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1115 adventures found
Cover of The Crypts of Kelemvor
The Crypts of Kelemvor
5th Edition
Levels 3–5
15 pages
0

This scenario sees the adventuring party given an important quest to collect a number of broken magical seals and to light a number of magical braziers, all of which once protected the crypts of Kelemvor. In so doing, they can help to quell a devastating uprising of undead — organized by a powerful lich named Idris bent on destroying the city of Neverwinter. “The Crypts of Kelemvor” is a one-shot Dungeons & Dragons adventure for characters of levels 3 to 5, adapted from a quest in Neverwinter online.

Cover of Proudfoot's Trials
Proudfoot's Trials
5th Edition
Levels 1–3
14 pages
0

"Proudfoot’s Trials“ is a D&D5e one shot adventure for 3 to 6 players on level 1-3. The playing time is about 3-6 hours. It is an adventure for beginners, so it contains a few tips for the DM on how to handle various situations. The adventure also offers: - Social interaction - Wilderness challenge - Combat encounters - Traps - Riddles - Adjustment suggestions for higher levels - Sketches - City map "Proudfoot’s Trials“ can also be adapted into an established group and campaign. It provides a varied, but not too complicated plot and can be used to create an enjoyable evening for your group.

Cover of Glitterdoom
Glitterdoom
5th Edition
Level 3
16 pages
0

Centuries ago, the glitterdoom came to the dwarves of Steelhand Clan! This divine curse transformed the dwarves into hellish forms with an insatiable greed for gold. Now, a chance encounter breaks open long-sealed gates to unleash the glitterdoom again. Can your adventurers delve into the forgotten halls to confront the subterranean menace? Work together to clear the abandoned mine of it's undead hosts and retrieve what gold and treasures you can.

Cover of CCC-BMG-05 CORE 2-2 Songs of Law & Chaos
CCC-BMG-05 CORE 2-2 Songs of Law & Chaos
5th Edition
Levels 1–4
24 pages
0

Omens speak of an old and forgotten power located within a played-out diamond mine in the foothills of Thar, and some believe that might be a solution to the current problems facing Melvaunt—or possibly the cause of them. With danger closing in, someone has to investigate. The adventures converse with a drunken gnome, from a previous installment, and decent the gnome's diamond to rescue his kidnapped family and confront the cultists of Cyric. Part Two of the Misaligned Trilogy

Cover of The Corruption of Skyhorn Lighthouse
The Corruption of Skyhorn Lighthouse
5th Edition
Level 8
24 pages
0

The tritons have arrested the keeper of Skyhorn Lighthouse for unleashing vile, bug-like abominations into the sea. When a lone triton comes to the characters and asks their help in exonerating the keeper, will the heroes rise to the challenge and confront the dangers lurking in the deep? The Corruption of Skyhorn Lighthouse is a 5-7 hour adventure for 8th-level characters. You can run The Corruption of Skyhorn Lighthouse as a standalone adventure or as a follow-up to The Secrets of Skyhorn Lighthouse, a free 5th-level adventure downloaded over 100,000 times with 350+ five-star reviews! Inside the The Corruption of Skyhorn Lighthouse, you'll find: -Three new monsters that prowl the ocean depths -A goblin submarine, a darkmantle sea captain, and a marid with a pet starfish grove -The Arcane Library's signature format to make running the adventure effortless -Combat cards for monsters, PCs, and special treasure -Gorgeous maps designed for easy use with Virtual Table Tops

Cover of In the Shadows of Spinecastle
In the Shadows of Spinecastle
3.5 Edition
Level 9
24 pages
0

The PCs must infiltrate a city ruled by monsters to search for the spymaster that holds the key to saving a besiged nation. Pgs. 26-50

