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Suitable for Solo Play
Includes Pregenerated Characters
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Notable Items: Ring of Fire Resistance ×

27 adventures found

Cover of HWA1 Nightwail

HWA1 Nightwail

Introductory module for the Hollow World setting. First Adventure in the Blood Brethren Trilogy. Into the Depths! Under the ruins of Barleycorn Monastery, a tunnel leads one thousand miles downward. Through it, a rescue mission into the Broken...


Edition

BECMI

Setting

Mystara

Starting Level

6-8

Environment

Wilderness, Jungle

Length

64 pages
Cover of G1-2-3 Against The Giants

G1-2-3 Against The Giants

This material was originally published as three separate adventures: G1 (STEADING OF THE HILL GIANT CHIEF), G2 (THE GLACIAL RIFT OF THE FROST GIANT JARL), and G3 (HALL OF THE FIRE GIANT KING). Contained herein are referee notes, background informatio...


Edition

AD&D

Setting

Greyhawk

Starting Level

8-12

Environment

Dungeon, Mountain, Cave, Stronghold (Castle/Keep/Tower)

Length

32 pages
Cover of Against the Giants: The Liberation of Geoff

Against the Giants: The Liberation of Geoff

A Ravaged Land... Villains that really are larger than life... A time for heroes... A decade ago, the land of Geoff was overrun by a horde of giants, ogres, and evil humanoids, its people either slain, enslaved, or driven into exile. Now at las...


Edition

AD&D

Setting

Greyhawk

Starting Level

Medium

Environment

Town/Village, Mountain, Wilderness, Dungeon, Stronghold (Castle/Keep/Tower)

Length

96 pages
Cover of CM9 Legacy of Blood

CM9 Legacy of Blood

CM9 is part of a series, CM1-CM9, from 1984-1987, for upper-level ("Companion" tier) PCs. Although part of the CM series and potentially part of a campaign including PCs claiming and holding dominion over territory, the adventure itself does not i...


Edition

BECMI

Setting

Mystara

Starting Level

15-19

Environment

Swamp, Wilderness, Stronghold (Castle/Keep/Tower)

Length

32 pages
Cover of Five Shall Be One

Five Shall Be One

Powerful forces are set in motion as your party searches for the legendary Blades of Corusk. Take them on the perilous journey from Rookroost to the Lair of the Shadow Dragon in the frozen northlands. Will they survive the ramifications of events tha...


Edition

AD&D

Setting

Greyhawk

Starting Level

7-10

Environment

Mountain, Temple, City/Urban

Length

71 pages
Cover of Ruins of Adventure

Ruins of Adventure

A great evil force descended on the town of Phlan years ago. The townspeople were all either killed or driven away, and Phlan became (literally) a ghost town. Fifty years later, the survivors are ready to reclaim their town. But they need a band of s...


Edition

AD&D

Setting

Forgotten Realms

Starting Level

Low, Medium, High

Environment

Dungeon, Forest, Mountain, Wilderness, Stronghold (Castle/Keep/Tower), City/Urban, House/Mansion

Length

96 pages
Cover of KH-1 Something Rotten in Riverton

KH-1 Something Rotten in Riverton

Riverton is in Peril! Chaos has reared its ugly head in the troubled town of Riverton! You and some new friends have left home to seek your fame and fortune. Brace yourselves, opportunity is about to hit you right between the eyes! The time h...


Edition

BECMI

Setting

Setting Neutral

Starting Level

1

Environment

Dungeon, Wilderness

Length

12 pages
Cover of B4 The Lost City

B4 The Lost City

The Lost City is a low-level adventure, in which the only hope of the PCs' survival can be found in a ruined city slowly rising out of the sands. The adventure is set inside a huge step pyramid, with the lower pyramid only sketched out and the city i...


Edition

BECMI

Setting

Setting Neutral

Starting Level

1-3

Environment

Temple, Desert

Length

32 pages
Cover of I2 Tomb of the Lizard King

I2 Tomb of the Lizard King

"The southlands of Eor are being despoiled. Merchants will no longer run their caravans on the main highway past the quiet village of Waycombe. The peasants are fleeing their lands, and all are demanding protection from the powerful Count of Eor. The...


