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35 adventures found
Cover of DDAL08-04 A Wrinkle in the Weave
DDAL08-04 A Wrinkle in the Weave
5th Edition
Levels 1–4
21 pages
0

The Blackstaff has discovered an oddity in the Weave that surrounds Waterdeep. The enigma may have been there all along or it might be new and the Blackstaff intends to figure it out using an ancient artifact from the reign of Emperor Shoon III. Part One of the Folded Time Trilogy. A Two-Hour Adventure for Tier 1 Characters (Bonus objectives are provided to stretch to 4 hours). Optimized for APL 3.

Cover of Treaty of the Tiger King
Treaty of the Tiger King
5th Edition
Levels 1–3
17 pages
0

A lone king arrives at the city's bustling harbor with hopes of negotiating peace for his people in a distant land. But an assassination attempt puts his mission in danger and reveals the king's hidden enemies. Can the characters protect King Rami and help him gain the political influence needed to achieve a lasting peace treaty? Treaty of the Tiger King is a diplomacy-focused, urban one-shot for 1st-3rd level characters. It take about 3-4 hours to complete and includes: -Social events, intrigue, and hidden assassins -Respect-earning mechanics that influence a treaty negotiation -Combat cards for each monster, PC, and special treasure -High quality digital maps for use with virtual tabletops

Cover of DDEX01-06 The Scroll Thief
DDEX01-06 The Scroll Thief
5th Edition
Levels 1–4
30 pages
0

Scholars Square is a relatively quiet corner of Phlan, but a series of odd thefts have the headmasters of verious schools in the area concerned. The headmasters' pleas for help have gone unanswered by the Black Fist, and the Lord Sage of Phlan decided to reach out to you and your kind to bring those responsible to justice.

Cover of Adamantine Chef: Supreme Challenge!
Adamantine Chef: Supreme Challenge!
5th Edition
Levels 3–5
14 pages
0

Each year the Emperor holds a competition to select a new Adamantine Chef. When a challenger emerges from outside Kara-Tur, the current Adamantine Chef aims to win before the first dish is served. The challenger turns to heroes in this desperate hour! This adventure pairs action with humor. The menu includes high-flying martial arts action, wild animal hunts, shopping, haiku, and, of course, a food fight! Dish this out as fast food for a fun game night, or use the included tie-ins as extra flavor for an ongoing campaign. Delicious! A Forgotten Realms culinary adventure, featuring: - Tie-ins to the Tyranny of Dragons, Elemental Evil, and Rage of Demons storyline adventures or your own home campaign - Two new monsters - Innovative encounters offering your players unique roleplay and combat experiences - Links to the adventure The Five Deadly Shadows, extending play - A food fight with special food-weapon rules!

Cover of A Bad Night For Betting
A Bad Night For Betting
5th Edition
Levels 8–9
2 pages
0

We’ve been running these fights since before my granddaddy helped drive them gnolls out. We have a proud history of taking care of the animals, too—we get ’em as pups from the dwarves up in Granitehold. Sure it’s bloody, but you’re not in the sot lands of kings and queens anymore, are you. Say, did you hear that?

Cover of The Vault of the Devourer
The Vault of the Devourer
5th Edition
Levels 1–4
32 pages
0

Amid the gales and snowy Earthspur Mountains, the tumbling ruins of the ancient Tempest Mage's tower brood over the village of Windy Valley. When a kidnapper flees into the ruins, it's up to a group of adventurers to apprehend the rogue and save his victim from the vault below. Published by Cold Iron Conventions and Draxtar Games.

Cover of The Horror in Darkfall SJ-DC-THID-MB04
The Horror in Darkfall SJ-DC-THID-MB04
5th Edition
Levels 1–4
22 pages
0

The remote asteroid town of Darkfall harbors a terrible secret. In this adventure characters will have the opportunity to reveal the mystery behind the strange occurrences that have been plaguing the residents. A Two-Hour Adventure for Tier1 Characters. Optimized for APL 3. All maps, tokens, and VTT files are included. CONTENT WARNING: Abduction, Sacrifice, Horror This adventure has the three pillars of play, combat, exploration, and social, with suggestions on how to adjust as you need. Matt Brown, a highly talented D&D adventure author, is thrilled to unveil his latest work, "The Horror in Darkfall." A spine-chilling sci-fi adventure designed for 2 hours of play and a Tier 1, perfect for those who love the three pillars of play. With a silver ranking for his D&D adventure, "The Last Resort," Matt has a proven track record of crafting captivating stories in the genres of science fiction, fantasy, and mystery. He is a true lover of all things fantastical, and his unique adventure is guaranteed to keep D&D players on the edge of their seats. When he's not weaving tales, Matt can be found enjoying time with his beloved corgi in the Boston area.

