Adventure search

Find adventures fitting your search term!

Things you type in here will be split at , and then ANDed. Use the filters below for advanced searches (hit the 'Search' button again after filtering).
Please scroll down to skip the filters and see your search results!
Clear all Filters
Publisher

Publisher of the adventure.

Setting

The narrative universe the module is set in.

System / Edition

The system the game was designed for and the edition of that system if there is one.

Environments

The different types of environments the module will take place in.

more
Notable Items

The notable magic or non-magic items that are obtained in the module. Only include named items, don't include a +1 sword.

more
Boss Monsters

The boss monsters and villains featured in the module.

more
Common Monsters

The common monsters featured in the module.

more
Length (# of Pages)

Total page count of all written material in the module or at least primary string.

Min. Starting Level

The minimum level characters are expected to be when taking part in the module.

Max. Starting Level

The maximum level characters are expected to be when taking part in the module.

Starting Level Range

In case no min. / max. starting levels but rather low/medium/high are given.

more
Suitable for Solo Play
Includes Pregenerated Characters
Handouts
Battle Mats
Part Of

The series of adventures that the module is a part of, if applicable.

more
Found In

If the adventure is part of a larger product, like a magazine or anthology, list it here.

more
System / Edition: BECMI ×

93 adventures found

Cover of B12 - Queen's Harvest

B12 - Queen's Harvest

"Welcome to the adventure! This module contains two adventures, one for 5-7 player character's (PCs) of first or second level, and a follow-up adventure for PCs of second or third level. If you are going to be a player in these adventures, please do...


Edition

BECMI

Setting

Setting Neutral

Starting Level

1-2

Environment

Dungeon, Wilderness, Stronghold (Castle/Keep/Tower)

Length

36 pages
Cover of X2 Castle Amber (Chateau D'Amberville)

X2 Castle Amber (Chateau D'Amberville)

Trapped in the mysterious Castle Amber, you find yourselves cut off from the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is...


Edition

BECMI

Setting

Mystara

Starting Level

3-6

Environment

Forest, Town/Village, House/Mansion

Length

28 pages
Cover of The Knight of Newts

The Knight of Newts

For years, adventurers seeking the ultimate challenge have sought their fortunes in the Ruins of Kraal, deep in the Black Swamp. It is believed by many that great riches lie rotting in this keep, protected by vile men who are said to look like reptil...


Edition

BECMI

Setting

Thunder Rift

Starting Level

1-2

Environment

Swamp, Ruins, Town/Village

Length

16 pages
Cover of Quest for the Silver Sword

Quest for the Silver Sword

A group of beginning adventurers sets out to help the small town of Torlynn. This village has mysteriously fallen under a dreadful curse, a curse that has locked the area in a terrifying state of perpetual winter. The Burgomaster of Torlynn has disco...


Edition

BECMI

Setting

Thunder Rift

Starting Level

2-3

Environment

Stronghold (Castle/Keep/Tower), Town/Village

Length

16 pages
Cover of DA4 The Duchy of Ten

DA4 The Duchy of Ten

DA4 The Duchy of Ten is the forth and final adventure of the 1980s DA-series set in Dave Arneson's original campaign setting of Blackmoor. The adventure contains four solid pages of DM background about the Blackmoor setting and context for the advent...


Edition

BECMI

Setting

Blackmoor

Starting Level

10-14

Environment

Dungeon, Swamp, Wilderness, Ship, Desert

Length

48 pages
Cover of X10 Red Arrow, Black Shield

X10 Red Arrow, Black Shield

A cloud of dust forms over the horizon as a titanic army of evil threatens the entire civilized world! The Master of the Desert Nomads and his legions are back, and they form the greatest threat that you have ever faced. You must persuade powerful ru...


Edition

BECMI

Setting

Mystara

Starting Level

10-14

Environment

Swamp, Mountain, Wilderness, Desert, City/Urban

Length

48 pages
Cover of HWA1 Nightwail

HWA1 Nightwail

Introductory module for the Hollow World setting. First Adventure in the Blood Brethren Trilogy. Into the Depths! Under the ruins of Barleycorn Monastery, a tunnel leads one thousand miles downward. Through it, a rescue mission into the Broken...


