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1772 adventures found
Cover of The Vault of Iptiz
The Vault of Iptiz
5th Edition
Level 5
9 pages
0  0

There is the well-known regional legend of Iptiz, a spirit naga whose greed was remarkable even among its own kind. Murderous raids and relentless pillaging yielded a hoard so valuable that the creature needed some place to store and protect it. Thus was the Vault conceived: an underground complex custom built to destroy anyone who is not its creator. Years ago, Iptiz's campaign of terror suddenly ended without precursor or cause. The location of the Vault was never discovered. Until now. The ring-city of Sulindal, built upon the shores of a mile-wide desert oasis, has come under martial law by an invading army of yuan-ti. They intend to exploit the resources in this renowned city of knowledge to locate the third and final Beacon of Selune. ...but for what purpose? A four to six hour adventure for four 5th level players.

Cover of How Not to Host a Murder
How Not to Host a Murder
5th Edition
Level 7
12 pages
0  0

Welcome to How Not to Host a Murder, a short D&D experience that captures the details of Mike Krahulik (Penny Arcade)'s adventure run at the Acquisitions Incorporated live game at PAX East 2016. The wizard Elminster is hosting a murder mystery party, and you are invited. When you arrive at his demiplane home with the other guests, however, the night quickly turns sour as it is discovered that Elminster has truly been killed! It falls to the party to investigate the death and identify the culprit before they can escape the premises. When they've been identified, it's a race to apprehend the murderer before they can escape amidst the kooky chaos of Elminster's sanctum in this comedic adventure for sub-optimal 7th-level adventurers.

Cover of The Charred Rose
The Charred Rose
5th Edition
Level 4
15 pages
0  0

Just in time for All Hallows Eve, The Charred Rose is an adventure of Gothic horror set in the realm of Sithicus in the Ravenloft D&D setting. The adventure is suitable for 3-4 PCs of 4th level and should last 4-6 hours. Lord Daralion of Maldev’s bard is required for the upcoming Rose Festival but he has not returned from his mother’s funeral in the nearby village of Kardan. Lord Daralion looks for the PCs to visit the village and ensure the bard’s safe and quick return. But more than one monster lies hidden and awaiting the searchers in the depths of the woods of Sithicus. Includes the following: • Three new monsters: Glaistig (including possessed and normal stat block of possessed NPC), Forest Worm, and Kender Vampire • A new magic item, the Sword of the White Rose • Player Handout: Permission for Leave

Cover of Eberron Gothic: Curse of the Thornwood
Eberron Gothic: Curse of the Thornwood
5th Edition
Levels 5–8
67 pages
0  0

Eberron Gothic: Curse of the Thornwood is an intricate, character-driven mystery set against the sins of the past. On a journey to Arythawn Keep at the edge of the Mournland, the adventurers stop for the evening in the Thranish village of Brightdawn where they discover that there are dark secrets hidden in the wilds nearby. . .

Cover of SQ17 - Grimoire of Deenus
SQ17 - Grimoire of Deenus
5th Edition
Levels 7–9
23 pages
0  0

Deenus was a necromancer that was put out of business a quarter century ago by a group of adventurers. Despite their success, the delvers were never able to discover the dungeon entrance. Your new benefactor may have information on that…

Cover of BASIC01: A Learning Time
BASIC01: A Learning Time
5th Edition
Levels 1–2
? pages
0  0

CALLING ALL BEGINNER GMS AND PLAYERS! Prepare to be schooled! Exallizar Preparatory Academy is a place that, for generations, has trained the best and brightest heroes in the land. All of the students are the children of famous heroes, and as one of the fortunate attendees, it is your job to uphold the legacy of excellence attached to your family name. As a student in Exallizar, you will be put through the paces like never before. This first year will see you and three strangers attempting the Gauntlet – a mysterious crucible that will put all of your studies to the test! Also included in “A Learning Time”: The first look at an exciting new miniature campaign setting specifically intended for the basic version of Pathfinder Four new iconic pre-generated PCs for quick and immersive play A classic monster never before seen in the basic version of Pathfinder A grading system to let you know how well you’ve done at the end of the adventure The first chapter of a series of seasonally thematic modules that can be run to completion in 3-6 hours HERO LAB files available for all encounters within the adventure as well as the BASIC Iconics, all playable as PCs!

