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Cover of Murder in Thay
Murder in Thay
5th Edition
Levels 13–14
27 pages
0

With the rise of Tiamat threatening to destroy the world, the undead masters of Thay have approached the Council of Waterdeep to discuss the possibility of an alliance. But the Dragon Queen has agents everywhere, even in a remote keep on the Thayan frontier. A vampire noblewoman has been killed, and the characters are the prime suspects. To clear their names, they must find the real killer, and learn how even the undead may die… Murder in Thay is a 4-6 hour Dungeons & Dragons adventure for characters of levels 13-14, for use as an expansion of the "Mission to Thay" chapter in Tyranny of Dragons or as a standalone module. This publication comes with a map pack, a new magic item (the pyx of soul capture), and monster and NPC stat blocks, including two new creatures, the fearsome dread centurion and the not so fearsome undead cat!

Cover of The Perfumer's Daughter
The Perfumer's Daughter
5th Edition
Levels 1–18
540 pages
0

When her father goes missing, a young adventurer has no other choice than to gather her friends and head for the city of Loudwater. Soon after she gets swept away in an obscure design threatening to drag the entire region into chaos and war. At the heart of this mystery, lies not only her father, but the long-forgotten history of her once-despised family and a primordial beast influencing events from the shadows, moving her family like pieces on a chess board. Visit www.perfumersdaughter.com for more information. You can also address me directly on The Perfumer's Daughter Q&A on Facebook. All battlemaps and dungeons are free to download for use in digital platforms (such as roll20) on the aforementioned site.

Cover of Mirrors of the Abyss
Mirrors of the Abyss
5th Edition
Levels 15–17
266 pages
0

"For untold eons, Eshebala ruled over Vulgarea, the 193rd Layer of the Abyss...content to revel in hedonism, corrupt the hearts of her dwindling followers and inflict petty cruelty. Yet, if there are days in the Abyss, there came one when she realized she despised her own province. She hated demonkind. She hated the Abyss. It had become unbearably tedious, spent...done. The burgeoning goddess decided she would dip her toe back into the lives of mortals, and quest to remember...to understand her own existence...But that was a lofty goal for a mind that had long ago begun to unravel. Instead...She is learning that all she has left is cruelty...and it was always cruelty that gave her power, so she now believes, to the woe of any who cross her path." Partly inspired by a scant notation by Carl Sargeant in 1992's TSR book Monster Mythology: "Eshebala is the foxwoman deity of vanity, charm, greed, and cunning. Her symbol is a female fox. Eshebala appears as a foxwoman, a shapely fur-covered female with a fox’s head, or as a beautiful young elf maiden. She is bedecked in rich clothing and jewels, and carries a silver mirror. Eshebala’s realm of Vulgarea can be found on the 193rd layer of the Abyss. She is wily and vain. She favors beautiful things and collects jewelry and art, the tackier and flashier the better. She prefers to overcome her opponents using subtlety rather than force, seducing and devouring out of boredom. She loves gossip, and always insists on being the center of attention. Eshebala is a patron of evil shapeshifters who use their wits and wiles before resorting to violence." Eshebala is a true chaotic evil demon goddess, behaving 100% true to form, and an extremely challenging opponent to take down for your players. An unforgettable 262 page jaunt for Levels: 15-17, with multiple possible modes of play, including Party Mode for up to 12 players. Profusely and paintstakingly illustrated over the course of several years by an award-winning professional illustrator. No stock illustration in this beast! A loving, dark & insanely detailed exploration of the 193rd Abyssal Plane An exuberant nod to the most grueling, deadly dungeons ever created Rich encounters that play out in a unique way each time 100 + NEW CREATURES 200 + NEW TREASURES (& possibly the most illustrated treasury ever provided) 82 BOOKS for PCs to discover 70 + NEW SPELLS & RITUALS, INCLUDING DETAILED OPTIONS FOR DEMON SUMMONING 50 + NEW TRAPS, HAZARDS & EFFECTS (guaranteed to run amuck) 4 RANDOM TREASURE TABLES, including a TABLE OF GEMSTONES that would be useful in any campaign 2 NEW CLASS SHIFTS: the Demonologist & the Exorcist!

Cover of DDEX03-07 Herald of the Moon
DDEX03-07 Herald of the Moon
5th Edition
Levels 5–10
39 pages
0

Elanil Elassidil, an elf bard of no small legacy, has put out a call for trustworthy agents. It is time, it seems, for a quietly hidden piece of elven history to become known to the world. Meira Faerenduil, lost knight of Myth Drannor, has been dis-covered, and must be brought back to civilization. A four-hour adventure for 5th-10th level characters. **NOTE** As of August 30th this adventure no longer grants an Oathbow in Adventurers League play. It has been changed to award a +2 Longbow per the Adventurers League Content Catalog.