Edition

AD&D

Setting

Setting Neutral

Starting Level

5-7

Environment

Dungeon, Swamp, Wilderness

Length

32 pages
Cover of Princes of the Apocalypse

Princes of the Apocalypse

Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and cr...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

1-3

Environment

Dungeon, Wilderness, Cave, Underwater, Stronghold (Castle/Keep/Tower), Town/Village

Length

255 pages
Cover of I1 Dwellers of the Forbidden City

I1 Dwellers of the Forbidden City

Somewhere in the heart of the steaming jungle lies the answer to the whispered tales - rumors of a magnificent city and foul, horrid rituals! Here a brave party might find riches and wonders - or death! Is your party brave enough to face the terrors...


Edition

AD&D

Setting

Greyhawk

Starting Level

4-7

Environment

Jungle, City/Urban

Length

28 pages
Cover of A Blight on the Land

A Blight on the Land

From the magazine: "Monsters are prowling through farmland, people are starving, and the government is on the verge of collapse. But why?" An AD&D adventure for 4-6 players of 8th-12th level. The Knights of the Shield have infiltrated the town...


Edition

AD&D

Setting

Forgotten Realms

Starting Level

8-12

Environment

City/Urban

Length

18 pages
Cover of B9 Castle Caldwell and Beyond

B9 Castle Caldwell and Beyond

Five exciting short adventures to make your Basic campaign come alive! The Clearing of Castle Caldwell - A local merchant has recently purchased a small castle... but when he tried to move in, he discovered that the castle was already inhabited!...


Edition

BECMI

Setting

Mystara

Starting Level

1-3

Environment

Dungeon, Stronghold (Castle/Keep/Tower)

Length

32 pages
Cover of HWQ1 The Milenian Scepter

HWQ1 The Milenian Scepter

Civil War Unrest. Turmoil. Rebellion. As above, so below - the cataclysmic events of the Wrath of the Immortals echo throughout the Hollow World setting. The Milenian Empire, with its classical Greek culture, has not escaped. Already the stre...


Edition

BECMI

Setting

Mystara

Starting Level

6-8

Environment

Dungeon, Wilderness, Temple, City/Urban

Length

64 pages
Cover of Tomb of Abysthor

Tomb of Abysthor

Restore an Abandoned Temple Enter the catacombs near the desecrated Temple of Muir, Goddess of Paladins, and search for the lost tomb of Abysthor. Will your party be able to cleanse the evil that now inhabits these once-sacred halls, and recover the...


Edition

3.5

Setting

Other

Starting Level

2-8

Environment

Dungeon

Length

64 pages
Cover of CM1 Test of the Warlords

CM1 Test of the Warlords

CM1 is part of a series, CM1-CM9, from 1984-1987, for upper-level ("Companion" tier) PCs. This adventure includes large-scale battles, war-planning and the potential challenge of PCs claiming and holding dominion over territory. The king reques...


Edition

BECMI

Setting

Mystara

Starting Level

High

Environment

Dungeon, Wilderness

Length

32 pages
Cover of The Unkindness of Ravens

The Unkindness of Ravens

Soaked from the storm and weary from travel, the adventurers seek shelter for the night at the manor house on a hill. The PCs are shown rooms to change into dry clothing, and invited to dine with Lord Crawford this evening. Dinner is interrupted b...


Edition

AD&D

Setting

Setting Neutral

Starting Level

3-5

Environment

Stronghold (Castle/Keep/Tower), House/Mansion

Length

13 pages
Cover of DDA3 Eye of Traldar

DDA3 Eye of Traldar

Powerful Magics are Loose in Karameikos! You and your companions are starting on your first adventure and you've been swept into the intrigues surrounding the infamous Black Eagle Barony. To prevent the evil Baron von Hendricks from gaining more...