Cover of Visions of the Vault: One Page Dungeons: Crypt of the Pale Vein
Visions of the Vault: One Page Dungeons: Crypt of the Pale Vein
5th Edition
Levels 1–9
1 pages
0  0

The chapel, once populated by the priests and priestesses of Eldath has now been desecrated by cult of necromancers who sought its secrets to prolonged life. They soon discovered the bodies of the chapel’s clerics they slew, and those interred in the catacombs below, were unnaturally strengthened and preserved by the chapel’s white waters. Their bodies were soon used to create powerful undead. Seeing this desecration of her followers, Eldath stemmed the flow of her life-giving waters. The cultists remain in her chapel, seeking to corrupt the well and harness its powers for their vile plans. Published by Arcana Games.

Cover of The Tale of Sepha & Ade
The Tale of Sepha & Ade
5th Edition
Level 3
8 pages
0  0

Tales of Lady Sepha Lekore are known throughout the lands. Now she’s gone missing and her father Lord Lekore is offering a reward to anyone that can find her. With promises of a tidy sum, the adventuring party can investigate the last place she was seen to try and locate her. What they find will take them into the Underdark lair of a drow noblewoman with her eloped love, the young Lady Lekore.

Cover of Tower of the Star Watcher
Tower of the Star Watcher
5th Edition
Levels 2–4
18 pages
0  0

A mysterious tower beckons. Recently a strange tower hidden in the forest was rediscovered, but only one scout returned to tell the tale, but a strange tale of cults, bandits and ghosts it was. Dare our heroes explore this forgotten place? Originally from the Danish convention Fastaval as part of the living campaign, Hinterlandet. Now presented here for the first time in English. It is an adventure with emphasis on exploration and meeting the unknown.

Cover of Skyfall
Skyfall
5th Edition
Level 7
63 pages
0  0

Save Sharn from planar catastrophe in the epic thirteenth and final episode of the Across Eberron: Convergence Manifesto adventure path. This three-part adventure is designed for five 7th-level characters. Your party does not need to have played past episodes to enjoy Skyfall, though previous adventures (see below) with the Clifftop Guild will deepen their experience. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker. Adventure Summary: In this climactic conclusion to Across Eberron: Convergence Manifesto, the adventurers are charged with saving the magical metropolis of Sharn before a vengeful academic can destroy its manifest zone using the convergence of Eberron’s 13 planes. Characters must race across the city’s diverse districts in a battle of wits and weapons, locating artifacts linking the 13 planes and disabling the Convergence Engine before it is too late.

Cover of The Impregnable Fortress of Dib
The Impregnable Fortress of Dib
5th Edition
Levels 1–2
2 pages
0  0

Suitable for four PCs. Adventure can be finished in one session. Several months back, Dip Halfling-Chewer and his cronies were ejected from a nearby goblin clan for indiscriminate wrestling. Their antics, although hilariously entertaining to themselves, were destructive and dangerous to the rest of the clan. The goblins spent several nights in the wilderness before discovering an abandoned wagon by the side of a trade road. There, the homeless cadre transformed the wagon into distinctly goblinoid fortress. They have had some success in assaulting and looting travelers on the road.

Cover of Ice Maiden's Kiss
Ice Maiden's Kiss
5th Edition
Levels 7–8
4 pages
0  0

A snow hag lair suitable for four or five 7th-level characters. Mother Rime lives north of a small fishing village in the far cold north. For years she's hidden her true nature from the townsfolk, appearing as an old benevolent wild-woman to the town. When one of Mother Rime's 'children' break from her cold-hearted ways, adventurer's are sought to seek to correct the evil in the north.

Cover of Under Our Noses
Under Our Noses
5th Edition
Level 4
8 pages
0  0

The Thieves Guild Ebonclad has learned of a construct that would make an ideal guardian or soldier. Unfortunately the constructs creator is looking to sell this to The Crown. It is in Ebonclad's best interest to intercept this construct before its abilities can be demonstrated. The party plays the role of a group of saboteurs, required to sabotage or destroy a construct named Marx before it can be demonstrated to The Crown in less than a day’s time. The mission’s primary objective is to locate the construct Marx and destroy or sabotage it. If Marx is destroyed outright, the party will need a patsy to pin the crime on. If possible, the party should steal Eva Dalphane’s schematics for Marx, as well as investigate how the artificer brought the construct into the city undetected.