Cult of Desire: Shadows of Oath-Iron
5th Edition
Levels 1–3
64 pages
0

Famous hunter and Resident Hero Task of Alivast welcomes you on your journey to becoming an adventurer.However, when his son Tarusk is kidnapped he will need your help to get him back. Yet something stale is on the wind. A cult following an evil Demi-god stands in your way and help may come from an unlikely place. Thus begins the quest of a lifetime for you and your fellow adventures. travel through forests, cold mountains, and even a trip beyond. Meet NPCs of original creation and some you may know of. But be ready, for sometimes... You may need to peer beyond what is before you to live. This is the first of a series of fan modules I'm working on. SO ENJOY! I have 6 planned so I hope you will be patient with me. Either way, I'm sure this small adventure will entertain you. Thank you to the Unexpectables Crew (Monty, Connor, Zito, Gaijin, Taka, Ed) For inspiring me with a world and characters I want to write about. Thank you to my Beta Readers (Tixdixl, Magologue, and KingKiwi). You were a great help. Thank you to the fans who allowed the show to go on for so long.

Cover of The Question of the Sphinx
The Question of the Sphinx
5th Edition
Levels 6–8
30 pages
0

Match wits and mettle with a sphinx in this new adventure for the world’s greatest roleplaying game. A wild forest edging closer to chaos, a small village threatened by something strange, and a quest to discover the truth from a legend known for her riddles. Locals speak of a mountaintop reliquary filled with powerful artifacts — artifacts which could make all the difference in the climactic battle for the fate of the village. You might even meet a baby sphinx cub along the way. The Question of the Sphinx is a 10 to 12 hour adventure for 6th through 8th level characters. This adventure easily fits within the Forgotten Realms, Theros, or other 5e settings. Solve any of the 20 original riddles Choose from 14 unique magic items Learn a never-before-known spell Brave any of the 6 random monster scenarios, set in 6 random dynamic locations Contend with 3 new monster variations

Cover of Ghastly Grins
Ghastly Grins
5th Edition
Levels 13–15
7 pages
0

A city deep in the woods is plagued by a series of beheadings of the leadership. A twisted bargain and a dark secret are threatening to destroy this town forever. Your adventuring party finds themselves brought in to help stop the Dullahan who has been summoned against her will to enact political revenge.

Cover of A Welcome Scourge
A Welcome Scourge
5th Edition
Level 8
26 pages
0

A Welcome Scourge is a murder investigation for a party of 8th level characters. It takes place in an outpost town called Newfort, but you can easily adapt the adventure to your own setting. "There have been several high-profile vampire murders in Newfort, but the locals seem to be fine with them - probably because all of the victims have been infamous and despicable. It is up to your heroes to glean clues from around town, track down the vile creature, reveal a foul conspiracy, and beat out competitors hunting for the same bounty."

Cover of CCC-GLIP-01-03 Citadel of Vlaakith
CCC-GLIP-01-03 Citadel of Vlaakith
5th Edition
Levels 1–4
32 pages
0

The adventurers are tasked with rescuing a group of heroes who vanished in the pearlescent fortress that manifested on the border between the Kroth Magg kingdom and the Varkonin empire in the Steppes of Thar.

Cover of The Ritual
The Ritual
5th Edition
Levels 1–3
2 pages
0

Welcome to the town of Talos, where things are fairly peaceful aside from the ritualistic sacrifices that have been occurring lately. Have a lovely dinner that ends with your party being trapped in a cellar, bound and one member short. The clock is ticking to see if they can solve the mystery of the cult and find their missing companion before it is too late.

Cover of Factions of Sigil - Murder in Automata
Factions of Sigil - Murder in Automata
5th Edition
Level 10
7 pages
0

We get it. Factions are an integral part of D&D, but it's not always clear how to use them in your campaigns. Luckily, Factions of Sigil has you covered for each of the twelve main factions found across Sigil and the Outlands! This supplement goes over the various rules and lore around the primary factions found in Sigil and the Outlands, making it easy for any new or veteran DMs to integrate the factions more into the core stories being told, and making them feel more useful for the players that choose to join. This adventure sees the characters allied with the Fraternity of Order in Sigil and sent to the gate town of Automata to solve a vicious spree of murders.

Cover of Year of Rogue Dragons
Year of Rogue Dragons
5th Edition
Levels 5–12
100 pages
0

Year of Rogue Dragons is an adventure designed for four players who take the roles of newly hatched evil chromatic dragons. The story will introduce a specific section of the Forgotten Realms along with its prominent individuals, organizations and a segment of its history. The adventure will draw the players into a conflict between three local factions, and a mystery, which they must solve and use to their advantage in order to eliminate every menace that threatens their life from the onset.

