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214 adventures found
Cover of The Twofold Talisman Adventure Two: The Ebon Stone
The Twofold Talisman Adventure Two: The Ebon Stone
AD&D
Levels 6–7
10 pages
0

With the Heart of Light secured, the adventurers now pursue the Ebon Stone, hidden in a remote keep. Part 2 of 2. Part 1 titled The Heart of Light. Pgs. 43-52

Cover of Khyber's Harvest
Khyber's Harvest
4th Edition
Level 2
30 pages
0

A trek across the Shadow Marches leads weary travellers to Blackroot, a quiet village of ramshackle huts nestled among the darkwood trees. Here, orcs and humans live in peace. However, all is not well. Something evil has crawled up from below, threatening to devour the village and its denizens. Only a party of brave heroes stands in its way. In Khyber’s Harvest, the PCs battle an ancient evil threatening a remote village in the Shadow Marches. The dark power of the planes has grown strong in this place. Depraved cultists and twisted aberrant creatures are dragging innocents down into ancient caverns to undergo a horrific transformation. To save these helpless villagers, the PCs must overcome the terrors of Khyber—a quest that brings them to the attention of the dreadful Belashyrra, the Lord of Eyes.

Cover of The Roadway of Wrath
The Roadway of Wrath
5th Edition
Levels 3–10
12 pages
0

This one-shot takes place in a post-apocalyptic, steam-punk style of world. Steam powered vehicles of bronze, iron, and steel are used by most civilizations and competition over areas containing water is heated and frequent in the middle of this expansive desert. In this adventure, the party finds themselves involved in the plot of a woman named Therra to kill off the oppressive overlord of one of these desert villages. The party must steal a group of these vehicles - choosing to split themselves between the massive fourteen-wheeled Ravager, the flamethrowing Firestarter, the spike-covered Skewer, and the two-wheeled vehicle known as the Sidewinder, as they flee across the wastelands. They will fight off goblin, kobold, and orc vehicles as the overlord gives chase and eventually faces off against them in a final battle of steel and steam. There will likely be a great deal of chaos - people leaping onto vehicles, being rolled under them, or performing risky but entertaining maneuvers . . . make sure to embrace these and turn them amazing scenes. It is more about having a great time than it is about following the rules, especially in this particular one shot.

Cover of Tournament of Pigs
Tournament of Pigs
5th Edition
Level 0
118 pages
0

No description available.

Cover of Warpath of Gruumsh
Warpath of Gruumsh
5th Edition
Levels 3–4
48 pages
0

In this level 3 adventure, the heroes face off against a band of orcs who live on islands in a pool of their orc god's blood. Warpath of Gruumsh is part 2 of the Litany of Arrows adventure path, following up on the platinum-selling Castle of Corellon adventure. This can very easily be run as a standalone adventure. Warpath of Gruumsh contains three versions of each full-color map (untagged, player's map and DM's Map), original artwork, one page of new magic items, and full entries on 6 new monsters, including mithral dragons and blood moon harpies.

Cover of The Tomb of Demara
The Tomb of Demara
AD&D
Level 1
11 pages
0

Part of the First Quest Box Set TSR1105, this is an adventure designed to introduce new players and DMs to AD&D. The High Wizard Nethril asks the PCs to enter an old ruin and search it fro his missing apprentice. The ruin is not empty, though! Horrible things have moved in, so the search will be dangerous... First Quest Adventure Book Pgs. 7-17

What You Don't Know
3.5 Edition
Levels 2–3
4 pages
0

A short adventure for the Midnight campaign setting from Fantasy Flight Games. An important resistance member has been captured by the Shadow, and the adventurers are called upon to ensure--through any means necessary--that the information he knows is not passed on to the enemy.

