A community for lazy dungeon masters
1756 adventures found
Cover of Death in Dyrgalas
Death in Dyrgalas
5th Edition
Levels 6โ€“8
11 pages
0

In ancient times, the area now known as the Dyrgalas Fens was home to a flourishing civilization of nature worshippers who wrested a living from the forest around them, built open-air temples, and generally did well. Over the centuries, a series of natural disasters (some say a series of foolish magical experiments) led to a rising water table and turned the forest into a vast swamp. As the water rose, most of the people left. Today, a few stalwart humans remain in the fens, living off the land through hunting, fishing, trapping, and even some agriculture. In addition to these honest folk, the Dyrgalas has some less savory residents, including both black and green dragons, trolls, hags, escaped criminals, and a host of lycanthropes. Most of these creatures prey on travelers foolish or unlucky enough to enter the fen, and sometimes raid both inside and outside the fen. This adventure, intended for characters of levels 6 to 8, deals with one group of raiders who make their lair in the Dyrgalas. A weretiger called Gavriil has formed a group of assorted lycanthropes into a band of cunning brigands. The lycanthropes favorite caper involves infiltrating a merchant caravan while posing as travelers, merchants, or swords for hire, then attacking it from within. Gavriil and his servants also take on kidnappings, murder for hire, and any other unsavory tasks that come their way.

Cover of THE TOWER OF BONDAGE ๐๐š๐ซ๐ญ ๐Ÿ‘ The Upper Tower
THE TOWER OF BONDAGE ๐๐š๐ซ๐ญ ๐Ÿ‘ The Upper Tower
5th Edition
14 pages
0

This third installment of the Aumvor saga includes: โ— 19 encounters โ— Stats for Living Zombies (converted from 3.5e) โ— and an introduction to the tower The adventure continues as your PCs make their way to the upper reaches of the tower and learn of the danger involved in moving deeper into Aumvor's dark realm. For centuries Aumvor the Undying has fed upon the life force of innocent folk who stumbled upon his portal traps. For centuries he has planned for and prepared for the eventual return of Netheril as a power in the world. That hope has now faded, and he has returned to his vault to regain strength and begin anew. Even now, he is deep in his tower vault plotting. ๐๐ž ๐ฌ๐ฎ๐ซ๐ž ๐ญ๐จ ๐œ๐ก๐ž๐œ๐ค ๐จ๐ฎ๐ญ ๐“๐ก๐ž ๐“๐จ๐ฐ๐ž๐ซ ๐จ๐Ÿ ๐๐จ๐ง๐๐š๐ ๐ž ๐ฉ๐š๐ซ๐ญ ๐Ÿ โ€œ๐€๐ฎ๐ฆ๐ฏ๐จ๐ซ๐ฌโ€™ ๐–๐ž๐ฅ๐œ๐จ๐ฆ๐žโ€ ๐š๐ง๐ ๐ฉ๐š๐ซ๐ญ ๐Ÿ โ€œ๐…๐š๐ง๐ž ๐จ๐Ÿ ๐ญ๐ก๐ž ๐‰๐š๐ข๐ฅ๐ž๐ซ๐ฌโ€.

Cover of CCC-STORM-01 The Barrows of Solina
CCC-STORM-01 The Barrows of Solina
5th Edition
Levels 5โ€“10
36 pages
0

Zhentarim traders. Shadowy figures roaming the fields near Hillsfar. How do these all relate? Everything traces back to the recently unearthed grave-barrows. Rescuing a caravan from undead attackers, the adventurers learn of an ancient danger. An Adventurer's League Four-Hour Adventure for 5th-10th Level Characters.

Cover of Sharn III, City of Monsters
Sharn III, City of Monsters
5th Edition
Levels 5โ€“9
43 pages
0

Sharn is paralyzed. Half of the council was under the control of roach thralls for the last 20 years, and with the conspiracy revealed the government apparatus is at a standstill. The criminal organization Daask rises from the underbelly to take control of the chaos and further destabilize the city.