Cover of Polsin's Dagger
Polsin's Dagger
OSR
Levels 2–4
16 pages
0

A 12-page adventure for OSE CONTAIN THE UNDEAD! Between jagged peaks hides a small dagger shaped temple. Inside live the followers of Polsin, half-elf god of vengeance. They spend their days plotting and obsessing over those that wronged them, but at night they tend their great cemetery. A few weeks ago a new adept stole the cemetery key and opened Polsin's tomb to steal his dagger. He died in the attempt, but now the graveyard's denizens have risen from the dead and treathen the outside world. Take the dagger! Face the tomb's defences and retrieve the lost dagger of Polsin, a legendary weapon capable of defeating any kind of undead and bring peace to the cemetery. Polsin's Dagger is a low level Old School Essentials adventure for a party of 1-4 players. Perfect for a one shot or a random encounter in an hex crawl.

Cover of F´chelrak´s Tomb
F´chelrak´s Tomb
BECMI
4 pages
0

Adventure in a wizard's highly magical tomb. While still in college, Jennell Jaquays, writing as Paul, started The Dungeoneer fanzine. For the first issue, Jaquays wrote F’Chelrak’s Tomb. The pioneering adventure and its successors proved memorable. Looking back at The Dungeoneer, Jaquays said, “It’s the adventures that stand out, and not simply because no one else was doing mini-adventures in 1976. When I read comments about the magazine or talk to fans (old and new), no one talks about the monsters, or the art, or the magic items and rules variants. It’s always the adventures.”

Cover of SQ2 - Cesspool of Redrook
SQ2 - Cesspool of Redrook
5th Edition
Levels 2–4
21 pages
0

SQ2 – Cesspool of Redrook takes a group of initial adventurers on their first challenge. Your new group wants to be big-time adventurers but don’t really have the money to wander out from the safety of the city of Redrook. As you question your options a wanted poster gives you just the opportunity you have been seeking. Can your party capture the notorious “Briny Pete”?

Cover of Key of Destiny: Age of Mortals Campaign Volume One
Key of Destiny: Age of Mortals Campaign Volume One
3rd Edition
Levels 1–6
175 pages
0

An ancient secret is discovered in an overrun border town, long ago forgotten by the elves of the east. It is a magical key—so obscure that history does not remember its form or even what it unlocks. But an unseen evil searches tirelessly, even as the lost knowledge finds its way into the most unlikely hands. The adventure contained within these pages will take a group of heroes from city to ruins, from wasteland to dungeon, and from despair to hope. It presents new creatures, spells and magic items. Published by Sovereign Press.

Cover of TW1 - Workshop of the Alchemist
TW1 - Workshop of the Alchemist
5th Edition
Levels 1–3
27 pages
0

An initial level adventure, this scenario has allowed for each PC to have an encounter as they get to the community of Lakedale (offered earlier) to prepare for their career. After successfully getting to the town the new PCs quickly discover a job opportunity pertaining to an overdue shipment from a Gnome Alchemist. Gelbo Green, alchemist, has an agreement with one of the merchants in town and is late on a delivery. Lettice Beauson runs the Purloined Purse and is looking for a group of adventurers to check on him. Time to start your careers!

Princes of the Apocalypse
5th Edition
Levels 1–15
258 pages
1

Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms.

Cover of Fabien’s Atelier
Fabien’s Atelier
OSR
Levels 2–4
20 pages
0

"The magic in his flying island sputters and fades. Brave adventurers will enter the wizard’s floating workshop, solve the puzzles and unravel its mysteries before catastrophic failure sends the island crashing down to earth." The sequel to Hideous Daylight (but can be run independently). This adventure focuses heavily on puzzle-solving and exploration 19 keyed locations Written for the Old-School Essentials (OSE) rule system

Cover of Eye for an Eye
Eye for an Eye
3rd Edition
Level 3
25 pages
0

A Villain with a Vison A stolen jewel leads to the heart of the swamp, where one man’s thirst for vengeance threatens to destroy an entire town. Pgs. 68-92

