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Cover of The Ruined Tower of Zenopus
The Ruined Tower of Zenopus
5th Edition
Levels 1โ€“2
20 pages
0

๐๐จ๐ฐ ๐ฐ๐ข๐ญ๐ก ๐š๐ง ๐ข๐ฅ๐ฅ๐ฎ๐ฌ๐ญ๐ซ๐š๐ญ๐ข๐จ๐ง ๐›๐ฒ ๐‚๐‡๐‘๐ˆ๐’ ๐‡๐Ž๐‹๐Œ๐„๐’ ๐š๐ง๐ ๐š ๐๐‘๐ˆ๐๐“๐„๐‘-๐…๐‘๐ˆ๐„๐๐ƒ๐‹๐˜ ๐ƒ๐”๐๐†๐„๐Ž๐ ๐Œ๐€๐! ๐“๐‡๐„ ๐‘๐”๐ˆ๐๐„๐ƒ ๐“๐Ž๐–๐„๐‘ ๐Ž๐… ๐™๐„๐๐Ž๐๐”๐’ is a fifth edition (5E) conversion of the ground-breaking introductory adventure for Dungeons & Dragons that served as a DM aid in the first ๐ƒ&๐ƒ ๐๐š๐ฌ๐ข๐œ ๐’๐ž๐ญ, released by TSR in 1977. This set included a 48-page rulebook covering the first three levels of play, and was skillfully edited by ๐ƒ๐ซ. ๐‰. ๐„๐ซ๐ข๐œ ๐‡๐จ๐ฅ๐ฆ๐ž๐ฌ from the original 1974 D&D rules written by ๐†๐š๐ซ๐ฒ ๐†๐ฒ๐ ๐š๐ฑ and ๐ƒ๐š๐ฏ๐ž ๐€๐ซ๐ง๐ž๐ฌ๐จ๐ง. Holmes advanced the "Sample Dungeon" concept by writing a new thematic dungeon with a strong backstory, creating an adventure that has remained a fan favorite over the decades. Officially, its only title is "Sample Dungeon" but colloquially it goes by various names based on Zenopus, the doomed wizard who built the dungeon under his tower. An adventure for 1st to 2nd level characters; four pregenerated characters are included. Also includes ideas for using it as an adventure site in ๐†๐ก๐จ๐ฌ๐ญ๐ฌ ๐จ๐Ÿ ๐’๐š๐ฅ๐ญ๐ฆ๐š๐ซ๐ฌ๐ก. ๐๐Ž๐“๐„: Using this conversion requires a copy of the original dungeon found in the (1977) Basic D&D rulebook. However, Wizards of the Coast has provided a free pdf of this dungeon since 2008 on their website, see the first page of the pdf for the link. ๐‚๐Ž๐๐“๐„๐๐“๐’: Introduction, page 2 The Setting, page 3 About the Dungeon, page 4 Dungeon Master's Map, page 5 Areas of the Dungeon, pages 6-13 Appendix A: Further Reading, page 13 Appendix B: Dungeon Factions, page 14 Appendix C: Portown Rumors, pages 15-17 Appendix D: Use with Ghosts of Saltmarsh, pages 18-19 Appendix E: Pre-generated 1st level characters, page 20 ๐ˆ๐ง๐œ๐ฅ๐ฎ๐๐ž๐ฌ ๐ญ๐ก๐ž ๐Ÿ๐จ๐ฅ๐ฅ๐จ๐ฐ๐ข๐ง๐  ๐ง๐ž๐ฐ ๐ฆ๐จ๐ง๐ฌ๐ญ๐ž๐ซ๐ฌ, ๐๐๐‚๐ฌ, ๐š๐ง๐ ๐Œ๐š๐ ๐ข๐œ ๐ˆ๐ญ๐ž๐ฆ๐ฌ ๐Ÿ๐จ๐ซ ๐Ÿ“๐„: Cleaning Cube, Veteran Smuggler, Thaumaturgist, Monstrous Sand Crab, Lemunda, Monstrous Rat, Brazen Head of Zenopus, Verminslayer Longsword, Lesser Wand of Petrification, Scroll of Stone to Flesh The Ruined Tower of Zenopus was featured as part of the "D&D Classics" column in Issue #32 of Dragon+ magazine! Go to ๐๐ซ๐š๐ ๐จ๐ง๐ฆ๐š๐ .๐œ๐จ๐ฆ or find the link on the Wikipeda page for Dragon magazine. ๐‚๐‘๐„๐ƒ๐ˆ๐“๐’: Original Dungeon: J. Eric Holmes Conversion, Added Content & Cartography: Zach Howard Content Review & Editing: Scott McKinley Interior Art: Chris Holmes (โ€œOctopus Attackโ€, page 9) Cover Art: โ€œItalian Coast Scene with Ruined Towerโ€ by Thomas Cole, 1838. Open Access Image from the National Gallery of Art at images.nga.gov Format: Derived from the โ€œAdventure Template for Open Office/LibreOfficeโ€ by Dale Robbins on DMs Guild Dungeon Maps drawn using the application Gridmapper by Alex Schroeder