Cover of The Ruined Tower of Zenopus
The Ruined Tower of Zenopus
5th Edition
Levels 1โ€“2
20 pages
0

๐๐จ๐ฐ ๐ฐ๐ข๐ญ๐ก ๐š๐ง ๐ข๐ฅ๐ฅ๐ฎ๐ฌ๐ญ๐ซ๐š๐ญ๐ข๐จ๐ง ๐›๐ฒ ๐‚๐‡๐‘๐ˆ๐’ ๐‡๐Ž๐‹๐Œ๐„๐’ ๐š๐ง๐ ๐š ๐๐‘๐ˆ๐๐“๐„๐‘-๐…๐‘๐ˆ๐„๐๐ƒ๐‹๐˜ ๐ƒ๐”๐๐†๐„๐Ž๐ ๐Œ๐€๐! ๐“๐‡๐„ ๐‘๐”๐ˆ๐๐„๐ƒ ๐“๐Ž๐–๐„๐‘ ๐Ž๐… ๐™๐„๐๐Ž๐๐”๐’ is a fifth edition (5E) conversion of the ground-breaking introductory adventure for Dungeons & Dragons that served as a DM aid in the first ๐ƒ&๐ƒ ๐๐š๐ฌ๐ข๐œ ๐’๐ž๐ญ, released by TSR in 1977. This set included a 48-page rulebook covering the first three levels of play, and was skillfully edited by ๐ƒ๐ซ. ๐‰. ๐„๐ซ๐ข๐œ ๐‡๐จ๐ฅ๐ฆ๐ž๐ฌ from the original 1974 D&D rules written by ๐†๐š๐ซ๐ฒ ๐†๐ฒ๐ ๐š๐ฑ and ๐ƒ๐š๐ฏ๐ž ๐€๐ซ๐ง๐ž๐ฌ๐จ๐ง. Holmes advanced the "Sample Dungeon" concept by writing a new thematic dungeon with a strong backstory, creating an adventure that has remained a fan favorite over the decades. Officially, its only title is "Sample Dungeon" but colloquially it goes by various names based on Zenopus, the doomed wizard who built the dungeon under his tower. An adventure for 1st to 2nd level characters; four pregenerated characters are included. Also includes ideas for using it as an adventure site in ๐†๐ก๐จ๐ฌ๐ญ๐ฌ ๐จ๐Ÿ ๐’๐š๐ฅ๐ญ๐ฆ๐š๐ซ๐ฌ๐ก. ๐๐Ž๐“๐„: Using this conversion requires a copy of the original dungeon found in the (1977) Basic D&D rulebook. However, Wizards of the Coast has provided a free pdf of this dungeon since 2008 on their website, see the first page of the pdf for the link. ๐‚๐Ž๐๐“๐„๐๐“๐’: Introduction, page 2 The Setting, page 3 About the Dungeon, page 4 Dungeon Master's Map, page 5 Areas of the Dungeon, pages 6-13 Appendix A: Further Reading, page 13 Appendix B: Dungeon Factions, page 14 Appendix C: Portown Rumors, pages 15-17 Appendix D: Use with Ghosts of Saltmarsh, pages 18-19 Appendix E: Pre-generated 1st level characters, page 20 ๐ˆ๐ง๐œ๐ฅ๐ฎ๐๐ž๐ฌ ๐ญ๐ก๐ž ๐Ÿ๐จ๐ฅ๐ฅ๐จ๐ฐ๐ข๐ง๐  ๐ง๐ž๐ฐ ๐ฆ๐จ๐ง๐ฌ๐ญ๐ž๐ซ๐ฌ, ๐๐๐‚๐ฌ, ๐š๐ง๐ ๐Œ๐š๐ ๐ข๐œ ๐ˆ๐ญ๐ž๐ฆ๐ฌ ๐Ÿ๐จ๐ซ ๐Ÿ“๐„: Cleaning Cube, Veteran Smuggler, Thaumaturgist, Monstrous Sand Crab, Lemunda, Monstrous Rat, Brazen Head of Zenopus, Verminslayer Longsword, Lesser Wand of Petrification, Scroll of Stone to Flesh The Ruined Tower of Zenopus was featured as part of the "D&D Classics" column in Issue #32 of Dragon+ magazine! Go to ๐๐ซ๐š๐ ๐จ๐ง๐ฆ๐š๐ .๐œ๐จ๐ฆ or find the link on the Wikipeda page for Dragon magazine. ๐‚๐‘๐„๐ƒ๐ˆ๐“๐’: Original Dungeon: J. Eric Holmes Conversion, Added Content & Cartography: Zach Howard Content Review & Editing: Scott McKinley Interior Art: Chris Holmes (โ€œOctopus Attackโ€, page 9) Cover Art: โ€œItalian Coast Scene with Ruined Towerโ€ by Thomas Cole, 1838. Open Access Image from the National Gallery of Art at images.nga.gov Format: Derived from the โ€œAdventure Template for Open Office/LibreOfficeโ€ by Dale Robbins on DMs Guild Dungeon Maps drawn using the application Gridmapper by Alex Schroeder

