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System / Edition

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Environments

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Suitable for Solo Play
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Environments: City/Urban ×

442 adventures found

Cover of War of the Wielded

War of the Wielded

Centuries ago, two rival thieves' guilds crafted a number of intelligent weapons to aid them in their conflicts. Although the guilds are now long dead, their weapons remain, and have begun to recruit new soldiers from the people of Sasserine. Can you...


Edition

3.5

Setting

Greyhawk

Starting Level

5

Environment

City/Urban

Length

14 pages
Cover of Fires of Dis

Fires of Dis

In the Outer Planes, a holy sword can be a fiend's best friend, especially when the owner wants it back? Sneaking into the second layer of foul Bagtor ain't easy, but with a little help from the right high-up men, it can be done. 'Course, exactly...


Edition

AD&D

Setting

Planescape

Starting Level

5-9

Environment

Extraplanar, Abyss/Nine Hells, City/Urban

Length

74 pages
Cover of Shipyard Rats

Shipyard Rats

Part 1 of the "The Devil We Know" campaign arc. Shipyard Rats is a Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cas...


Edition

Pathfinder

Setting

Golarion

Starting Level

1-7

Environment

Ship, City/Urban

Length

23 pages
Cover of Chimes at Midnight

Chimes at Midnight

The brilliant (if somewhat eccentric) detective Viktor Saint-Demain has put more criminal masterminds behind bars than any three other inqusitives. But when the master sleuth fails to get the recogintion he deserves, he sets out to prove to Sharn tha...


Edition

3.5

Setting

Eberron

Starting Level

1-5

Environment

City/Urban

Length

18 pages
Cover of Old Sea-Dog

Old Sea-Dog

From the magazine: "Another day, another kidnap victim to rescue - but this victim has four feet and likes old soup bones. An adventure with some bite." Sir Veneti of Chardon's prize mastiff was stolen just before the city's mastiff duel. He know...


Edition

AD&D

Setting

Setting Neutral

Starting Level

2-5

Environment

Ship, City/Urban

Length

8 pages
Cover of Blood of Malar

Blood of Malar

Seductive vampires, hungry werewolves, sinister drug dealers, trouble in the sewers, and an undead beholder? Just another day in Waterdeep! The first adventure in the Vampires of Waterdeep Campaign Arc, "Blood of Malar" is a FORGOTTEN REALMS adventur...


Edition

3.5

Setting

Forgotten Realms

Starting Level

12-15

Environment

Dungeon, City/Urban

Length

16 pages
Cover of A Blight on the Land

A Blight on the Land

From the magazine: "Monsters are prowling through farmland, people are starving, and the government is on the verge of collapse. But why?" An AD&D adventure for 4-6 players of 8th-12th level. The Knights of the Shield have infiltrated the town...


Edition

AD&D

Setting

Forgotten Realms

Starting Level

8-12

Environment

City/Urban

Length

18 pages

DDEX 03-02 Shackles of Blood

The Red Plumes have increased patrols in the region surrounding Hillsfar, and a string of disappearances has followed in their wake. Naturally, this has roused the suspicion of the factions. Join your factions and find out the truth behind the missin...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

1-4

Environment

Forest, City/Urban

Length

34 pages
Cover of Deep Horizon

Deep Horizon

The Underdark holds many secrets. A series of earthquakes and eruptions have rocked a normally placid land. Strange creatures sighted in the dark of night raise fears across the already disturbed countryside. As tales of a lost race that once warr...


Edition

3rd Edition

Setting

Setting Neutral

Starting Level

13

Environment

Cave, Underdark, City/Urban

Length

32 pages
Cover of I1 Dwellers of the Forbidden City

I1 Dwellers of the Forbidden City

Somewhere in the heart of the steaming jungle lies the answer to the whispered tales - rumors of a magnificent city and foul, horrid rituals! Here a brave party might find riches and wonders - or death! Is your party brave enough to face the terrors...