Cover of O2 Blade of Vengeance
O2 Blade of Vengeance
BECMI
Level 7
28 pages
0

You are Erystelle of Dorneryll, famed elfin champion and magic-user. After years of adventuring, you have come home to the Emerlas - the hauntingly beautiful elfin woodland at the tip of Canolbarth forest. A place of legends and of peace. The journey has been long, but soon the winding forest track will bring you to Dorneryll, the majestic oak tree home of your childhood. Ahead, you glimpse a plume of smoke curling lazily into the sky. Dorneyll is close, and your mind floods with thoughts of home. Suddenly, your reverie is shattered! The thin plume of smoke is gone, an in its place a column of red flame leaps high among the trees. Dorneryll is under attack! Gripping your lance, you urge your mount into a gallop. Starbow surges forward; your war dogs close on her heels... Blade of Vengeance is an adventure for one player and one dungeon master, featuring a lone elf against the forces of evil. Can you save the Emerlas from destruction? The answer waits inside. TSR 9108

Knowledge is Power
3.5 Edition
Level 6
9 pages
0

A short adventure for the Midnight campaign setting from Fantasy Flight Games. Harried by pursuing Shadow forces, the adventurers take refuge in the fissures of a vast glacier. In these icy caverns they battle the risen remains of an orc tribe and make contact with a powerful potential ally.

Cover of BSOLO Ghost of Lion Castle
BSOLO Ghost of Lion Castle
BECMI
Levels 1–3
32 pages
0

"A great cat sits upon the northern grasslands, my friend, waiting to pounce on adventurers just like you." As you part the tall grass with your sword, the words of the tavernkeeper echo in your head. "He was the mightiest wizard we'd ever known, and that Lion Castle was his home." Your friends' voices mingle with the tavernkeeper's. "He's but a ghost now, haunting those halls, and waiting for an heir." The ground rises slightly. A strong wind rushes through the field. Suddenly, the grasses part, and Lion Castle rises majestically before you! "Magical riches await those who enter!" "Beware of man-beasts!" Voices flood your head again. Will you brave the haunted castle? Can you afford not to? It's all up to you in this D&D Solo Adventure. Ghost of Lion Castle is for one player only, but that one player makes all of the choices and enjoys all of the rewards. An entire castle and courtyard await your exploration. The adventure also includes a complete solo combat system. TSR 9097

Cover of Night Below
Night Below
AD&D
Levels 1–10
192 pages
0

A missing mage... A ruthless band of kidnappers... A sinister conspiracy... Night Below, the first epic campaign adventure for the AD&D game, is designed to take the player characters from 1st level to 10th level and beyond. The PCs start as beginning adventures on a routine courier mission who soon become drawn into combating a sinister plot that menaces the pleasant land of Haranshire.

Cover of 1 on 1 Adventures #1: Gambler's Quest
1 on 1 Adventures #1: Gambler's Quest
Pathfinder
Levels 2–4
24 pages
0

Something is amiss in the town of Rhiannon. Recently raided by a band of vile creatures, the citizens of Rhiannon were shocked to find their lord at the root of the incident. And now Lord Kent is holding a competition for “all walks of life with a propensity for the gambling arts.” Will the PC aid the citizens of Rhiannon and uncover the truth about the mysterious Lord Kent? Or will the PC take this opportunity to line her own pockets? Either way, the answers lie inside the walls of Lord Kent’s keep and the gamblers within.

Cover of Siege of Kratys Freehold
Siege of Kratys Freehold
AD&D
Levels 1–4
13 pages
0

The orcs remember Tarran Kratys. Today he wishes they had not.