Cover of Prison Adventure: The Last Point
Prison Adventure: The Last Point
5th Edition
Levels 1โ€“5
15 pages
0

The Last Point is a prison and outpost of the Corrive Empire, a realm ruled by a cruel green dragon named Lady Corrive. The Corrivians are well known for their hatred of magic users, and their extensive slave trade industry. A forest realm with coasts on three sides and mountains running through the center, Corrive is rich with a variety of resources. However, the rocky northern coast is out of the way of their navy and relies heavily on hired ships to help transport various goods including prisoners and slaves to isolated outposts, training centers, and slave colonies. The northwest coast of Corrive is rocky and many parts of it are elevated, making it isolated from much of the mainland. The Last Point is a recycling center where captives meant for death row who are either deemed โ€œnot important enoughโ€ to execute publicly or โ€œtoo disgracefulโ€ to execute publicly are sent to be tortured and then killed. The place seems to operate on sort of a โ€œwell, we have too many so some have to go nowโ€ policy. The Last Point has no official deadlines for killing.

Cover of DDAL08-08 Crypt of the Dark Kiss
DDAL08-08 Crypt of the Dark Kiss
5th Edition
Levels 5โ€“10
16 pages
0

Are there actually vampires in Undermountain? The Baron of Blood demands that you find out! Part Two of the Vampire Hunt trilogy.

Cover of The Snarlmoth's Loom
The Snarlmoth's Loom
5th Edition
Levels 5โ€“8
16 pages
0

In preparation for the Magister's Masquerade, the students of Strixhaven must create and present themed outfits at the Silverquill Fashion Show. A fellow student offers to design truly unique and magical outfits for the characters, but first he will need special materials infused with magic from the snarls. Recover materials to craft magical fashions within the lair of a brand new creatureโ€”the Snarlmothโ€”in this short adventure set during Year 3 of the Strixhaven campaign.

Cover of DDAL08-10 The Skull Square Murders
DDAL08-10 The Skull Square Murders
5th Edition
Levels 5โ€“10
42 pages
0

When Volothamp Geddarm hires you to recover a missing key, you find yourself wrapped up in a series of murders in Lower Skullport. Can you find the killer before they find you? Part One of the Skullport Shakedown trilogy. A Two- to Four-Hour Adventure for Tier 2 Characters. Optimized For: APL 8

Cover of Swamped
Swamped
5th Edition
Levels 3โ€“5
7 pages
0

Outside Briar Glen lies a dangerous swamp, and deep within it runs the Weeping River. Those who venture too far into the swampland near the river are overcome with grief and cry until their tears turn to blood. If theyโ€™re lucky, they die quickly. Lately, however, women in town disappear into the swamp near the Weeping River at night... and return in the morning, entranced but unscathed. Their families want to know why they return at sunrise with no memory of the previous night. These women found themselves a friend in the boo-hag, angry at the townsfolk for damaging her swamp. She initiated the women into her coven and tasked them to drain the life energy from their families to help the boo-hag heal the swamp.