Cover of Winter's Mourning
Winter's Mourning
5th Edition
Levels 17โ€“20
11 pages
0

A band of heroes is drawn to Icewind Dale following rumours of strange magic and terrible deeds. Auril, the cruel goddess of Winter, has been driven to desperate acts by the death of her daughter, Nalkara. As Auril pursues brutal blood rituals to resurrect her loved one, the quest begins when one of Aurilโ€™s oathsmen convinces her to enlist the characters in pursuing a less bloody solution.

Cover of The Forest Forge
The Forest Forge
5th Edition
Levels 5โ€“10
13 pages
0

A short plug in adventure that can be used as part of a larger campaign or run as a one shot for Tier II or III characters. The Forest Forge is a secret dwarven forge under the protection of the Grey company of Dwarves. A secret organization that have sworn their lives to the protection of Moradin's blessed flame. However, through some trickery they have been exposed. Now the characters either because they need something crafted or because they are chasing the perpetrators find the forge's flame extinguished and only they can stop the fiends that are responsible. This adventure is ideal for for tier II and III characters. Playable as a one shot or the start of a larger campaign. The adventure comes with various maps, encounters and enemies that make this customizable for all parties based on your characters power and level as needed. The adventure comes complete with the following: - Full 13 page PDF adventure file. - 8 Parchment style DM and Player maps ready for VTT use. - 8 Printer friendly DM and Player maps ready for VTT well as printer friendly DM and Player maps that are VTT ready. - 1โ€ diameter tokens ready to be cut out for use in person as well as files for use in a VTT

Cover of Odyssey of the Dragonlords
Odyssey of the Dragonlords
5th Edition
Levels 1โ€“15
460 pages
0

Odyssey of the Dragonlords is heavily inspired by stories from ancient Greek mythology. As we designed the campaign, we sought to include ideas from many different sources: The Odyssey, The Iliad, Jason and the Argonauts, The Oresteia, and others. However, Thylea is not ancient Greece. You will not find Zeus, Athena, or Apollo among the gods. As you explore Thylea, you will encounter familiar tropes, monsters, and treasures from Greek mythologyโ€”but the rules are different here. Mortals have only recently come to these lands. The world of Thylea blends high fantasy with the trappings of ancient history. Elves, dwarves, and halflings now live alongside minotaurs, centaurs, and satyrs. Our goal is to make your party feel like heroes from one of the greatest stories ever toldโ€”but the ultimate end of that story is entirely within your power. Your players will make choices that forever change the world of Thylea. As the gamemaster, we encourage you to embrace this idea and run with it. How will your players reshape historyโ€”and what does it mean to be a hero?

Cover of The Hag's Hut
The Hag's Hut
5th Edition
Levels 6โ€“8
7 pages
0

๐ˆ๐ฌ ๐ฒ๐จ๐ฎ๐ซ ๐ฉ๐š๐ซ๐ญ๐ฒ ๐ญ๐ซ๐š๐ฏ๐ž๐ฅ๐ฅ๐ข๐ง๐  ๐š ๐ฅ๐จ๐ง๐  ๐ฐ๐š๐ฒ ๐š๐ง๐ ๐ฒ๐จ๐ฎ ๐ฐ๐š๐ง๐ญ ๐ญ๐ก๐ž ๐ญ๐ซ๐š๐ฏ๐ž๐ฅ ๐ญ๐จ ๐ก๐š๐ฏ๐ž ๐š ๐ฅ๐ข๐ญ๐ญ๐ฅ๐ž ๐ฆ๐จ๐ซ๐ž ๐Ÿ๐ฅ๐š๐ฏ๐จ๐ฎ๐ซ ๐ญ๐ก๐š๐ง ๐ฃ๐ฎ๐ฌ๐ญ "After travelling for a week you make it safely." This module adds a small side adventure for a party on the road; ๐š๐๐๐ข๐ง๐  ๐ญ๐ก๐š๐ญ ๐ฆ๐ฎ๐œ๐ก ๐ง๐ž๐ž๐๐ž๐ ๐Ÿ๐ฅ๐š๐ฏ๐จ๐ฎ๐ซ ๐ญ๐จ ๐ญ๐ซ๐š๐ฏ๐ž๐ฅ ๐ฌ๐ž๐ฌ๐ฌ๐ข๐จ๐ง๐ฌ. This module centres around a deceptive hut that looms besides a lonely forest road. ๐ƒ๐ž๐ฌ๐ข๐ ๐ง๐ž๐ ๐Ÿ๐จ๐ซ ๐š ๐ฉ๐š๐ซ๐ญ๐ฒ ๐›๐ž๐ญ๐ฐ๐ž๐ž๐ง ๐ฅ๐ž๐ฏ๐ž๐ฅ๐ฌ ๐Ÿ”-๐Ÿ–. If you enjoyed this module please take a look at my other modules. https://www.dmsguild.com/browse.php?author=Tanner%20Johnston