Edition

BECMI

Setting

Mystara

Starting Level

1-2

Environment

Dungeon, Wilderness, Cave, Stronghold (Castle/Keep/Tower), Town/Village

Length

32 pages
Cover of XL-1 Quest for the Heartstone

XL-1 Quest for the Heartstone

The King is dead! And the queen is in trouble. She has chosen you to find the fabled heartstone, which is buried somewhere deep in the Mountains of Ice. Is the gem I the hands of the corrupt Master Thief? Has he harnessed its powers for his own...


Edition

BECMI

Setting

Starting Level

5-10

Environment

Dungeon, Wilderness

Length

32 pages
Cover of G2 The Glacial Rift of The Frost Giant Jarl

G2 The Glacial Rift of The Frost Giant Jarl

Some dozens of leagues to the north and west of the STEADING OF THE HILL GIANT CHIEF (Module G1 of this series), amidst the tallest mountain peaks, is the stronghold of Grugnur, Lord of Frost Giants. As frost giants have been amongst those who have...


Edition

AD&D

Setting

Greyhawk

Starting Level

8-12

Environment

Dungeon, Mountain, Cave

Length

8 pages
Cover of EX2 The Land Beyond the Magic Mirror

EX2 The Land Beyond the Magic Mirror

An adaptation of Lewis Carrol's book 'Alice Through the Looking Glass' into a dungeon crawl, and a sequel to the module EX1 Dungeonland which adapted 'Alice in Wonderland' in the same way.


Edition

AD&D

Setting

Other

Starting Level

9-12

Environment

Forest, House/Mansion

Length

32 pages
Cover of B5 Horror on the Hill

B5 Horror on the Hill

The end of the road. A lonely fort stands on the banks of a mighty river. It is here the hardy bands of adventurers gather to plan their conquests of The Hill, the hulking mass that looms over this tiny settlement. The Hill is filled with monster...


Edition

BECMI

Setting

Mystara

Starting Level

1-3

Environment

Dungeon, Forest, Mountain, Wilderness, Cave, Temple, Stronghold (Castle/Keep/Tower), Ruins, Town/Village

Length

32 pages
Cover of S5 Baba Yaga's Dancing Hut

S5 Baba Yaga's Dancing Hut

Beware of Baba Yaga and her infamous hut! Baba Yaga is an ancient crone who is said to have power over day and night itself. Many seek her out for her wisdom, which she has gleaned from centuries of travel through numerous worlds. Others, bolder a...


Edition

AD&D

Setting

Setting Neutral

Starting Level

7-20

Environment

Dungeon, Extraplanar, House/Mansion

Length

65 pages
Cover of Dragon Mountain

Dragon Mountain

The rubble-strewn passageway twists and turns, winding ever deeper into the mountain, lower and lower into the bowels of the ancient, forbidding halls of long-dead dwarves. The torchlight flickers, threatening to succumb to the oppressive darkness. C...


Edition

AD&D

Setting

Setting Neutral

Starting Level

10-15

Environment

Mountain, Wilderness, Town/Village, House/Mansion, Megadungeon

Length

192 pages
Cover of DDEX 01-05 The Courting of Fire

DDEX 01-05 The Courting of Fire

An exiled cultist and his kobold minions are spotted searching for long-forgotten ruins in the Dragonspire Mountains. Rumors say he looks for a precious gift to give a fearsome dragon that dwells there. What he hopes to attain with his gift is unknow...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

1-4

Environment

Temple, City/Urban

Length

24 pages

The Keep at Koralgesh

The Keep at Koralgesh is a basic D&D game adventure for 6-8 player characters of 1st-3rd level. Players hear rumours of the Keep at Koralgesh and then traverse it to acquire the treasure within.


Edition

AD&D

Setting

Setting Neutral

Starting Level

1-3

Environment

Dungeon, Stronghold (Castle/Keep/Tower)

Length

20 pages
Cover of DDAL08-08 Crypt of the Dark Kiss

DDAL08-08 Crypt of the Dark Kiss

Are there actually vampires in Undermountain? The Baron of Blood demands that you find out! Part Two of the Vampire Hunt trilogy.


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

5-10

Environment

Dungeon

Length

16 pages