A community for lazy dungeon masters
306 adventures found
Cover of FVC11 - Necromancer’s Last Stand
FVC11 - Necromancer’s Last Stand
5th Edition
Levels 14–16
28 pages
0

In Necromancer’s Last Stand, your high level party is placed into the middle of a several decades old conflict. A new plan has developed as the forces of good begin to make headway. Called to the general’s tent you and your associates are asked to accept a hazardous ‘end around’ move to attempt to take out the evil leader. The way will not be easy and a plethora of challenges lay between the general’s tent and victory. There will not be attack and retreat opportunities and you know you’ve only got one shot at ending the violent conflict.

Cover of Far2 - Discord at the Docks
Far2 - Discord at the Docks
5th Edition
Levels 1–3
15 pages
0

Far2 – Discord at the Docks is a short adventure based in the city of Phoenix in Fartook. Similar to Far1, this adventure is for low/novice level players. The adventure begins as your ship docks in Phoenix and you and your group debark. The scenario was designed for five players and gives them a variety of small problems to tackle. The PCs were on a delivery mission but mistook a subject on the dock as the intended recipient. The true owner is not pleased at the foul up and demands the party fix it IMMEDIATELY. Part of the inspiration for GenCon 17’s adventure, this scenario gives a number of “inconsequential” encounters that bring depth to urban adventuring!

Cover of FQ1 - Ruins of Heliopolis
FQ1 - Ruins of Heliopolis
AD&D
Levels 1–3
21 pages
0

Your group of fledgling adventurers has come together from their respective backgrounds to seek out their fame and fortune in the wilderness. Upon their initial foray they uncover the lost ruins of a forgotten city. Little do these young adventurers realize that they may come into contact with a page and cover of the relic known as the Codex of Gamber Dauch!

Cover of FV5 - Xodus Isle
FV5 - Xodus Isle
5th Edition
Levels 3–5
21 pages
0

While strolling through the streets of Kak you notice a pair of men laying in the alley. Upon closer inspection you notice that one of the dead men has a unique tattoo. Peering closer you notice that this man, dressed as a pirate, has a tattoo of an island with an “x” on it! Once this tattoo is discovered the PCs will need to locate a ship to head off on a treasure hunt. Finding a ship captain that is familiar with Xodus Isle will not be difficult but trusting the captain…well that’s a different story entirely.

Cover of Par4 - Flagitious' Feint
Par4 - Flagitious' Feint
5th Edition
Levels 4–6
15 pages
0

While enjoying some downtime in the coastal city of Forby, a disturbance catches your attention. You quickly discover that there is some trouble in the swampland to the north and the captains that navigate the area are quite upset. Is your group ready to get their waders on and figure out the problem in the swamp?

Cover of FT - Barony of Civille
FT - Barony of Civille
AD&D
Levels 1–5
21 pages
0

Sitting at the mouth of the Saint Torgoth’s Causeway leading to the Newmack Sea is the port city of Civille and home to the baron of the land. This former fishing settlement has grown in the last century to be a stronghold for the Baron Philostratos de Civille as well as a financial boon for the entire area. In growing itself into a small seaport this city has been able to increase income by a factor of five. While the port itself brings in a significant amount of goods it also acts as a travel point for the Caravan Masters. This location is one of the main areas for the FD series and can be used as a base of operations

Cover of FD1 - Death of the Jabin Sagna
FD1 - Death of the Jabin Sagna
AD&D
Levels 1–3
16 pages
0

As a pair of fresh faced adventurers yearning to show the world what you have you can almost taste the action, but you haven’t found any yet. While on the road a local farmer tells you that the Thorp of Templeton is looking for someone to find their missing ferryman. While the farmer doesn’t have many details the thorp in question is less than half a day’s walk from where you are. As you wander down the road with your friend you both revel in a job as easy as finding a drunken boat captain!

Cover of FC3 - Golem of the Adurites
FC3 - Golem of the Adurites
AD&D
Levels 6–8
29 pages
0

Frequent visitors know that the Adurite culture once ruled a large portion of the known world but has now all but disappeared. In this adventure a relic Golem that guards a shrine has been duped and gone on a rampage. This adventure was originally created for a “filler” adventure on a day when the entire party could not adventure. Spoiler alert the Golem is not the worst thing the party will face! At 29 pages this adventure has a little bit of everything.

Cover of MHI - 0 Hanson's Gap
MHI - 0 Hanson's Gap
5th Edition
Levels 1–2
11 pages
0

Set for initial level PCs, this short scenario utilizes a shortcut through a mountain range. The players are in a hurry to get to town for an adventuring opportunity and all they need to do is get through a crevice. Unfortunately for the new delvers, the gap is home to a trio of bandit brothers and other obstacles!