Cover of Wicked Little Delves, vol 3
Wicked Little Delves, vol 3
5th Edition
Levels 7–9
22 pages
0

These are three one-shot dungeon delves. Each delve features nine rooms or locations full of challenges and interactivity. Each delve has only one type of monster, but they are complex, and there are lots of them! This volume of Wicked Little Delves includes three small dungeon adventures: - a tunnel complex full of dragons trying to eat each other, - a desert palace of sorcerous mummies trying to restore life to the wasteland, and - an ancient cathedral where zealots of Chaos try to summon unspeakable terrors from beyond the stars. SYSTEM: Each monster has stats for Fifth Edition, Old School Essentials, and Into the Odd. These adventures are intended for characters at levels 7, 8, and 9. They are mainly focused on exploration and combat, with some minor social encounters. Estimated run time for each: 1 session, or 2-5 hours. Each adventure includes one complex original monster and a variety of unique treasures. ADVENTURE TYPE: Mid Level / Combat / Exploration / One-Shot / Dungeon Delve DESIGN NOTES These adventures are intended for mid-level characters Level 7-9 9 unique encounter locations per delve (27 in all!) 3 original monsters with multiple abilities and weaknesses Dungeon maps and original illustrations

Cover of DE1 - Dark Echoes
DE1 - Dark Echoes
5th Edition
Levels 1–2
92 pages
0

A centuries old evil has been cultivating an environmental disaster deep under the earth, waiting for the time when it will be unleashed on the world. A new mine has been created above and has broken the seal. The owner of the mine has lost contact with their foreman and shipments have stopped, and it’s up to an inexperienced but eager group of adventurers to investigate. This adventure is designed to present a challenge for a group of four veteran players using first level characters. While there are opportunities for roleplay scattered throughout, this adventure is heavy on the exploration and combat pillars of fifth edition. Death is a real and ever-present threat as they investigate the mine and the dangers below. Success and survival should bring them to the third level, and they may have found some treasure well worth the effort. So much so that they may become targets themselves from unscrupulous and more experienced NPCs. Written to be a seed for a larger campaign in any high fantasy setting, the outcome of this adventure could have world-changing consequences. It introduces a new and growing threat that, given enough encouragement, greed, time and apathy, could consume the world and beyond.

Cover of B1 In Search of the Unknown
B1 In Search of the Unknown
BECMI
Levels 1–3
32 pages
0

Introductory Adventure that came bundled with some versions of the Holmes Basic version of D&D. Two powerful adventurers, Rogahn the Fearless and Zelligar the Unknown, have apparently deserted the stronghold they once occupied. The PCs have discovered a map which leads to it. First published in 1978, this is a basic dungeon crawl introducing players to many of the dungeoneering tropes. Location descriptions are provided but it is up to the DM to fill in the actual monsters and treasure for each one. TSR 9023

Cover of Bloodmoon Goblins
Bloodmoon Goblins
Pathfinder
Level 1
53 pages
0

Abridged description from DriveThruRPG.com: From award-winning RPG podcaster John Grana comes a new supplement for the Pathfinder RPG: a sprawling goblin warren and the tribe that inhabits it, fleshed out in full detail and turned into a campaign setting for goblin player characters. Within Bloodmoon Goblins is all the information a gamemaster needs to bring a goblin campaign, full of action and intrigue, to life.

Cover of C2 The Ghost Tower of Inverness
C2 The Ghost Tower of Inverness
AD&D
Levels 5–7
36 pages
0

A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst, Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure — the fabled Soul Gem. TSR 9038

Cover of The Barber of Silverymoon
The Barber of Silverymoon
5th Edition
Levels 4–6
13 pages
0

"People have been disappearing at night in the city of Silverymoon. Some vanish entirely, leaving behind whispered rumors of fiends or other evil creatures having spirited them away. Others return strangely altered, with their memories of having been kidnapped wiped clean and their minds strangely dulled — and always with remarkable haircuts."