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255 adventures found
Cover of Dungeon Crawl Classics #7: The Secret of Smuggler’s Cove
Dungeon Crawl Classics #7: The Secret of Smuggler’s Cove
3.5 Edition
Levels 5–7
40 pages
0

In this adventure, the coastal village of Fair Haven needs the characters’ help. For decades, Fair Haven has relied upon its lighthouse to guide merchant vessels into port. But on a recent stormy night, the lighthouse suddenly failed. The trading ship Nymph’s Kiss was dashed on the rocks, and smugglers have already raided the wreck. Somebody has to restore the lighthouse, but the locals are afraid to go near because it shows all the signs of being haunted. Yet there might be more to the story, since there’s something living in the sea caves below…

Cover of Crisis in Freeport
Crisis in Freeport
3.5 Edition
Levels 7–9
62 pages
0

This adventure works best after going through the original trilogy (Death, Terror, and Madness in Freeport). After exposing the madness and corruption of the previous Sea Lord, a succession crisis is upon Freeport. There are no heirs to the seat of power, leading the Captains' Council to overturn the Law of Succession. But opening up succession plunges the city into chaos as various factions vy for the title. The PCs will need to survive riots and secret plots to make sure the right man (or woman) ends up with the job.

Cover of Pathfinder Society Scenario #23: Tide of Morning
Pathfinder Society Scenario #23: Tide of Morning
3.5 Edition
Levels 1–5
17 pages
0

Venture-Captain Dennel Hamshanks sends you to convince an Andoren druid named Hemzel to allow the Pathfinder Society to study his recently discovered lorestone, a minor magical item that unlocks some of the mysteries of the ancient Andoren druid circles. When you arrive and find Hemzel murdered and the lorestone missing, you must race against time to recover the lorestone and stop Hemzel's murderers from using it against the druids of Andoran.

Cover of Chains of Blackmaw
Chains of Blackmaw
3.5 Edition
Levels 6–12
17 pages
0

Framed by the Covenant of the Knife and thrown in the notorious Blackmaw Prison, Karl Manderholm awaits his execution at the hands of the deadly assassins’ guild. In order to save him, the PCs must enter Blackmaw in the guise of lowly prisoners and expose the one man who can clear Karl’s name, the Shadowmaster of the Covenant himself. Pgs. 34-50

Cover of Bad Moon Waning
Bad Moon Waning
3.5 Edition
Level 10
22 pages
0

When the priestess of Ehlonna was murdered by a werewolf, the townsfolk of Deepwood lost no time in meting out justice, even though the shapechanger turned out to be a trusted friend and neighbor. But his journal has the town worried. Written in an unknown tongue, it seems to contain important pieces of information. Is it a list of other werewolves? Is the threat to Deepwood over, or has it only just begun? Cries of "Murder!" brought the villagers of Deepwood running to the temple to witness a grisly sight. The priestess of the Temple of Ehlonna lay murdered on the floor, savaged by some vicious beast. Above her body stood a large wolf. Then, before their horrified eyes, the wolf turned into a man -- their friend and neighbor Trammil! The villagers lost no time in giving Trammil the justice he deserved at the end of a rope, even over the objections of those few who thought he deserved a trial. But Trammil's death has not made the villagers feel safe. No one suspected his dark secret until the day of the crime. Could there be others? Can anyone in town be trusted? Only someone who can translate Trammil's journal and fully investigate the murder can solve the mystery.

Cover of Aldriv's Revenge
Aldriv's Revenge
3.5 Edition
Levels 1–3
48 pages
0

Duke Aldriv III has been brutally murdered. His brother, Prince Cardor, disappeared under mysterious circumstances. Mordeln, the bastard son of the Prince, is under suspicion. But Mordeln claims to be innocent, and fears he will be the assassins' next target. Let your plater characters' personalities come alive as they join forces with Mordeln in his desperate race to find his missing father. Will the players find the Prince before the assassins do? Or will they too fall victim to the mysterious figure manipulating the events from behind the scenes?

Cover of Dungeon Crawl Classics #8: Mysteries of the Drow
Dungeon Crawl Classics #8: Mysteries of the Drow
3.5 Edition
Levels 7–9
46 pages
0

Originally designed as a convention module, this adventure sends the heroes into the underdark to do battle against the mysterious denizens of the deep! A drow housemistress commissions the characters to acquire a mysterious weapon known to be in the hands of her dark elf enemies. Locating, identifying, and acquiring the magical weapon leads the heroes on a great trek across the underdeep, where they must battle svirfneblin, a powerful lich, and enemy drow. This adventure us specifically designed for play by drow characters, but can be used with any adventuring party. Pregenerated drow characters are included.

Cover of Thirteen Cages
Thirteen Cages
3.5 Edition
Levels 16–18
18 pages
0

This adventure is the ninth part of the Shackled City Adventure Path that began with "Life's Bazaar" (Dungeon #97) Wherein a group of diverse and talented allies learns the folly of not working together against a common foe.