Edition

BECMI

Setting

Mystara

Starting Level

6-8

Environment

Wilderness, Jungle

Length

64 pages
Cover of M2 Vengeance of Alphaks

M2 Vengeance of Alphaks

Centuries ago, the despotic Alphaks, ruler of Alphatia, was banished to another world. From his own sphere of entropy he learned to manipulate men, and now seeks revenge against the human race. The volatile region of Norworld, a perennial battleg...


Edition

BECMI

Setting

Mystara

Starting Level

28-32

Environment

Forest, Mountain, Wilderness, Ship, Cave, Stronghold (Castle/Keep/Tower), Town/Village

Length

32 pages
Cover of M5 Talons of Night

M5 Talons of Night

As the cream of your crop, your party has been selected to act as diplomats on the Isle of Dawn at a historic meeting between Thyatis and Alphatia, timeless rivals. This could herald the dawning of an age of peace, unknown in the area for years past...


Edition

BECMI

Setting

Mystara

Starting Level

20-25

Environment

Ship, Temple, Extraplanar, City/Urban

Length

48 pages
Cover of M1 Into the Maelstrom

M1 Into the Maelstrom

Alphatia, the most ancient empire, land of the arcane and obscure secrets. It has grown for centuries and its might now overshadows the cauldron of civilization. Some say the Alphatians come from elsewhere, but no one knows for sure. Beyond the...


Edition

BECMI

Setting

Mystara

Starting Level

25-30

Environment

Mountain, Ship, Island, Stronghold (Castle/Keep/Tower), Extraplanar

Length

32 pages
Cover of IM2 The Wrath of Olympus

IM2 The Wrath of Olympus

Immortals lie chained atop a mountain in the Broken Lands. Their bonds relentlessly drain their power while demons cavort with glee around the wispy barrier, as strong as any prison. Have you the courage to embark on a dangerous mission for the m...


Edition

BECMI

Setting

Mystara

Starting Level

Immortal

Environment

Mountain, Extraplanar

Length

48 pages
Cover of Palace of the Vampire Queen

Palace of the Vampire Queen

Dungeon Masters Kit - Number 1 Palace of the Vampire Queen For three centuries the peasants of the Dwarvish island of Baylor have feared the raids of the Vampire Queen and her minions. Sweeping down at night from the palace in the shrowded pea...


Edition

BECMI

Setting

Setting Neutral

Starting Level

Environment

Stronghold (Castle/Keep/Tower)

Length

24 pages
Cover of League of the Red Serpent

League of the Red Serpent

Anandak, a red dragon, has taken over an abandoned dwarven stronghold as his lair. He has also assembled together a rough confederation of monsters to act as his bodyguard. Anandak is preparing to enter into an alliance with the Black Prince, the...


Edition

BECMI

Setting

Thunder Rift

Starting Level

3-5

Environment

Stronghold (Castle/Keep/Tower)

Length

16 pages
Cover of X13 Crown of Ancient Glory

X13 Crown of Ancient Glory

Lots of stronghold assaults and shipboard travel/encounters in this one. This adventure's deep political basis might be seen as an introduction for the domain-focused adventures of Companion-level play. This adventure is for use with the Dungeons...


Edition

BECMI

Setting

Mystara

Starting Level

7-10

Environment

Wilderness, Ship, Island, Stronghold (Castle/Keep/Tower)

Length

64 pages
Cover of B3 The Palace of the Silver Princess (orange)

B3 The Palace of the Silver Princess (orange)

Years ago the valley was green, and animals ran free through golden fields of grain. The princess Argenta ruled over this peaceful land and the people were secure and happy. Then one day a warrior riding a red dragon appeared in the skies over the pr...


Edition

BECMI

Setting

Setting Neutral

Starting Level

1-3

Environment

Dungeon, Swamp, Mountain, Wilderness, Town/Village

Length

32 pages
Cover of B5 Horror on the Hill

B5 Horror on the Hill

The end of the road. A lonely fort stands on the banks of a mighty river. It is here the hardy bands of adventurers gather to plan their conquests of The Hill, the hulking mass that looms over this tiny settlement. The Hill is filled with monster...


Edition

BECMI

Setting

Mystara

Starting Level

1-3

Environment

Dungeon, Forest, Mountain, Wilderness, Cave, Temple, Stronghold (Castle/Keep/Tower), Ruins, Town/Village

Length

32 pages
Cover of X3 Curse of Xanathon

X3 Curse of Xanathon

When the grotesque god, Cretia, casts his ugly shadow over the town, strange things start happening. First, Duke Stephen vanishes. Then bizarre proclamations begin coming out of the Ducal Palace... Dwarves are outlawed... taxes must be paid in beer.....


