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140 adventures found
Cover of The Debt Owed
The Debt Owed
5th Edition
Level 2
22 pages
0

A small adventure that can be used as part of a larger campaign or run as a one shot for 3-4 Tier I or II characters. A small urban adventure set in Waterdeep with various hooks to extend beyond this adventure. A character needs to repay the debts he accumulated in life, but now his family isn’t so keen to just let someone take what they are owed. This family may have more sinister secrets that they wish to keep hidden.

Cover of The Paradox Engine – A Level 5 Adventure of Time-Bending Catastrophe
The Paradox Engine – A Level 5 Adventure of Time-Bending Catastrophe
5th Edition
Level 5
10 pages
0

A Level 5 Adventure of Time-Bending Catastrophe Part of the Thirsty Tiger Tales series Beneath the crumbling ruins of a legendary arcane academy lies the Paradox Engine—a dangerous temporal device that shattered the very timeline it was built to study. Now, a deranged scholar known as the Mad Chronomancer seeks to rewrite history itself. In this time-twisting dungeon crawl, players must brave unstable magic, flickering echoes of the past, and a rift into the academy’s golden age—where they’ll confront the Mad Chronomancer before his actions doom the future forever. Two-timeline dungeon: Navigate the same vault in both past and present Puzzle rooms with lasting consequences Unstable combat environments and unique timeline hazards A solo boss fight that bends time against the players Includes the Temporal Warp Cloak, a rare magic item that glitches your image through time This one-shot is perfect for groups looking for a high-concept, low-prep adventure with puzzle-solving, combat variety, and an arcane twist.

Cover of Shadowbrook Manor
Shadowbrook Manor
OSR
Levels 1–3
13 pages
0

Once a powerful proponent of Law, the Archmage Tazimack the Red was eventually driven mad by a fear of mortality. As he slipped into insanity his retirement home began to reflect the chaotic bent of his mind. Long after Tazimack’s unnaturally animated body has disintegrated, his manor house remains as a shadow cast by a twisted intellect. Can the characters bring order to this chaos?

Cover of The Sepulchre of Seven
The Sepulchre of Seven
OSR
Levels 5–7
70 pages
0

NEVER MEET FORGOTTEN HEROES! Long ago a half-elf, half deer-centaur named Jayne led a small guerilla band against the armies of an evil fae witch. They prevailed at terrible cost. Monsters moved into her hideout-turned-sepulchre, still haunted by Jayne’s ennemies and companions, and a ghost longing to complete his vengeance... Adventurers will discover the fates and true faces of unremembered heres. Will they get out with forgotten riches, or become the latest victims of a centuries-old tragedy? A 39-room OSR dungeon module for character levels 5-7. Designed for use with the Old-School Essentials ruleset, compatible with most old-school pen-and-paper RPGs.

Cover of Shunned Valley of the Three Tombs
Shunned Valley of the Three Tombs
Pathfinder
Level 1
36 pages
0

Far from the nearest town, hidden deep in the forest, lies a marshy, boggy valley. Woodsmen and hunters shun the place—kept away by rumours of a terrible beast lairing within and of a ghost haunting the valley’s boggy mere. But, as well as great danger, treasures magical and mundane may yet lie unclaimed in the valley for three unexplored tombs built by ancient hands, stand amid the mud and reeds. Dare you explore the Shunned Valley of the Three Tombs?

Cover of DDEX01-13 Pool of Radiance Resurgent
DDEX01-13 Pool of Radiance Resurgent
5th Edition
Levels 5–10
28 pages
0

Vorgansharax rules Phlan, using the Cult of the Dragon to extend his noxious gaze. But the green dragon seeks far more than control of the beleaguered town – ultimate power is nearly within reach. Will he reactivate the Pool of Radiance and ascend to greater prominence amongst his kind? A sequel to DDEX1-10 Tyranny in Phlan and Part Two of Under Emerald Claws.