Cover of Into the Wormcrawl Fissure
Into the Wormcrawl Fissure
3.5 Edition
Level 19
36 pages
0

If the PCs are to avert the Age of Worms, they must invade the heartland of Kyuss' power, the Wormcrawl Fissure, and destroy one of the world's most powerful dracoliches before the Wormgod awakens. "Into the Wormcrawl Fissure" is the eleventh installment of the Age of Worms Adventure Path, a complete campaign consisting of 12 adventures, several "Backdrop" articles to help Dungeon masters run the series, and a handful of poster maps of key locations. For additional aid in running this campaign, check out Dragon's monthly "Worm Food" articles, a series that provides additional materials to help players survive this campaign. Issue #343 of Dragon presents statistics for some extraplanar entities the PCs may wish to call upon to aid them in the Wormcrawl Fissure. Pgs. 54-89

Cover of Pathfinder Adventure Path #23: The Impossible Eye (Legacy of Fire 5 of 6)
Pathfinder Adventure Path #23: The Impossible Eye (Legacy of Fire 5 of 6)
3.5 Edition
Level 11
92 pages
0

A world of fire and wonder awaits! The path of the planes is fickle, and the PCs’ road home proves far more difficult than any had anticipated. Emerging from the pleasure plane of Kakishon reveals all the wealth and terror of a vast efreeti palace, tightly sealed by ancient magics and situated at the heart of the incredible City of Brass. In this lavish citadel of sculpted flame, the PCs gain a glimpse into the burning obsession of their hidden foe. But will their discoveries be of any help to their imperiled world, hidden away in some distant reality? And can they ever hope to escape a prison that has for untold centuries caged some of the most powerful creatures of a realm of endless flame? This volume of Pathfinder Adventure Path includes: ◆ “The Impossible Eye,” an adventure for 11th-level characters, by Greg A. Vaughan. ◆ A tour of the City of Brass, the ancient capital of the efreet and most legendary city in all the planes, by Wolfgang Baur. ◆ A fearful look into the savage cult of Rovagug, the imprisoned god of wrath, disaster, and destruction, by Sean K Reynolds. ◆ The adventures of Pathfinder Channa Ti as she discovers wonders and dangers under the sea in the Pathfinder’s Journal, by New York Times bestselling author Elaine Cunningham. ◆ Four new monsters by Adam Daigle and Greg A. Vaughan.

Cover of The Hateful Legacy
The Hateful Legacy
3.5 Edition
Level 12
17 pages
0

At the end of the Hateful Wars, Lord Sandor led his army into the Barrier Peaks in pursuit of a host of goblins and orcs. He and his army vanished, and now a group of adventurers follows his footsteps to discover what doom fell upon him and his men. Pgs. 30-46

Cover of Scourge of the Howling Horde
Scourge of the Howling Horde
3.5 Edition
Level 1
32 pages
0

A new D&D adventure for first-level characters. Scourge of the Howling Horde is a D&D adventure for first-level characters that pits heroes against a menacing tribe of goblins and their monstrous allies. It showcases a new encounter format designed to help Dungeon Masters run memorable encounters more easily. It also includes sidebars that contain useful advice such as differences when running the adventure for new players or for seasoned players.

Cover of Morrick Mansion
Morrick Mansion
3.5 Edition
Levels 3–5
58 pages
0

A Deadly Curse is Spreading! Morrick Mansion and the surrounding vineyards were deserted years ago when a terrible curse twisted every living thing on the property into a mockery of its prior form. Once whispered about and avoided, fear now grips the land. The curse spreads and someone needs to stop it. Can you find its source and cure it forever, or will the very curse you are investigating touch you with madness? Hatred, Death, and Danger! Morrick Mansion challenges adventurers to battle strange, mutant creatures in an effort to solve a mystery and stop an insidious curse. Do your players dare enter the mysterious mansion and can they survive long enough to discover the source of the curse?

Cover of Road to Oblivion
Road to Oblivion
3.5 Edition
Level 11
13 pages
0

Oblivion is a town like no other. Situated in a hidden valley within a high mountain range and accessible only via air or a secret tunnel through the mountains, it has remained unknown to all except its inhabitants for uncounted centuries. What happens when a natural disaster exposes the town to the world and lets loose an ancient danger at the same time? Will the PCs aid those in need?