Cover of KN4 - Excursion to the Delo Ruins
KN4 - Excursion to the Delo Ruins
5th Edition
Levels 4–7
25 pages
0

After beating back the forces of The Triad the party’s fame has spread. Jobs have come in droves but none seem to interest the group until a strange letter is delivered by a young courier. A historian named Nagel Littlestrom would like some bodyguards for a pending trip to a place called the Delo Ruins to the east. Certainly a few items can be located that would be of interest to the party…

Cover of GC18 - Ta-Killya Estate
GC18 - Ta-Killya Estate
5th Edition
Level 4
23 pages
0

In lieu of a monetary reward for their latest adventure, the PCs have been 'gifted' land ownership in the form of a former religious holding on the coast. While the party cannot collect taxes, they can rennovate the building and use it as a base of operations as they adventure around the Katorian Sphere. Best of all, it sits on a vineyard!

Cover of FD6 - Ossuary of the Bear
FD6 - Ossuary of the Bear
AD&D
Levels 2–5
19 pages
0

Picking up where the adventures left off in Sordack Valley, the PCs gain information on areas with potential treasure. Several ruins are just within reach and at least one may be the burial site known as the Ossuary of the Bear! A magical crozier was said to be buried there and has never been found. Are your players ready to make themselves legends?

Cover of FV1 - Jeopardy Caverns
FV1 - Jeopardy Caverns
5th Edition
Levels 1–4
29 pages
0

The first Filbar 5th Edition adventure is titled Jeopardy Caverns. This adventure can be used in the new D&D edition or the earlier editions as each stat block is presented. This introductory adventure pits a group of new adventurers ready to go out into the frontier to make a name for themselves. For the 5th Edition version this adventure can act as a gateway from new to 3rd or even 4th level for advancement and is set in an area of humanoid caves.

Cover of AS5 - Ear of the Gods
AS5 - Ear of the Gods
5th Edition
Levels 16–19
21 pages
0

This item was originally created for MaceCon 2018 but has been rebranded as part of the Artifact series. The party meets with the religious leaders of Liverpool and are tasked with recovering a three part artifact known as the "apparta". Their journey takes the PCs through time and space with some rather high level obstructions to deal with!

Cover of FA2 - Springwood Forest
FA2 - Springwood Forest
AD&D
Levels 3–5
11 pages
0

Rumor has it that an evil temple resides in the forest as well as a mad mage who may or may not consume children. While these rumors abound speculation of the existence of such is frequently countered with the tenacity of the elves watching over the forest and how it would be unthinkable for them to allow such issues to occur. Note: This seems an incomplete adventure. While the evil temple is mentioned, there are no maps for it. Also the mad mage is given back ground, there are not stats for an encounter.

Cover of FP1 - Yasmine's Tower
FP1 - Yasmine's Tower
AD&D
Levels 1–3
20 pages
0

Deep in a secluded vale is a place known to the locals as Yasmine's Tower. It is said that she is an evil witch who uses magic to bend lost travellers to her will. Can your party put an end to this evil?

Cover of Con18 - 1 Moroni Mirror
Con18 - 1 Moroni Mirror
5th Edition
Levels 4–5
32 pages
0

After a successful mission for Earl Phenwick you return to receive your accolades. Upon your arrival it is discovered that the earl's child is missing. His daughter was last seen around a mirror of unknown power and an advisor believes that she may have made her way into a different world via the magical portal. Time to put on your hero hats!

Cover of FQ3 - Outpost of the Humanoids
FQ3 - Outpost of the Humanoids
AD&D
Levels 2–4
23 pages
0

FQ3- Outpost of the Humanoids is the third adventure for the Filbar Quest Series. As you make your way to a meeting with the Baron of the Knolls you come across a roadside inn and a pair of old adventurers that have a small task for you near some old abandoned ruins. Sounds easy enough right? For some reason it never is easy, especially in Filbar!

Cover of FT - East Crystal Shores
FT - East Crystal Shores
AD&D
Levels 1–4
17 pages
0

The small town of East Crystal Shores sits opposite the lake where Zombie Curse occurred. If the party participated in that adventure and the Crypt of Kendal Furfoot they will be quite familiar with the area. In the Filbar campaign this area was used as a go between for different adventures. This offering allows a safe haven for the party while still being close enough to excitement. Several small encounters are available just outside of town.

Cover of FP11 - Johan's Lost Vault
FP11 - Johan's Lost Vault
AD&D
Levels 7–10
35 pages
0

At one time the City of Tygos was a bustling metropolis located in the southeastern portion of the Plains of Dorack. Sitting in the shadow of the Dorack Mountains this city flourished as a trading metropolis. Decades ago the leaders of the city, the Serpentine Cultists, began a racially charged campaign against certain factions of the Plainsmen tribes. The resulting response of the Plainsmen was devastating to Tygos and the city was levelled for the most part and the water supply was poisoned. The city was also home to a group of adventurers called JOHAN and their fortress was said to contain powerful ancient magic that was never recovered. If these items can be located the resulting power can bring continued success to your party’s wealth and fame.