Cover of DDAL08-06 Purging the Blood
DDAL08-06 Purging the Blood
5th Edition
Levels 1–4
21 pages
0

Still falling through time, Waterdeep has grown into a small city with a problem, a vampire problem, but an old friend offers a solution. Part Three of the Folded Time Trilogy. A Two-Hour Adventure for Tier 1 Characters (bonus objectives are available to take play to 4 hours). Optimized for APL 3.

Cover of Rogues in Remballo
Rogues in Remballo
OSR
Level 1
26 pages
0

Rogues in Remballo is a city adventure set in Frog God Games' Lost Lands campaign world. As an introduction to adventuring in the Borderland Provinces, the City of Remballo immediately gets first-level characters embroiled in strange plots, sinister intrigue, and fierce battles. Is the thieves’ guild of Manas encroaching on the territory of the Remballo guild? What is hidden in the sanctuary-courtyard known as the Four Corners? How is the powerful banking house of Borgandy involved with all of it? What starts as a straightforward mission actually involves a host of complications — some of which can be deadly if the characters don’t play their cards right.

Cover of River Crossing
River Crossing
5th Edition
Levels 1–6
9 pages
0

This module contain three handy encounters for the time your players have to face a mighty river. The encounters are varied and can be faced with violence or wits, wathever you players choose to. The encounters leads from one to the other so you can run the three in the same session if you are lucky or you can save some for another river. The encounters are adjusted for characters level 1, level 3 or level 6. "You reach the bank of the river but the bridge is not there, your calculations were a little of. The river runs strong and wildly. What do you do?" -------------------------------------------- Este módulo contiene tres útiles encuentros para cuando tus jugadores se encuentren con un poderoso río. Los encuentros son variados y pueden ser enfrentados con violencia o con ingenio, lo que tus jugadores prefieran. Los encuentros pueden encadenarse uno tras el otro así que puedes tener la posibilidad de utilizar lo tres en la misma sesión o guardar alguno para algún otro río. Los encuentros están ajustados para jugadores de niveles 1, nivel 3 o nivel 6. "Leegan a la rivera y el puente que estaban esperando encontrar no está allí. Sus calculos fueron erroneos. El rio corre rapido y salvaje. ¿Que hacen?"

Cover of The Queen of Spades
The Queen of Spades
5th Edition
Levels 5–10
77 pages
0

Six murders in a single night! A major city in the Forgotten Realms is rocked by a series of gruesomely bizarre deaths of notable citizens. What mysterious murderer could have slain six people in different corners of the city? Why did the criminal leave a playing card at each scene? Could a high-stakes card game that happened ten years ago explain the goings-on? And, most importantly, is the goddess of misfortune personally involved?

Tales of Good & Evil
5th Edition
Levels 1–4
35 pages
0

As the City of a Thousand Forges perseveres in the face of threats both internal and external, the effects of the planar portal continue to make everyone uneasy. When unusual individuals are drawn to the city because of the portal’s power, heroes are asked to keep the peace and ferret out anyone intending to bring harm to Melvaunt. A D&D Adventurers League adventure set in Melvaunt. The characters investigate six groups/individuals to work out their real purposes in Melvaunt.

Cover of The Void Walker
The Void Walker
5th Edition
Levels 5–6
3 pages
0

A great threat lopes toward a small city at the edge of a wasteland. One of the leviathans of the wasteland, a gigantic malevolent creature known locally as a “walker,” appears to be on a course directly through the city. The PCs are called to heroism by the city’s council, who have learned that the walker is being directed by a foul darakhul who has gained control of the creature and directs it from atop its shoulders! Scouts have discovered a portal used by the ghoul to teleport atop the walker. With a hastily scrawled map, the party must navigate the wild hills to locate the magical doorway. In this epic and deadly adventure, the party must navigate wild hills, locate a teleportation portal, and slay the Darakhul and his minions on teetering platforms built atop the shoulders of the walker.