Cover of FV5 - Xodus Isle
FV5 - Xodus Isle
5th Edition
Levels 3–5
21 pages
0  0

While strolling through the streets of Kak you notice a pair of men laying in the alley. Upon closer inspection you notice that one of the dead men has a unique tattoo. Peering closer you notice that this man, dressed as a pirate, has a tattoo of an island with an “x” on it! Once this tattoo is discovered the PCs will need to locate a ship to head off on a treasure hunt. Finding a ship captain that is familiar with Xodus Isle will not be difficult but trusting the captain…well that’s a different story entirely.

A Cog in the Wheel
5th Edition
Levels 1–4
30 pages
0  0

CORE 1-2 With the identity of a murderer confirmed, heroes are needed to track it down to its home. As it turns out, it might be a longer journey than first imagined. Part Two of The Chaos in Melvaunt. The characters enter Mechanus via a portal in Melvaunt with the aim to infiltrate a modron army encampment. They must then flee the camp in a chase scene.

Cover of To Hell and Back Again
To Hell and Back Again
5th Edition
Levels 1–3
81 pages
0  0

To Hell and Back Again is the perfect adventure for new players and veterans looking to experience Dungeons & Dragons in a new way! It's written as a solo adventure, where choices have gigantic consequences, but it also provides balanced rules to play with a group or a Dungeon Master as well! This 80 page adventure features: - A heart-pounding origins story that fits perfectly as either a prequel to Descent Into Avernus, a stand-alone adventure, or into your ongoing fantasy campaign. - Beloved characters like Lulu the hollyphant, Mad Maggie and her redcap gang, the archdevil Zariel, and many others brand new to this adventure. - Infernal War Machines, and exciting encounters with unique stat blocks. - Innovative Destiny and Traits mechanics that make your choices really matter. - A ton of possible outcomes that will fuel your character's many adventures to come! - Four gorgeous sample characters, with interactive character sheets designed to be new-player friendly so that you can jump right into the story if you'd like. - A community survey when you finish so that you can see how your outcomes and choices compared to other players!

Cover of Sundering the Crystal Staff
Sundering the Crystal Staff
5th Edition
Levels 1–7
12 pages
0  0

Undead minions turn on their master - When the necromancer's staff is broken, a party of undead become self aware. Play as undead and choose to side with your former master, or the paladin order assaulting his tower. Published by Limitless Adventures.

Cover of The Dawn Chasers
The Dawn Chasers
5th Edition
Levels 3–4
21 pages
0  0

Ahoy, mateys! Join Captain Moonlight and her crew aboard the Dawn Chaser for swashbuckling adventures on the high seas. You'll fight pirates, tangle with storms, explore a ship wreck and confront an ancient power on a lost island! This easy-to-run adventure is designed for 3rd-4th level characters, and can be completed in 4-6 hours of play. This adventure was co-created with critically acclaimed DMs Guild author, Anthony Lesink. It includes several original maps by Daniel F. Walthall.

Cover of Hunting Demons
Hunting Demons
5th Edition
Levels 5–7
26 pages
0  0

HUNTING DEMONS RIDDING IMPILTUR OF FIENDS, ONE FIEND AT A TIME Demons and cultists rampage through the countryside of Impiltur, causing much sorrow and loss to the common folk. Hardy adventurers collect bounties from what government remains in the Kingdom. Can the heroes track down and destroy the demon that is plaguing local farmers? Do they have what it takes to join the Kingdom-wide Society which governs and regulates who can collect bounties on demon heads? Do the common folk want their help? An 4-6 hour adventure for 4-6 characters of level 5-7 Includes maps, handouts, stat blocks, and a new magic item!

Cover of The Slumber Beneath the Sands
The Slumber Beneath the Sands
5th Edition
Level 6
10 pages
0  0

Slumber in the Sands – A Level 6 Adventure Beneath the shifting desert dunes lies an ancient ruin, home to a fanatical goblin tribe that worships a slumbering blue dragon as their god. Traps, puzzles, and hidden dangers fill the dungeon, all designed to protect the dragon’s hoard. Can your party navigate the treacherous ruins and escape with the treasure before they awaken the beast? This adventure includes: ✅ A sandbox-style dungeon crawl with multiple paths to success ✅ Dynamic encounters featuring goblin zealots, deadly traps, and a cunning Sand Druid ✅ A time-twisting magical artifact – the Hourglass of Stilled Time ✅ DM-friendly layout for easy reference and play Perfect for one-shots or as a drop-in adventure for your desert campaigns! Will your party slip away unseen, or will they awaken the dragon’s wrath?