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Suitable for Solo Play
Includes Pregenerated Characters
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13 adventures found

Cover of B4 The Lost City

B4 The Lost City

The Lost City is a low-level adventure, in which the only hope of the PCs' survival can be found in a ruined city slowly rising out of the sands. The adventure is set inside a huge step pyramid, with the lower pyramid only sketched out and the city i...


Edition

BECMI

Setting

Setting Neutral

Starting Level

1-3

Environment

Temple, Desert

Length

32 pages
Cover of Dragon Mountain

Dragon Mountain

The rubble-strewn passageway twists and turns, winding ever deeper into the mountain, lower and lower into the bowels of the ancient, forbidding halls of long-dead dwarves. The torchlight flickers, threatening to succumb to the oppressive darkness. C...


Edition

AD&D

Setting

Setting Neutral

Starting Level

10-15

Environment

Mountain, Wilderness, Town/Village, House/Mansion, Megadungeon

Length

192 pages
Cover of BSOLO Ghost of Lion Castle

BSOLO Ghost of Lion Castle

"A great cat sits upon the northern grasslands, my friend, waiting to pounce on adventurers just like you." As you part the tall grass with your sword, the words of the tavernkeeper echo in your head. "He was the mightiest wizard we'd ever known,...


Edition

BECMI

Setting

Setting Neutral

Starting Level

1-3

Environment

Stronghold (Castle/Keep/Tower)

Length

32 pages
Cover of B2 Keep on the Borderlands

B2 Keep on the Borderlands

The heroes arrive at the eponymous Keep on the Borderlands, a fortress on the edge of civilization built to stave off the chaos and evil of the wilderness. Using it as a home base, a party can make forays into the surrounding wilderness, encountering...


Edition

BECMI

Setting

Mystara

Starting Level

1-3

Environment

Dungeon, Swamp, Wilderness, Cave, Stronghold (Castle/Keep/Tower)

Length

26 pages
Cover of CM4 Earthshaker!

CM4 Earthshaker!

CM4 is part of a series, CM1-CM9, from 1984-1987, for upper-level ("Companion" tier) PCs. This adventure is designed to fit into an advanced context of the PCs controlling territory, having claimed or received their own lands, a 'dominion' of thei...


Edition

BECMI

Setting

Mystara

Starting Level

18-20

Environment

Forest, Wilderness, Other

Length

24 pages
Cover of B9 Castle Caldwell and Beyond

B9 Castle Caldwell and Beyond

Five exciting short adventures to make your Basic campaign come alive! The Clearing of Castle Caldwell - A local merchant has recently purchased a small castle... but when he tried to move in, he discovered that the castle was already inhabited!...


Edition

BECMI

Setting

Mystara

Starting Level

1-3

Environment

Dungeon, Stronghold (Castle/Keep/Tower)

Length

32 pages
Cover of Quelkin's Quandry

Quelkin's Quandry

While visiting the small village of Carthington Cross, the PCs hear a tale about a wizard who unleashed an owlbear on Carthington Cross and its unsuspecting community. After a night of stories and gossip in the local inn, the heroes are approached in...


Edition

AD&D

Setting

Setting Neutral

Starting Level

3-5

Environment

Stronghold (Castle/Keep/Tower), Town/Village

Length

11 pages
Cover of G1-2-3 Against The Giants

G1-2-3 Against The Giants

This material was originally published as three separate adventures: G1 (STEADING OF THE HILL GIANT CHIEF), G2 (THE GLACIAL RIFT OF THE FROST GIANT JARL), and G3 (HALL OF THE FIRE GIANT KING). Contained herein are referee notes, background informatio...


Edition

AD&D

Setting

Greyhawk

Starting Level

8-12

Environment

Dungeon, Mountain, Cave, Stronghold (Castle/Keep/Tower)

Length

32 pages
Cover of Against the Giants: The Liberation of Geoff

Against the Giants: The Liberation of Geoff

A Ravaged Land... Villains that really are larger than life... A time for heroes... A decade ago, the land of Geoff was overrun by a horde of giants, ogres, and evil humanoids, its people either slain, enslaved, or driven into exile. Now at las...


Edition

AD&D

Setting

Greyhawk

Starting Level

Medium

Environment

Town/Village, Mountain, Wilderness, Dungeon, Stronghold (Castle/Keep/Tower)

Length

96 pages
Cover of Melancholy Meetings

Melancholy Meetings

Forlorn is a dreary yet dangerous place, a land of secrets and whispers. Visitors can expect to find no safe rest, no respite from the terrible creatures that plague this land. The skies are perpetually overcast and the land is damp with rain. By...


Edition

AD&D

Setting

Ravenloft

Starting Level

4-6

Environment

Wilderness, Cave, Ruins

Length

32 pages
Cover of Scourge of Scalabar

Scourge of Scalabar

A strange sea monster is plaguing the trade ships near Scalabar, a coastal city. "You have arrived in Scalabar at the behest of Sora Calhaigne. The lady of House Calhaigne needs brave heroes to investigate the loss of her galleon, the Morning Star. S...


Edition

AD&D

Setting

Setting Neutral

Starting Level

1-3

Environment

Ship, Cave, City/Urban

Length

18 pages
Cover of Labyrinth of Madness

Labyrinth of Madness

Sinister, twisting images...Horrific nightmares lurking at the corners of the mind...These are descriptions used to tell the tales of the Labyrinth of Madness. But these tales of the labyrinth are only legends, really, nothing more than stories used...


Edition

AD&D

Setting

Setting Neutral

Starting Level

15-20

Environment

Dungeon

Length

64 pages
Cover of G2 The Glacial Rift of The Frost Giant Jarl

G2 The Glacial Rift of The Frost Giant Jarl

Some dozens of leagues to the north and west of the STEADING OF THE HILL GIANT CHIEF (Module G1 of this series), amidst the tallest mountain peaks, is the stronghold of Grugnur, Lord of Frost Giants. As frost giants have been amongst those who have...


Edition

AD&D

Setting

Greyhawk

Starting Level

8-12

Environment

Dungeon, Mountain, Cave

Length

8 pages