Edition

AD&D

Setting

Greyhawk

Starting Level

4-7

Environment

Jungle, City/Urban

Length

28 pages
Cover of H2 Thunderspire Labyrinth

H2 Thunderspire Labyrinth

A slaver gang known as the Bloodreavers are terrorizing the countryside from their base deep in the labyrinth under Thunderspire Mountain. But these slavers are only the symptom of a larger threat in the bowels of Thunderspire.


Edition

4th Edition

Setting

Nentir Vale

Starting Level

4-6

Environment

Dungeon, City/Urban

Length

96 pages
Cover of Hangman's Noose

Hangman's Noose

"A spiteful ghost haunts an abandoned courthouse in the metropolis of Absalom, and on the ten-year anniversary of a grave injustice it seeks its revenge. The heroes must unravel the mystery of the ghost’s demise before they too are given a guilty ver...


Edition

3.5

Setting

Golarion

Starting Level

1

Environment

City/Urban

Length

32 pages
Cover of The Twisted Run

The Twisted Run

Faerun’s Northlands have always been a dangerous frontier. The frozen woods and treacherous mountains are home to orcs, trolls, lycanthropes, and worse. When the Lady Alustriel brought the northern nations together, the Beastlord Malar could no longe...


Edition

3.5

Setting

Forgotten Realms

Starting Level

15-19

Environment

Wilderness, City/Urban

Length

19 pages

DDEX 02-06 Breath of the Yellow Rose

The monks of the Monastery of the Yellow Rose have long cloistered themselves in their home atop the Earthspur Mountains, practicing their strange lifestyle which is rumored to give them longevity. Now, their dietary restrictions and practices of bre...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

1-4

Environment

City/Urban

Length

41 pages
Cover of A Call to Arms

A Call to Arms

The citizens of Phent, which is a large town in Thesk, are a proud, yet warm and accepting folk. For the past nine years, they have been host to over six hundred orcs, which is certainly an anomaly in the average Faerûnian community. In 1360 DR, Zhen...


Edition

3rd Edition

Setting

Forgotten Realms

Starting Level

Medium

Environment

City/Urban

Length

8 pages
Cover of The Champion's Belt

The Champion's Belt

The hidden masters of the Ebon Triad have something special planned for the culmination of the Champion’s Games: a foul ritual designed to transform the arena into a stage of enormous carnage to honor their dark overgod. To stop them, the PCs must ex...


Edition

3.5

Setting

Setting Neutral

Starting Level

9

Environment

Dungeon, City/Urban

Length

33 pages
Cover of Vecna Reborn

Vecna Reborn

A chance encounter on the road marks the heroes as targets for an evil cult attempting to cause the rebirth of the lich god Vecna in the domain of his arch-foe, Kas. This act will free their master from his misty prison and allow him to gain vengean...


Edition

AD&D

Setting

Ravenloft

Starting Level

5-7

Environment

Dungeon, Stronghold (Castle/Keep/Tower), City/Urban

Length

64 pages
Cover of Dungeon Crawl Classics #24: Legend of the Ripper

Dungeon Crawl Classics #24: Legend of the Ripper

The city is gripped in fear! The Ripper has returned after a 125-year absence and is once again carving a trail of blood through the slums of Millers Court. Also returned is the ghost of Mari Kell, his last victim from more than a century ago, and sh...


Edition

3.5

Setting

Setting Neutral

Starting Level

1-3

Environment

Sewer, City/Urban

Length

40 pages
Cover of The Blight: Horror in the Sinks

The Blight: Horror in the Sinks

Lurking in the drowning folly that is the aristocratic enclave of the Sinks, the horrific Asylum, shunned by a citizenry terrified of the revelations it may contain, is where the nobles of the Blight bury their living secrets. But when too many overs...


Edition

5th Edition

Setting

Other

Starting Level

3-4

Environment

City/Urban

Length

91 pages
Cover of The Temple Between

The Temple Between

“The Temple Between” is an adventure for 9th level characters, and it is challenging enough to take them to 11th level by the time all is said and done. Although intended as the final chapter of the heroic tier portion of the Scales of War Adventure...