Cover of Pathfinder Society Scenario #20: King Xeros of Old Azlant
Pathfinder Society Scenario #20: King Xeros of Old Azlant
3.5 Edition
Levels 7–11
21 pages
0

Panic grips Absalom when a huge crystalline sailing vessel appears suddenly in the harbor. Identified as the King Xeros of Old Azlant, the ship presents a great opportunity for the Pathfinder Society. You and your fellow adventurers are summoned by Venture-Captain Adril Hestram and dropped aboard the King Xeros to explore it and report back. Only, what you find isn't an empty vessel, but a sinister ship with a vile intent. Difficult and unforgiving scenario, typical of Greg A. Vaughan. Contains lots of monsters from the Ethereal Plane and a mysterious setting. If playing under Pathfinder Society rules, a six-player party is recommended, rather than the standard four for early PFS seasons. Using Pathfinder RPG versions of monsters reduces the lethality, as the constructs are no longer immune to critical hits and sneak attack damage, and the Xill no longer automatically bite for paralysis on a maintained grapple.

Cover of They Dug Too Deep
They Dug Too Deep
OSR
Levels 1–4
3 pages
0

Greed blinds the eyes of contentment Dwarf miners discovered a precious stone deposit. Unfortunately, their greed led them to dig tunnels too deep. Upon breaching the walls of an unholy temple, the miners unleashed a bizarre creature that decimated them all. 'They Dug Too Deep' is a system-agnostic one-page dungeon about exploring an abandoned and mysterious dwarven mine. As characters delve into the site, they'll uncover that not everything is as it seems – a sealed entrance from the inside, the corpses of dwarves scattered around, strange messages on the walls... Play to discover what really happened! 2023 Winners' Circle One-page Dungeon! 'They Dug Too Deep' was awarded as one of the top 10 one-page dungeons in the 2023 One Page Dungeon Contest! To celebrate, we offer you some extra stuff to enhance your play experience. There is more underground than just precious stones... What you'll find here: A complete 18-room one-page dungeon with easy preparation. A GM's Pamphlet containing tips on how to run the adventure and compiling the most relevant information. 4 character sheets using the Vagari RPG rules system. 5 custom tokens for use in your favorite VTT. Mini-hexcrawl map (NEW!)

Cover of DDEX03-16 Assault on Maerimydra
DDEX03-16 Assault on Maerimydra
5th Edition
Levels 11–16
83 pages
0

The time has come for the brave and the bold to put an end to the machinations of Maerimydra’s demonic occupiers and their fiendish fire giant ruler. This will be no mean feat; the city is a cesspit of corruption and madness. You will have help, however, as an unlikely group of allies have gathered to your side in the Underdark beneath Faerûn. Danger, glory, and redemption await those brave enough to seize it. With allies gained from denizens of the Underdark, the former drown enclave of Szith Morcane is on the precipice of being retaken. During the battle for Szith Morcane, secrets of the drow community are revealed. What will you do with this knowledge, and how will it affect the outcome of the conflict?

Cover of Ghost Farm
Ghost Farm
5th Edition
Levels 5–7
12 pages
0

Have you ever considered how hard it would be to fight a tractor with a sword or greataxe? Your players deserve to find out! This adventure traps the player characters in a small pocket plane set up by nefarious forces. They must explore a small modern farm and deal with its hazards to end the curse placed on the farmer. There are, of course, a few complications to deal with, like animated farm equipment trying to kill them, and the innumerable horde of ghoulish chickens penned up in one of the chicken houses... The adventure is balanced for the way 5e is structured, meaning Long Resting is very risky, so they will have to conserve resources, and was designed and tested for 4 Level 6 players. It should take 3-6 hours to complete. It includes map images scaled for Roll20 and Fantasygrounds.

Cover of DDLE4 Death House
DDLE4 Death House
5th Edition
Level 1
5 pages
0

This adventure introduces characters to the land of Barovia. It expands what we know about the lands around Castle Ravenloft and sheds new light on the dark past of the castle’s lord. Players will investigate mysterious happenings in a small haunted house in Barovia.

Cover of DDAL08-02 Beneath the City of the Dead
DDAL08-02 Beneath the City of the Dead
5th Edition
Levels 1–4
24 pages
0

Part Two of the Umbral Aristocracy Trilogy. The treasure hunt has led to the City of the Dead. Beneath that well-manicured park is an ancient crypt where the treasure awaits you!

