Cover of Towers of Evil

Towers of Evil

Devastated in a war with a nearby wizards' school, the Fighters' Academy has since been surrounded by a foul and dank swamp - the Gloomfens.

Since the climatctic battle between the wizards and fighters, the tower has decayed. The spirit of the head of the academy haunts the building, eternally plotting his revenge on the wizards who killed him. his loyal sutdents remain faithful to him even in death.

Other foul undead have made their home in the rotting, spacious academy. From their lair, they make forays into farmsteads near the swamp in search of victims to feed their unspeakable appetites. The Problem of these terrible attacks by the savage undead will not stop until the evil that has found a home at the tower is burned from the face of the land forever.

Will your party heed the call and help the town of Melinir? Will they be able to clear the former Academy of its undead?

Towers of Evil is the second in a three part adventure, The Haunted Tower. Or, it can be ran as a stand alone adventure. The choice is up to you.

Part of TSR 1081 The Haunted Tower

Written By
Julia Martin
Published By
Publication Year
Battle Mats?
Includes Characters?
Levels 3–5
Boss Monsters and Villains
Common Monsters
Notable Items
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Hillowrym has played this adventure and would not recommend it.

I have NOT played this Adventure.

Here's what I want to communicate about this adventure: If you're looking for something to insert into your high-verisimilitude (high-immersion) game, this adventure is going to take a lot of work to adapt.

I'm a 5e baby, and was ignorant to how different this version of the game was. A few big take-aways: you're always in "initiative state" (unless I misunderstood); there's a chance of wandering monsters EVERY OTHER turn; the included premade character cards are akin to a 5e Monster Manual entry (of a low CR monster).

My intention when purchasing this was to use its maps (instead of designing structures/layouts from scratch). Unfortunately, the map has very little dressing within the grid-space* (plenty of art outside the grid-space), and while there are descriptions of what's in each room, they're pretty bare-bones. As a final thought, the spaces feel cramped to me (any given dimension of a room is rarely more than 5 squares) and the entire dungeon is much to crowded with monsters (and loot). But of course all these designs make sense for what essentially was a dungeon crawling board game.

*there are cut-outs of tables, chairs, barrels, etc.--along with a handful of unique dressings/obstacles/objects of interest--that are intended to be placed on the map.

I hope I have helped you make an informed decision about this product.