Cover of LP-1 The Lost Places: Vault of Kuvgar Stonebeard
LP-1 The Lost Places: Vault of Kuvgar Stonebeard
5th Edition
Levels 4โ€“8
23 pages
0

A nearly forgotten dwarven kingdom once ruled these mountains. Its rulers were wealthy beyond compare. Time and greed wore the kingdom to dust and now all that remains are ruins and wonders. Recently coins of that ancient kingdom have appeared in the streams of the foothills to the south of the mountains. Rumors have passed with tankards of ale that a vault laden with gold is waiting to be found. You and your friends, on a fortnight's furlough from guard duty, have set off in search of this lost horde.

Cover of Unearthed Adventures: Volume I
Unearthed Adventures: Volume I
5th Edition
Levels 1โ€“18
9 pages
0

Unearthed Adventures Volume I is a collection of six professionally written one-page adventures for Fifth Edition Dungeons and Dragons. They are designed to be modular, they can be tossed into an ongoing RPG campaign or run as a single adventure. They're easily expanded upon to fit every DM's playstyle. Published by Crit Academy

Cover of Weave of the Dread Mythal
Weave of the Dread Mythal
5th Edition
Levels 1โ€“3
117 pages
0

Weave of the Dread Mythal is a 1st-6th level Dungeons and Dragons 5e campaign that takes players on a journey of peril and intrigue across the Evermoor. Part story driven campaign, part sandbox, this adventure will give you tools to make the Evermoors come to life and a brutal and unique campaign to run within it. Your players will face the ire of hostile factions and their conflicting desires, the excitement and danger of ancient Netherese ruins and artifacts, and inevitably, the undead army of the Weaver, a wicked necromancer obsessed with becoming the new demi-god of undeath. This campaign also includes separate, full-size battlemaps that are made for use with Roll20 and other VTTs.

Cover of Heart of Stone
Heart of Stone
5th Edition
Levels 1โ€“5
32 pages
0

When a quickstone quarrying operation breaks into the site of a magical seal, a cult of the daelkyr Orlassk is unleashed upon the region. The player characters must gather scattered artifacts in order to repair the seal, and shut away Orlassk and its minions for good. An introductory adventure for the Eberron campaign setting for a party of five 1st-level characters. The adventure takes place in the town of Quickstone on the western border of Breland, where the nation abuts Droaam, the nation of monsters. Characters will advance to 5th level by the end of the adventure.

Cover of Ten Strokes 'Til Midnight
Ten Strokes 'Til Midnight
5th Edition
Levels 6โ€“12
14 pages
0

Genius rogue artificer Ichabod Russet hired ten of his most brilliant colleagues to collaborate and build the greatest automaton yet invented: a clockwork beholder. He dreamed their invention would catapult him into stardom and wealth. In a secret mountain laboratory under Ichabod's direction, each scientist devoted themself to developing one ray for the creature's mechanical eyes -- but when the mysterious tenth ray was added to the automaton, it became too powerful. The clockwork beholder broke free during QA testing and destroyed half the lab. Only a few of the artificers escaped to tell the tale, and for the most part, they're keeping their mouths shut.

Cover of Shadows on the Long Road
Shadows on the Long Road
5th Edition
Levels 3โ€“4
17 pages
0

Travellers are going missing on the Long Road, on the 100 mile stretch between Triboar and Longsaddle. Our heroes investigate and discover a haunted mansion with a dark history and a gruesome secret. Their quest brings them to the very gates of hell itself, where an infernal abomination presents them with their greatest challenge yet... Inspired by a Clark Ashton Smith story.

Cover of Everyone Lies
Everyone Lies
5th Edition
Levels 1โ€“3
9 pages
0

Multiple groups seek a thugโ€™s girlfriend through the streets and alleys of Zobeck. The adventurersโ€™ lives may depend on finding her first.

Cover of DDEX03-09 The Waydown
DDEX03-09 The Waydown
5th Edition
Levels 5โ€“10
36 pages
0

The recent discovery of an entrance to the Underdark has set local leaders on edge. In a display of initiative, the First Lord of Hillsfar has ordered the construction of defensive structures surrounding what locals have begun to call "The Waydown." You have been charged with escorting an emissary back to his home in the Underdark without alerting the Red Plumes.