Cover of How the Mighty Are Fallen
How the Mighty Are Fallen
AD&D
Levels 11–14
64 pages
0

As the floating cities of Netheril hover peacefully in the air, the winds of intrigue boil all around them. The phaerimm continue to plot the downfall of the Netherese even as Karsus prepares for the casting of his greatest spell. Undead walk the land, driving orcs and humans before them. And somewhere below the greatest nation of Faerûn, the Tarrasque awakens from a long slumber. How the Mighty Are Fallen, is an adventure designed for use with the Netheril: Empire of magic boxed campaign setting (which is required to play this adventure). Within these pages, the final heroes of Netheril can : Gather the spell components, that Karsus requires for casting his "most wondrous" spell, the only 12th level spell ever known. He just needs a few body parts from two creatures - A gold dragon and the Tarrasque. Reuinte lost lovers after they have been separated by death. Nopheu's wife was killed in a magical explosions, and now he's finally saved enough money for her to be resurrected. Certainly a dead body couldn't pose a threat to a band of stalwart heroes?! Follow the winds of fate to wherever Tyche delivers them. Numerous side adventures allow players to take their characters to a variety of different locations. Some heroes might want to follow the trail of the missing nether scrolls, while others might want to join the resistance and fight Karsus and the other archwizards. But only the bravest hearts can take the first step... TSR 9540

Cover of Shadows Under Emystrell
Shadows Under Emystrell
5th Edition
Levels 2–3
110 pages
0

For months, the dreams of the people of Emystrell have become dark and terrible. It seems their nightmares have come to life as in recent weeks, people have mysteriously gone missing, vanishing in the night without a trace! Everyone is too paralyzed by their own despair to do anything or venture far from the safety of their homes. Emystrell is on the brink of collapse. The baron is offering a handsome reward to anyone who can show proof of the end of whatever evil curse that has taken hold of their town. This adventure is designed for a party of 3-5 heroic characters from the 2nd to 3rd level. It has elements of mystery and investigation in the first section which can be detailed and highly involved for groups that enjoy the process of searching for clues and solving mysteries or just as easily glossed over for groups that are more tactics focused. The second section of the adventure features the dungeon: a labyrinthine complex of an ancient elven crypt which the thieves guild has used as a base of operations for a decade...until the serpent worshipping cult arrived. The third section of this book is the detailed map and notes on the town and surrounding area of Emystrell. Roleplaying notes are kept light to allow for room for your own interpretations and details to NPCs remain as free to do with as you choose unless I felt inspired and hoped to give you a cool idea. This adventure has hooks for Dungeon Masters interested in a larger campaign involving the sinister plots of the Yuan-Ti (snake people) as well as other interesting adventure hooks (such as the giants in the nearby mountains or the stolen gem: The Eye of the Dragon). These plot points are intentionally left vague for you to fill in the gaps based on what your players seem interested in. You are invited to use this as a launch point adventure to lead your heroes on a larger adventure that might someday set them against an Anathema Serpent demigod, or it may simply be the adventure that begins their journeys and the evil of Yargoth stops here at Emystrell. If your campaign is set in a pre-published setting, this town of Emystrell can be replaced or fit into any campaign with a few tweaks to local gods and names. If you are playing in Dragonlance, you could replace Yargoth the Dread Serpent with Tiamat, or Dendar in Fearun. The local goddess, Tyr, could be the Tyr from the Forgotten Realms or even Norse myth if that is your campaign setting.

Cover of EQ1 The Cursed Ring
EQ1 The Cursed Ring
OSR
Levels 1–3
8 pages
0

(EQ1) The Cursed Ring is a generic fantasy short adventure for low-level players, themed around puzzle hunting, traps, and monster combat. It is designed to be solved in approximately 5-6 hours, depending on the size of the party and skill of the players. This adventure takes place in a cursed fortress, where they must find a powerful mythical ring capable of granting great power, in exchange for enormous sacrifices. Players must recover the ring and get out of this dangerous place alive.