Cover of DDAL05-14 Reeducation
DDAL05-14 Reeducation
5th Edition
Levels 11โ€“16
32 pages
0

HSING bears foul news: SEER has been captured. While exploring the ruins of Ulcaster in search of knowledge pertaining to runes (or perhaps even how to create them), they were separated and now the pseudodragon fears the worst. Without SEER's guidance, the efforts of the assembled factions in these recent events may all be for naught.

The Hidden Page
5th Edition
Level 10
14 pages
0

Decades ago, a wizard named Sylvene came to the Sword Coast from another plane of existence called Ravnica. While exploring Waterdeep and nearby lands, she met and fell in love with the father of her child. She built a refuge for them in a small demiplane of her own creation, but eventually she went home to Ravnica with her infant son and never returned. Now her grandson seeks to recover relics of her power by exploring Sylvene's history in the Realmsโ€”and he doesn't care who he hurts along the way. The consequences of his careless pillaging already ripple out to impact others. Episode 2 of the Magic: the Gathering set adventure: Adventures in the Forgotten Realms.

Cover of PS6 - Furrier's Tale
PS6 - Furrier's Tale
5th Edition
Levels 5โ€“7
17 pages
0

Your time in Queenโ€™s Point has been productive and your level training is complete. As you relax in the Frothy Goblet Tavern & Inn you enjoy catching up with your compatriots over a steaming mug of mead! While you enjoy your time together you canโ€™t help but overhear an interesting conversation at the next table over. A mountain man from his appearance is regaling a group of drunks about a foray into the wilderness and discovery of some old ruins. Those listening chime in with their thoughts on the potential for lost treasureโ€ฆperhaps this guy may lead you to your next adventure?

Cover of Ten Strokes 'Til Midnight
Ten Strokes 'Til Midnight
5th Edition
Levels 6โ€“12
14 pages
0

Genius rogue artificer Ichabod Russet hired ten of his most brilliant colleagues to collaborate and build the greatest automaton yet invented: a clockwork beholder. He dreamed their invention would catapult him into stardom and wealth. In a secret mountain laboratory under Ichabod's direction, each scientist devoted themself to developing one ray for the creature's mechanical eyes -- but when the mysterious tenth ray was added to the automaton, it became too powerful. The clockwork beholder broke free during QA testing and destroyed half the lab. Only a few of the artificers escaped to tell the tale, and for the most part, they're keeping their mouths shut.

Cover of The Dark Tide of Damodan
The Dark Tide of Damodan
5th Edition
Levels 5โ€“8
31 pages
0

The Dark Tide of Damodan is an underwater rescue adventure, where time is of the essence. A mysterious disease is killing of locals and visitors alike in the port town of Havenword. While the adventurers are in town, Havenword is attacked from the sea by nasty fish-headed creatures. After the battle, the characters learn that the creatures dragged off several townsfolk. They have been tasked with finding the captives and returning them safely. The only problem...they were taken out to sea. The characters must delve into the depths into an underwater keep to rescue the captives. Using the knowledge the captives to help locate one another, all the while, avoiding the sinister Damodan's forces. Will the characters turn the tides in their favor? Or will they swim with the fishes? Published by Crit Academy

Cover of The Curse of Wardenwood
The Curse of Wardenwood
5th Edition
Level 7
21 pages
0

Things are not always what they seem in the cursed forest near Wardenwood village. Can the characters hold back the primal forces of evil and keep innocents from losing all they hold dear? The Curse of Wardenwood is a deep woods horror adventure for 7th-level characters. It's a one-shot that takes about 3-5 hours to complete and includes: -A sadistic witch, a prowling werewolf, and a surprise twist -Four new monsters that stalk the haunted woods -Combat cards for each monster, PC, and special treasure -High-quality digital maps for use with virtual table tops