Cover of Mornhaven Towers
Mornhaven Towers
5th Edition
Level 5
26 pages
0

A short Adventure that can be used as a standa alone adventure as well as be plugged into a larger campaign for Tier II characters. The Mere of Dead Men is a dangerous place where no one is safe, Orcs have been seen taking prisoners and Lizardfolk have been forced out of their home taking refuge in an old castle. They need help to get out and rescue some that have been taken prisoner at the Mornhaven Towers. Help theLizardfolk gather and prepare for an exit while also protecting them from the harm that dwells in the swamp. The adventure comes with the following: - Full PDF adventure file. - 12 Parchment style DM and Player maps ready for VTT use. - 1” diameter tokens ready to be cut out for use in person as well as files for use in a VTT

Cover of FV10 - Stronghold of the Venomous Wyrm
FV10 - Stronghold of the Venomous Wyrm
5th Edition
Levels 8–10
22 pages
0

Sightings of a large Green Dragon have become more and more frequent and the shipping lanes are becoming regular targets. The duke has sent a military contingent but no word has come from that group. Is your party ready to lend a hand against an extremely dangerous foe?

Cover of Return to Fel'Valashar
Return to Fel'Valashar
OSR
Levels 4–5
16 pages
0

Written in celebration of Swords and Wizardry Appreciation Day 2017, Return to Fel’Valashar picks up where Dungeons of Fel’Valashar left off. In this book is a collection of mini dungeon adventures with a small region called Fel’Valashar that they take place within. Each of these adventures is written in such a way that they don’t have any ties to each other or to Fel’Valashar. This means you can easily drop them into your own world with no fuss. Includes: Details of the south-western region of Fel’Valashar. Four mini dungeon adventures. New monsters. New magic items.

Cover of Fell Deeds in Felfair Grove
Fell Deeds in Felfair Grove
5th Edition
Levels 2–4
54 pages
0

In this adventure for four to six 2nd level characters, you will search the Witchwoods for missing people, overthrow a tyrant, and bring peace and justice to a small frontier town by the name of Bromwich. The Biraven Chronicles are a series of three adventures linked together by an overarching plot. The campaign will take characters from 2nd level all the way to 10th level. FELL DEEDS IN FELFAIR GROVE revolves around the northern region of Biraven, a place called the Felfair Grove and will see the characters advance to 4th level. FELL DEEDS IN FELFAIR GROVE is a fully illustrated 54 PAGES adventure complete with maps, NPC portraits, and more. In it, you will find new monsters and new magic items. Furthermore, every creature encountered in this adventure is included in the appendix so you do not have to look elsewhere for monster stat blocs! FELL DEEDS IN FELFAIR GROVE is made for 5e. It is in its own self-contained setting, but can quickly be adapted to any setting.

Cover of Castle of the Mad Archmage
Castle of the Mad Archmage
OSR
152 pages
0

A vast, sprawling mega-dungeon beneath the ruins of a nearby castle. Reports have surfaced of stockpiles of wealth within the passages. Regions previously devoid of monsters are reported to teem with renewed activity. Magical and mundane traps have brought foolhardy explorers to their doom. Changes within the passages and chambers have rendered old maps and knowledge dangerously unreliable if not outright useless. To the bold and daring, only one message needs to be heard: the castle and its dungeons are once more ripe for exploration, and new legends are ready to be made. Note: This adventure requires three books for it to be complete (sold as a package): Adventure Book, Map Book, and Illustration Book. Published by BRW Games

Cover of UN1 Frost Lords of the Frozen Hall
UN1 Frost Lords of the Frozen Hall
AD&D
Levels 3–5
22 pages
0

The North can become very appealing to those who seek fame and fortune on their own course. The North is also home to humanoids and fell creatures, things that can find a foothold in the lawless wastes while also making a living. Larger and more lethal creatures like frost giants and white dragons can also be found, assuming you are foolish enough to go looking for them. This adventure is formatted to both 1E & 5E gaming rules.

Cover of The Big Man
The Big Man
5th Edition
Levels 2–4
8 pages
0

A group of orcs has decided to start ambushing travellers on a forest road between two prosperous towns. Led by the enigmatic "Big Man" these orcs focus on robbing people, but tend to avoid violence. When the characters stumble upon this band of orcs robbing a halfling, do they give up their money to save him? Or risk the halfling's life to attack these bandits?