Potions 11 is a 4-5 hour adventure suitable for five 4th-5th level characters. This adventure is light and comedic and is indeed a heist adventure!
It is designed as a one-off side quest for an established party but can be tweaked to work as an introductory adventure for characters meeting one another for the first time.
This is ideal for a well-rounded party in which each player can show off and play a vital role in the mission’s success as they rob an evil potion master blind! Players can obtain potions of Heroism, Invisibility, Flying and Mind Reading.
This adventure is perfect for DMs looking to fill a shorter session or injecting some light humor after an intense end-of-the-world campaign.
This adventure doesn't have any pending change requests.
Fedop has played this adventure and would recommend it.
Ran for 2 friends who were relatively new to D&D, and they loved it! It starts as a lighthearted heist, and then hits them with a dark twist that spurred them on. They enjoyed the characters, and where able to be creative in how they approached the challenges. This is great for a small town adventure, and fleshes out the in game world.
And the name is GREAT.