Cover of Hell Comes a' Glittering
Hell Comes a' Glittering
5th Edition
Levels 5–6
3 pages
0

Bodies are turning up in a city (or large town). The organs of the victims appear to have been turned to solid crystal; in a gruesome twist, the hearts of the victims have been carefully removed. The mayor and the guard captain have hit an impasse in their investigation. Agreeing to assist in finding the murderer, the party find themselves under attack by infernal assassins as they follow the clues to a gemcutter's workshop. In this rich and devilish adventure, the party must find and face a murderer and a charming devil.

Cover of Jungle Treks
Jungle Treks
5th Edition
Levels 1–10
36 pages
0

Six short adventures to supplement your exploration of the jungles of Chult! These six fun adventures feature interesting challenges highlighting the dangers of the jungle. Each scenario is easy to drop into Tomb of Annihilation or any wilderness campaign. Includes the following adventures: Tavern Trouble - With a mysterious curse upon your guide, escaping lizards, and foes who have come to settle debts, your jungle trek gets interesting before you even leave the tavern! If Looks Could Kill - Crossing paths with a merchant prince's expedition can be very lucrative. The expedition members' agendas present interesting choices, as do the dangerous denizens of the swamp. Ambush from Above - Grung acrobats? With a team mascot? What is going on here? Mystic River - Traveling downriver suddenly comes alive with dangerous white water, carnivorous plants, a brontosaurus' tail... and an unusual spectator! Mudslide - It's been raining for days, and that rumble isn't a dinosaur! Run for your lives, and watch the creatures in the mud! Beautiful Plumage - Ancient ruins are now home to beautiful but dangerous singers. A batiri queen demands revenge and her tribe's totem awakens! Perfect for DMs running Tomb of Annihilation: Each adventure fully supports levels 1-10 Ready to run fun, with maps, art, and complete monster statistics Is traveling through the jungle getting dull? Drop in one of these innovative encounters providing interesting roleplay and combat experiences! Party unsure of where to head next? Each scenario provides links both to other Jungle Trek adventures and to Tomb of Annihilation plot points. Provides hours of play!

Cover of Honor Among Thieves
Honor Among Thieves
5th Edition
Levels 5–6
12 pages
0

When Wisp Shadowfoot, gentleman thief, makes off with the party’s valuables they are thrown into the shadowy world of criminal intrigue. The master burglar, it seems, needs a favor from people as skilled at smashing as he is at sneaking. If our plucky adventurers ever want to see their loot again they’ll need to help him wipe out a band of murderous house-breakers that aren’t just spooking potential targets, but are behaving in a most ungentlemanly fashion while doing so. One way or another, there’s going to blood spilled in the shadows tonight!

Cover of The Shattered Circle - Classic Modules Today 5e Conversion
The Shattered Circle - Classic Modules Today 5e Conversion
5th Edition
Levels 1–3
13 pages
0