Cover of Mirrors of the Abyss
Mirrors of the Abyss
5th Edition
Levels 15–17
266 pages
0

"For untold eons, Eshebala ruled over Vulgarea, the 193rd Layer of the Abyss...content to revel in hedonism, corrupt the hearts of her dwindling followers and inflict petty cruelty. Yet, if there are days in the Abyss, there came one when she realized she despised her own province. She hated demonkind. She hated the Abyss. It had become unbearably tedious, spent...done. The burgeoning goddess decided she would dip her toe back into the lives of mortals, and quest to remember...to understand her own existence...But that was a lofty goal for a mind that had long ago begun to unravel. Instead...She is learning that all she has left is cruelty...and it was always cruelty that gave her power, so she now believes, to the woe of any who cross her path." Partly inspired by a scant notation by Carl Sargeant in 1992's TSR book Monster Mythology: "Eshebala is the foxwoman deity of vanity, charm, greed, and cunning. Her symbol is a female fox. Eshebala appears as a foxwoman, a shapely fur-covered female with a fox’s head, or as a beautiful young elf maiden. She is bedecked in rich clothing and jewels, and carries a silver mirror. Eshebala’s realm of Vulgarea can be found on the 193rd layer of the Abyss. She is wily and vain. She favors beautiful things and collects jewelry and art, the tackier and flashier the better. She prefers to overcome her opponents using subtlety rather than force, seducing and devouring out of boredom. She loves gossip, and always insists on being the center of attention. Eshebala is a patron of evil shapeshifters who use their wits and wiles before resorting to violence." Eshebala is a true chaotic evil demon goddess, behaving 100% true to form, and an extremely challenging opponent to take down for your players. An unforgettable 262 page jaunt for Levels: 15-17, with multiple possible modes of play, including Party Mode for up to 12 players. Profusely and paintstakingly illustrated over the course of several years by an award-winning professional illustrator. No stock illustration in this beast! A loving, dark & insanely detailed exploration of the 193rd Abyssal Plane An exuberant nod to the most grueling, deadly dungeons ever created Rich encounters that play out in a unique way each time 100 + NEW CREATURES 200 + NEW TREASURES (& possibly the most illustrated treasury ever provided) 82 BOOKS for PCs to discover 70 + NEW SPELLS & RITUALS, INCLUDING DETAILED OPTIONS FOR DEMON SUMMONING 50 + NEW TRAPS, HAZARDS & EFFECTS (guaranteed to run amuck) 4 RANDOM TREASURE TABLES, including a TABLE OF GEMSTONES that would be useful in any campaign 2 NEW CLASS SHIFTS: the Demonologist & the Exorcist!

Cover of Into the Dragon's Maw
Into the Dragon's Maw
5th Edition
Level 12
20 pages
0

Your stalwart band treks through the trackless jungle seeking the Dragon's Maw Waterfall. At the base of the falls, behind a massive curtain of water, is rumored to be the cavern lair of a great wyrm. The local Xulmec tribesmen say the great dragon has not been seen in nearly 100 years, so perhaps its hoard lies unguarded and ready for plunder. But what role do the heroes play in a blind shaman's prophecy foretold a century ago?

Cover of DDAL04-06 The Ghost
DDAL04-06 The Ghost
5th Edition
Levels 1–4
20 pages
0

Old hatreds die hard, but sometimes it is necessary to set aside petty, personal disagreements for the greater good. The hag, Jeny Greenteeth, is wise and may prove instrumental in the troubles that lay ahead. Your task will not be easy, however; the dark forces of Barovia have agents everywhere, and eyes from beyond the grave no doubt watch your every move. Part Six of Misty Fortunes and Absent Hearts.

Cover of DF3 The Forgotten Temple of Tefnut
DF3 The Forgotten Temple of Tefnut
AD&D
Levels 5–7
12 pages
0

Finish up this Dwarven Forge world of Mythras trilogy in the epic conclusion of The Hidden Valoria Campaign. Master your occupation of the neighborhood of the Patina Court. In this climactic end your players will fight paralyzing hate crawlers, kobold trap masters, spiders, and even a dragon and a mummy lord before a final betrayal awaits This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.

Cover of The Legend of the Mist Flowers
The Legend of the Mist Flowers
5th Edition
Levels 5–6
106 pages
0

While exploring an uncharted island inhabited by sinister, otherworldly entities, the PCs are confronted with the ultimate dilemma: will they stop at nothing to uncover the forbidden secrets of an earlier age... or will they consign that ancient lore to be forever forgotten in the mists of time? Arriving at the correct choice may not be so trivial as it seems... A 5th-6th level adventure for An entire island to explore, with mysteries to solve and NPCs to interact with Challenging investigations and devilish enigmas Full-color art and beautiful handouts (even in digital format for online play) to engage the PCs Five new fearsome monsters ready to use in any campaign New feats and spells