Cover of CCC-AETHER-01-01 The Heir of Orcus: Verse I
CCC-AETHER-01-01 The Heir of Orcus: Verse I
5th Edition
Levels 1โ€“4
41 pages
0

An Adventurers League Con-Created Content Module. Tier 1, 2-4 Hours. (Compatible with Homebrew games too!) May I have the next 100 words to convince you to purchase this adventure? **PITCH BEGINS!** This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you search for a lost Angel of Tyr, Ser Vindictus. Play like it is 1990 and experience the first Adventurerโ€™s League module to use 16-bit art for maps, tokens, NPC portraits, and magic items! Each purchase includes the PDF, Fantasy Grounds module, four maps, 15 tokens, comic art for the backstory, and an imaginary high five from the author. Make a DC 92 Wisdom saving throw. On a success, reroll! On a failed save, buy this adventure! **PITCH ENDS!** Authorโ€™s note: This is part one of a two part Tier 1 series. I plan to make future Verses if these do well and people like them. Thanks for looking at my adventure and please leave an honest review! -Anthony Joyce (Twitter: @Thrawn589) All artwork was commissioned and commercially licensed for this module. Pixel Art by: Joaquin Reymundo "Dsurion" (Twitter: @Dsurion) Comic Art by: James Gifford (Twitter: @Mrjamesgifford) Fantasy Grounds Module by: Chris Jernigan

Cover of Sleeping Giant Mountain
Sleeping Giant Mountain
5th Edition
Levels 3โ€“5
17 pages
0

An original one-shot adventure designed for 3-6 level 3 characters. SUMMARY: A recent archaeological expedition in Icewind Dale has uncovered a remarkable discovery: the Spine of the World mountain range is, in fact, the actual spine of a great giant. The discovery confirms an ancient legend, that giants as tall as mountains once roamed the Forgotten Realms. Lead archaeologist Silja Stengravar knows the truth. Centuries ago, a lich, threatened by the giantsโ€™ ancient elemental power, banished their race to an abandoned planet known as Kaiva. The lich was defeated, but its curse remains, protected by its minions in the heart of Garagai Mountain. Held captive to the curse, the giants are suspended in time, unable to roam free and claim Kaiva as their own. Siljaโ€™s discovery has summoned the portal to Kaiva. Will adventurers brave the perilous journey through the hostile and awe-inspiring planet to destroy the curse and reawaken the giants? DETAILS: 2-4 hour session for 3-6 players Play-tested material Unique items and mechanics Printable cards 16-page campaign guide Enjoy the adventure? Share your experiences with me! Hashtags: #SleepingGiantMountain #GiantsOfKaiva

Cover of The Castle of Corellon
The Castle of Corellon
5th Edition
Levels 1โ€“3
31 pages
0

This adventure is scaled for level 1 characters. The ruins of a flying castle teeming with goblins is heading to the peaceful village of Barrowmist. It is up to the heroes to get up there and stop it before the castle lands in the village and chaos ensues. The group will enter into the ancient struggle between elves and orcs. Not only can they claim the ruins as their home, but the heroes will be asked to go on a quest to repair the castle and use it to find the Misty Isle, a legendary elven realm stolen by Gruumsh, god of the orcs. This adventure is the beginning of the Litany of Arrows adventure path. It can be run on its own or as a linked part to the larger story.

Cover of DDAL08-14 Rescue From Vanrakdoom
DDAL08-14 Rescue From Vanrakdoom
5th Edition
Levels 11โ€“16
23 pages
0

Vampires in service to Shar, the Mistress of Night, are somewhere in Vanrakdoom. You must locate them without drawing the attention of the other residents of this dangerous place. Part Two of the Undying Threat trilogy. A 4-6 Hour Adventure for Tier 3 Characters. Optimized For: APL 13