Cover of The Monsters of Enfri Asylum
The Monsters of Enfri Asylum
5th Edition
Levels 1โ€“3
64 pages
0

Where have the staff gone? Why do the doors not lead where they should? What dark experiments were performed here? And what has become of the asylumโ€™s enigmatic owner? During a routine train ride, the characters are halted by a powerful force within Enfri Asylum. Haunted by murderous doctors, revolutionary patients, and creatures beyond description, the characters must venture into the old hospital and put an end to the madness to reach their destination. The Monsters of Enfri Asylum is a 8 to 12 hour horror adventure for 1st to 5th-level characters.

Cover of The Slumber Beneath the Sands
The Slumber Beneath the Sands
5th Edition
Level 6
10 pages
0

Slumber in the Sands โ€“ A Level 6 Adventure Beneath the shifting desert dunes lies an ancient ruin, home to a fanatical goblin tribe that worships a slumbering blue dragon as their god. Traps, puzzles, and hidden dangers fill the dungeon, all designed to protect the dragonโ€™s hoard. Can your party navigate the treacherous ruins and escape with the treasure before they awaken the beast? This adventure includes: โœ… A sandbox-style dungeon crawl with multiple paths to success โœ… Dynamic encounters featuring goblin zealots, deadly traps, and a cunning Sand Druid โœ… A time-twisting magical artifact โ€“ the Hourglass of Stilled Time โœ… DM-friendly layout for easy reference and play Perfect for one-shots or as a drop-in adventure for your desert campaigns! Will your party slip away unseen, or will they awaken the dragonโ€™s wrath?

Cover of NQ2 - Oversight Pass
NQ2 - Oversight Pass
5th Edition
Levels 2โ€“4
18 pages
0

NQ2 - Oversight Pass picks up where Meteor Mystery left off. The citizens have honored the party with a banquet when a group of Worgs crashes the party. The simple people have requested your party to investigate to see if more problems will be forthcoming. A hero's life is always busy...

Cover of Campfire Tales: In-Between Encounters
Campfire Tales: In-Between Encounters
5th Edition
Levels 1โ€“20
44 pages
0

Settling down as the sky turns black with rest, you gather by the heated campfire and swap stories to pass the night. You hear tales of wonder and worry, descriptions of distant lands, plants, and beasts. Exchanged this night are stories of thieving travellers, worried giants, and godly squabbles. Ever wanted small stories to make travel more interesting than random encounters? Ever just wanted to run shorter games? Maybe youโ€™re just low on prep time for your next session. In this volume of campfire tales youโ€™ll find eight half-a-session length adventures that help with all these classic DM worries. Also included is an in-depth appendix of fauna, flora, locations, and more to help boost your game.

Cover of The Great Egg Scramble
The Great Egg Scramble
5th Edition
Levels 1โ€“3
3 pages
0

Levitt Ansell, a local human celebrity and philanthropist in the town of Askert, wants to recruit a party of adventurers to help him on a mission, so he has put out flyers around the town telling candidates to come to his house on this date, and has arranged a kind of obstacle course in his garden to test their mettle. Contestant teams are invited to enter a pavilion and collect as many eggs as they can. Some need physical skill, others need puzzle-solving, others a little luck, and just a few need combat. Originally designed as a short introductory adventure for a campaign to bring 1st-level characters together.

Cover of Mists of Akuma: Seven Grains of Rice
Mists of Akuma: Seven Grains of Rice
5th Edition
Level 13
58 pages
0

A Mists of Akuma adventure for 4 to 6 characters of 13th level. This second adventure in the second wave of Mists of Akuma adventures comes to you from the mind of Anthony Alipio and is a tale inspired by the classic film Seven Samurai! Join the legendary iconic hero Tomoe Masamune (the samurai known as the Crimson Blade) and defend the simple village of Noru from the power-armored bandit king Calvert Boyd and his raider army in an epic mass battle your table will never forget! A two-page spread preview of the contents of this adventure. What you'll find in Honorable Wills: 3 Maps! (classic Noru, modern Noru, and Bandit Camp) 11 New Statblocks! including heroic samurai, rebellious tengu, devious bandits, and more 2 Ways to End the Adventure! Included in Act 3 are directions for running the final climactic mass battle like it's seen in the film that inspired this module and for a more contemporary approach tailored to the nuances of D&D 5E mechanics Published by: Storm Bunny Stuidios

Cover of Par2 - Patrician Stronghold
Par2 - Patrician Stronghold
5th Edition
Levels 1โ€“3
22 pages
0

In Par2 - Patrician Stronghold, the base defense of the nation is discussed in detail. For decades the protective ring of fortresses has protected the country from outside forces bent on overthrowing it. This offering explains the general overview of the consistently made fortifications as well as giving a low-level adventure to explore a deserted one!