From time out of mind, the standing stones known as the Circle of Cahervaniel have stood lonely vigil on a grassy hilltop. Sheepherders once moved their flocks over the hill and through the circle, sometimes resting in the cool shadows cast by the ancient stones. Everything changed when a stone finger fell, revealing a fissure in the earth. Now, dark shadows caress the circle after the sun sets. Creatures out of nightmare dance upon the hillside at night. Many swear that a unicorn of deepest ebony now hunts all upon two legs who draw near, while stunted creatures scurry in the shadows, abducting sheep from their sheds and drawing them down below ground for food. After the disappearance of a sheperd, fear grows stronger in neighboring villages. Who will brave the black hollow of the ancient Circle of Cahervaniel? Heroes of stern mettle must descend into the cavity and explore the ancient spaces existing there. Product History "The Shattered Circle" (1999), by Bruce R. Cordell, is a generic adventure for AD&D 2e. It was published in January 1999. Origins: Another Generic. After Wizards of the Coast began publishing D&D, their first year and a half of generic adventures were all classic revivals: returns to RPGA tournaments, to classic adventures, and to Dungeon scenarios. Even "A Paladin in Hell" (1998) was a return in its own way, to the demons and devils that TSR had become afraid of. Wizards was staking out new ground by reclaiming the past. "The Shattered Circle" (1999) was the first generic Wizards adventure that was simply a generic adventure, with no deeper origins and no hidden motives. Artifacts of Note. the foundingstone and the harp Euphonious are both one-off named magic items. However, it's sword Icerazor that's the most interesting. It's said to have grown from a shard of Frostrazor — a sword that would only appear ten months later in Return to White Plume Mountain (1999). There, it's listed as one of Keraptis' four implements of power, alongside Wave, Blackrazor, and Whelm — meaning that Icerazor (and this adventure) are just one step removed from White Plume Mountain itself. Monsters of Note: Chitine. It's somewhat curious, given the Greyhawk and Neverness connections, to note that the chitine debuted in MC11: "Monstrous Compendium Forgotten Realms Appendix" (1991). The spider-humanoids have generally been a Realms creature, featuring in bestiaries and histories for that setting. However, they also received a more generic "Ecology of the Chitine" in Dragon #223 (November 1995), which introduced the choldrith, or chitine priestess. This is their major adventure appearance. When asked about pronouncing their name Cordell says that he "can't be 100% sure of the original designer's pronunciation", but he prefers "KI-TEEN". About the Creators. By 1999, Cordell was one of D&D's most prolific writers. He'd previously authored many slightly related adventures, such as The Gates of Firestorm Peak(1996) and the sahuagin (1997) and illithid (1998) Monstrous Arcana adventure trilogies. This conversion guide allows DMs to run the original module with 5th Edition rules. To use this conversion guide you will need a copy of The Shattered Circle, originally available in hard-copy and now for sale in Digital format at the DMs Guild. This adventure is a generic adventure, not specifically based in any existing setting. Suggestions are given in the conversion guide to place the adventure in the Forgotten Realms.

Cover of DDAL08-03 Dock Ward Double-Cross
DDAL08-03 Dock Ward Double-Cross
5th Edition
Levels 1–4
27 pages
0

Part Three of the Umbral Aristocracy Trilogy. You’ve been set up. However, the man you were set against is more than willing to forgive and forget, if you are willing join forces to seek a terrible vengeance.

Cover of The Spectre of Sanguine Isle
The Spectre of Sanguine Isle
5th Edition
Levels 1–5
57 pages
0

"The Spectre of Sanguine Isle" is an adventure included in the product "Calpurnia's Guide to Practical Traps". It's an adventure that features traps from the document. The isolated town of Cupidinum has been shaken by a senseless murder. The culprit has fled to Sanguine Isle, and it's up to the heroes to find him and bring him to justice. But the fugitive doesn't want to be caught, and he knows a thing or two about guerilla warfare. Can the heroes catch their elusive prey? And was his crime quite as straight-forward as it was made out to be?

Cover of The Heist at Sly Manor
The Heist at Sly Manor
5th Edition
Level 5
20 pages
0

"You sneak into a museum filled with all sorts of strange displays, from fierce weaponry and intricate jewelry through to demonic statues and a strange obsidian monolith. You begin to take a couple of steps towards the monolith when darkness swirls around you as the museum's protections jump to life..." This is a one-shot heist adventure in which the players must infiltrate a high society event and steal a powerful magical item from right under the nose of an accomplished wizard. They will encounter mind-bending illusory defenses and compete with a secondary heist party, all while avoiding the gaze of the guards. This adventure is for four level 5 players (though adjusting for 3-6 players would be minimal effort) and is expected to take around five hours. It includes: * An exciting heist with several twists * Two new heist-based mechanics: Flashbacks and Guard Alert Level * Two optional objectives for the players to complete * A new monster to fight: the shadow duplicate * Two new items: the rod of illusia and the jade figurine of the deinonychus * Simple rules for running a skill challenge * Detailed maps of the manor as well as schematics for planning