Cover of Curse of Faeriewell
Curse of Faeriewell
5th Edition
Level 5
24 pages
0

"A curse has spread through Darkroot Forest! Plants are attacking people, and the very air seems poisonous once you travel deep within the woods. Your group has decided to investigate this area, and rumors have it that the abandoned town of Faeriewell is where this disease started spreading. Or maybe the people of a nearby settlement asked for your help? or perhaps a noble Lord that just inherited the land hired you to clear out his new forest? This part is really up to you." The Curse of Faeriewell is an adventure for a level 5 party that you can easily drop into a campaign or play as a standalone one-shot. It will last between 3 and 5 hours. It is setting agnostic, but best at home in a Fantasy world. This adventure can serve as an interlude from your main campaign, a sidequest or simply as a one shot.

Cover of A Boy and his Modron
A Boy and his Modron
5th Edition
Levels 1–4
38 pages
0

A young boy befriends an extra-planar construct that has mysteriously appeared at his family’s farm. Once the boy finds out that other creatures are coming to take it back home, he comes up with a plan to get help from the party to save his new friend. Fairly in depth adventure with plenty of RP opportunity.

Cover of Geschmalig's Tomb
Geschmalig's Tomb
5th Edition
Levels 8–12
24 pages
0

Descend into the depths of a tomb which has remained undisturbed for decades. However, a few weeks ago, the gears of war started turning, grinding the northern folk to dust. An undead host marches, leaving a trail of destruction in its wake. A decisive strike to cut off the snake’s head might save thousands of lives! Pgs. 16-39

Cover of The Desert Vault
The Desert Vault
5th Edition
Level 1
5 pages
0

The adventurers are asked to search for a local temple official who has not returned after leaving to search for a hidden treasure vault. On their way, they are attacked by some Kobolds and chase the fleeing monsters to the hidden entrance. The adventurers explore the ruins and discover what has become of the missing temple official.

Cover of The Disappearance of Esme
The Disappearance of Esme
5th Edition
Levels 2–4
25 pages
0

The Disappearance of Esme is a short adventure for four or five characters of 2nd to 4th level. It will take a party from an ancient forest to a magical island at the fringe of the Feywild to the Feywild itself. As a standalone one shot, it is possible to complete it within a session of six+ hours. However, it is ideally played over two or even three sessions so that the players have time to absorb all that is happening and make decisions with more care. It can be placed within any setting where travel to the Feywild is a possibility. Features A painstakingly crafted 25 page full-color and fully illustrated PDF, a printer friendly B&W version, and a tested for screen readers accessible version A customisable, standalone adventure with opportunities for exploration, skill challenges, NPC interactions and combat Multiple entry and exit points, suggested developments for many different pathways Well rounded, complex NPCs with old school portraits Tooth Fairies, Flying Monkeys and Foglings: custom monsters with stat blocks A colorful battle map with both DM and player versions and separate monster and environment art assets

Cover of Heroes of Karatheon
Heroes of Karatheon
5th Edition
Level 5
28 pages
0

What’s Included Heroes of Karatheon is a self-contained 6-7 hour 5e adventure for three to five 5th-level characters. This premium module includes: A full three-part story that evolves based on the players’ performance and choices Battle maps and custom NPC stat blocks New rules for chariot racing, a 4-stage relay race, and a “capture the flag” encounter A random table for 6 fleshed out Greek mythology-style encounters Your Mission A terrifying beast stalks the surrounding area of the port polis of Karatheon, destroying crops and endangering the lives of its citizens. The ruler of Karatheon, Archelaos Cirillo, has organized a tournament to crown a champion, bestowing upon them his blessing to slay the beast. Face off against other adventuring parties in the Colosseum, traverse the dangerous wilderness of the world of Korinthos, and hunt the beast in the mountains it calls home to claim eternal glory.

Cover of The Call of Seedooloo
The Call of Seedooloo
5th Edition
Levels 12–14
17 pages
0

No-one knows why, but many of the villagers of Greenmist have been going insane. Not only that, but something has caused the surrounding environment to transform into fetid swamps. Heroes from far and wide have gone into the swamps to destroy the source of the madness, but none have returned. The truth is that the psychic whispers of an aboleth have invaded the minds of Greenmist's people. The creature called Seedooloo has been using forbidden magic, mad science, and the strange ability of his kuo-toan worshipers to grant himself the power to drive the surface world to insanity. The Call of Seedooloo includes monsters found in Mordenkainen's Tome of Foes.

Cover of Love's Labour Lost
Love's Labour Lost
5th Edition
Level 4
18 pages
0

The Lady Marinto’s father is embroiled in political turmoil in his home nation. So he spirited his daughter away and the PCs are asked to guard her for a time. But just who, or what, is after her…and why? A four-hour adventure for 4th level characters set in the Forgotten Realms, featuring elements from far-off Kara-tur.