in full colour, often with multiple variations and types. Combined with the unique monsters located in specific dungeon sections, this book contains over 150 different monster stat blocks. There are criminal organizations, insane cultists, meddling deities, evil wizards, undead kings, infernal demons and other invaders from beyond the stars, numerous unspeakable horrors and arcane beasts, and even a few rival adventurers. Use these monsters with this dungeon or any other. Specific conversion guidelines for The Nightmares Underneath are also provided.

Cover of The Wounded Worm
The Wounded Worm
AD&D
Levels 4–8
11 pages
0

Crippled, wingless, old and a thousand times more dangerous. Surely, a crippled dragon is less dangerous than a healthy one. Pgs. 35-45

Cover of ROS3 Curse of the Violet Corruption!
ROS3 Curse of the Violet Corruption!
AD&D
Levels 5–7
40 pages
0

What began as a subtle sickness has now spread into a full-blown contagion of magical origins around Roslof Keep! Although protected from the outbreak by their Mithel Standard, the Company of the Ivory Scimitar is now challenged with not only continuing their quest to defeat the Dungeon but also saving the town that they have grown to love. With unlikely allies forming from the other Mithel Companies, as well as unforeseen help within the labyrinth itself, the Ivory Scimitar must now take on the perilous task of curing the Violet Corruption while trying to discern the nature of its cause from somewhere deep within Mithelvanr's mad dungeon of self-propagating monstrosities! This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.