Cover of Pathfinder Adventure Path #8: Seven Days to the Grave (Curse of the Crimson Throne 2 of 6)
Pathfinder Adventure Path #8: Seven Days to the Grave (Curse of the Crimson Throne 2 of 6)
3.5 Edition
Level 4
96 pages
0

Death stalks the streets! The Curse of the Crimson Throne Adventure Path continues, bringing the blistering red hand of death to Korvosa. What starts as an isolated outbreak swiftly turns into a full-fledged epidemic and soon no one is safe. The city’s resources quickly overwhelmed, a desperate queen takes harsh measures to stem the rising death toll. As bodies fill the streets it falls to the PCs to seek allies among the city’s desperate guardians, curb the tide of panic, and save who they can. But with the fates of thousands in their hands, can the PCs reveal the mastermind behind the unnatural plague before Korvosa becomes a single mass grave? This volume of Pathfinder includes: ► “Seven Days to the Grave,” an adventure for 4th-level characters, by F. Wesley Schneider. ► An investigation of diseases, plagues, pestilence, and their effects on fantasy worlds, by Rick Miller and Edward P. Healy ► The commandments of Abadar, the god of cities, wealth, and law, laid bare by Sean K Reynolds. ► Eando Kline dares the anarchic, monster infested ruin of Urglin in the Pathfinder’s Journal, by James Jacobs. ► Six new monsters by F. Wesley Schneider.

Cover of Dread Pagoda of the Inscrutable Ones
Dread Pagoda of the Inscrutable Ones
3.5 Edition
Level 10
18 pages
0

Atop a distant mountain peak, a monstrous entity plots dark deeds. The final chapter of the Seeds of Sehan campaign arc. "To a mind that is still, the whole universe surrenders." Chuang-Tzu. Pgs. 30-47

Cover of Dungeon Crawl Classics #32: The Golden Palace of Zahadran
Dungeon Crawl Classics #32: The Golden Palace of Zahadran
3.5 Edition
Levels 14–16
48 pages
0

While investigating rumors of a dangerous blue dragon wreaking havoc in the deep desert, the heroes tumble under the sands into the magically sealed dome of an ancient palace. The temporarily weakened dome reseals above them, and they are left to explore the golden palace of Zahadran, once seat of power for the legendary Caliph Ardishir the Magnificent. But the dome is weak because it has been assaulted by the mythical storm demon Azi Dahaka and his trapped minions, evil creatures that were sealed under the magical dome to keep them from ravaging an unsuspecting world.

Cover of Pathfinder Society Scenario #26: Lost at Bitter End
Pathfinder Society Scenario #26: Lost at Bitter End
3.5 Edition
Levels 7–11
18 pages
0

When a Pathfinder Society Priest of Nethys disappears in northern Geb while studying the Mana Wastes, the Society sends you to uncover her whereabouts and find her journals. Arriving in the town of Bitter End, you find it deserted but for a few mysterious creatures never before seen on Golarion. Those creatures quickly lead to more and soon you're embroiled in a mystery that could effect the very fabric of reality. Will you solve the mystery of Bitter End or find yourself lost forever in the Mana Wastes?

Cover of Tomb of Aknar Ratalla
Tomb of Aknar Ratalla
3.5 Edition
Level 14
23 pages
0

For hundreds of years, Aknar Ratalla's tomb remained undisturbed, the Black Blade safely hidden within its vaults. Can a band of adventurers use the tomb's guardians and traps to keep it that way? Long ago, Aknar Ratella brought pain and desolation down upon the land. His reign of ruin was finally ended by an unlikely alliance of the forces of law: a band of devils and devas slew the warlord but were unable to destroy his dangerous weapons and relics. They chose instead to hide these potent artifacts of evil in a remote tomb, selecting a devil and a deva to stand guard over the tomb for the rest of time. For many centuries, the tomb stood unspoiled... but now, a new player has entered the scene. After infiltrating the tomb themselves, a band of adventurers must become its guardians and use its denizens and traps to prevent a monstrous gnoll chieftain from claiming the deadly artifacts hidden within for his own nefarious glory. Pgs. 58-80

Cover of Expedition to the Demonweb Pits
Expedition to the Demonweb Pits
3.5 Edition
Levels 9–12
223 pages
0

Visit the Abyss. Meet Demon Lords. Kill Everything. In the heart of the Demonweb, Lolth surveyed the Grand Council Chamber and the demon lords assembled by her invitation. Throaty growls indicated a dispute amond Yeenoghu's pack. Obox-ob's insect swarms chittered while Demogorgon ranted from the central podium. The other emissaries seemed restless. Across the hall, Graz'zt met Lolth's gaze and smiled. The demon queen shivered with a tingle of foreboding This Dungeons & Dragons adventure takes characters from the planar city of Sigil to the darkest corners of the Outer Planes, gathering resources to battle the forces of Lolth, Demon Queen of Spiders. The player characters must navigate a carefully spun web of treachery and deceit to reach the violent heart of Lolth's domain and put an end to her sinister dreams of conquest. This campaign adventure is designed for characters of levels 9-12 and features an easy-to-use combat encounter format and player handouts. This book also presents new prestige classes and magic items for player characters. For use with these Dungeons & Dragons core books: Player's Handbook, Dungeon Master's Guide, Monster Manual.