Edition

4th Edition

Setting

Nentir Vale

Starting Level

9

Environment

Dungeon, City/Urban

Length

68 pages
Cover of Spires of Xin-Shalast

Spires of Xin-Shalast

A Runelord Rises! The Rise of the Runelords Adventure Path concludes! The Runelord of Greed, Karzoug the Claimer, stirs in the legendary city of Xin-Shalast. There are more forces than an ancient evil wizard at work in this remote corner of Golari...


Edition

Pathfinder

Setting

Golarion

Starting Level

15

Environment

Wilderness, Stronghold (Castle/Keep/Tower), Extraplanar, City/Urban

Length

68 pages
Cover of The Last Days of Constantinople

The Last Days of Constantinople

April, 1453. For a thousand years, the Byzantine Empire has been civilization's guardian, carrying on Rome's legacy. Now 100,000 battle-hardened Turkish warriors have surrounded the great city and are making ready to storm its mighty walls. Find the...


Edition

3rd Edition

Setting

Other

Starting Level

1-3

Environment

Stronghold (Castle/Keep/Tower), City/Urban

Length

46 pages
Cover of Ashes at Dawn

Ashes at Dawn

Part 5 of the Carrion Crown Adventure Path takes place in Ustalav's capital Caliphas. The heroes are in the city to follow the trail of evidence left by the neromantic cult The Whispering Way and strengthen their bonds with the mysterious Order of th...


Edition

Pathfinder

Setting

Golarion

Starting Level

Environment

Dungeon, City/Urban, House/Mansion

Length

96 pages
Cover of HHQ3 Thief's Challenge

HHQ3 Thief's Challenge

Thief's Challenge is primarily a mystery, a story thick with finger-pointing and double-crosses. It takes a thief to catch a thief in this ONE-ON-ONE™ adventure for one player and the DUNGEON MASTER™. A low- to mid-level character will need sharp...


Edition

AD&D

Setting

Other

Starting Level

2-5

Environment

City/Urban

Length

32 pages
Cover of Poisoned Shadows

Poisoned Shadows

The city has been plagued by mysterious nighttime assassinations that leave behind no clues about who might have perpetrated them. Divinations from temple of Ioun adherents suggest the guilty parties can be found under a nearby curio shop. The PCs se...


Edition

4th Edition

Setting

Setting Neutral

Starting Level

Medium

Environment

Sewer, City/Urban

Length

6 pages
Cover of D&D Encounters Season 5 - Dark Legacy of Evard

D&D Encounters Season 5 - Dark Legacy of Evard

Many years ago, Evard came to Duponde to destroy his rival Vontarin, a powerful wizard who lived in a manor at the edge of town. The two mages met near the walls of the abbey of St. Avarthil and dueled all night long with black spells, laying the old...


Edition

4th Edition

Setting

Nentir Vale

Starting Level

Environment

City/Urban, Shadowfell

Length

63 pages
Cover of A Simple Job - Pathfinder

A Simple Job - Pathfinder

It was supposed to be a simple job... A strange merchant offers you a simple job – pick up and deliver cargo. You have three days to get it a mere fourteen miles through the city. How hard could it be? A Simple Job is a journey through the city...


Edition

Pathfinder

Setting

Setting Neutral

Starting Level

2-3

Environment

City/Urban

Length

61 pages
Cover of Ignorance is Bliss - Pathfinder

Ignorance is Bliss - Pathfinder

Sometimes its better not to know... Citizens are turning up in the city in catatonic states, alive but devoid of personality. Are they the victims of an illness or disease, or is there something more sinister at work? Encountering one of these...


Edition

Pathfinder

Setting

Setting Neutral

Starting Level

4-5

Environment

City/Urban

Length

57 pages
Cover of Wizard in a Bottle

Wizard in a Bottle

A retired adventurer approaches our heroes with a mission - help find a former comrade, a talented young wizard who went missing twenty years ago. The quest takes them into a magical underground lair, where every room reveals something as remarkable...