Edition

BECMI

Setting

Setting Neutral

Starting Level

5-7

Environment

Mountain, Wilderness, Town/Village

Length

32 pages
Cover of CM7 The Tree of Life

CM7 The Tree of Life

CM7 is part of a series, CM1-CM9, from 1984-1987, for upper-level ("Companion" tier) PCs. This module is especially for a party of elven PCs, level 8+. The Feadiel clan's Tree of Life is dying. As the bravest and strongest elves in the clan, y...


Edition

BECMI

Setting

Mystara

Starting Level

8-10

Environment

Wilderness

Length

32 pages
Cover of CM8 The Endless Stair

CM8 The Endless Stair

CM8 is part of a series, CM1-CM9, from 1984-1987, for upper-level ("Companion" tier) PCs. The Great Mage Cheiromar, known as Aglahund the Mighty, is said to be buried under the Leaning Stone atop Galzar's Crag. One of his apprentices, Ulthorn, has...


Edition

BECMI

Setting

Mystara

Starting Level

15-20

Environment

Length

32 pages
Cover of CM2 Death's Ride

CM2 Death's Ride

CM2 is part of a series, CM1-CM9, from 1984-1987, for upper-level ("Companion" tier) PCs. This adventure includes large-scale battles, war-planning and the potential challenge of PCs claiming and holding dominion over territory. A King's Commis...


Edition

BECMI

Setting

Mystara

Starting Level

15-20

Environment

Swamp, Wilderness, Stronghold (Castle/Keep/Tower), Extraplanar

Length

32 pages

Tower of Zenopus (Sample Dungeon)

This brief adventure is in the back of the Holmes edition of Basic D&D, published in 1974, 1977 and 1978. 100 years ago, the wizard Zenopus built a tower on on the low hills overlooking Portown ... this is a very quick introductory scenario introduci...


Edition

BECMI

Setting

Setting Neutral

Starting Level

1

Environment

Dungeon

Length

6 pages
Cover of B1 In Search of the Unknown

B1 In Search of the Unknown

Introductory Adventure that came bundled with some versions of the Holmes Basic version of D&D. Two powerful adventurers, Rogahn the Fearless and Zelligar the Unknown, have apparently deserted the stronghold they once occupied. The PCs have discovere...


Edition

BECMI

Setting

Setting Neutral

Starting Level

1-3

Environment

Dungeon

Length

32 pages
Cover of DA3 City of the Gods

DA3 City of the Gods

DA3 City of the Gods is the third of four adventures set in Dave Arneson's original campaign setting of Blackmoor. The adventure contains three pages of DM background about the Blackmoor setting and context for the adventure, and throughout the modul...


Edition

BECMI

Setting

Blackmoor

Starting Level

10-14

Environment

Wilderness, Desert, City/Urban, Other

Length

48 pages
Cover of DA1 Adventures in Blackmoor

DA1 Adventures in Blackmoor

DA1 Adventures in Blackmoor is the first of four adventures set in Dave Arneson's original campaign setting of Blackmoor. The adventure contains eight solid pages of DM background about the Blackmoor setting, and leverages an "Inn Between Worlds" hoo...


Edition

BECMI

Setting

Blackmoor

Starting Level

10-14

Environment

Forest, Mountain, Wilderness, Town/Village

Length

64 pages
Cover of X9 The Savage Coast

X9 The Savage Coast

What sends you adventuring deep into unknown lands, across dark waters, around The Savage Coast? Adventure? The sincere desire to help others? Or greed? Cartographers Guild members tell of lost cities and hidden treasures. Sailors tell of menacin...


Edition

BECMI

Setting

Mystara

Starting Level

4-10

Environment

Forest, Ship, Jungle, Town/Village

Length

32 pages
Cover of The Jade Hare

The Jade Hare

At just 8 pages, with lots of illustrations, this adventure is much shorter than most TSR-published modules of the era (mid-90s). It is a very simple D&D adventure. It features a macguffin quest that immediately pushes the players into a dungeon craw...


Edition

BECMI

Setting

Thunder Rift

Starting Level

1

Environment

Dungeon

Length

8 pages
Cover of HWA2 Nightrage

HWA2 Nightrage

Snakes fly, stones walk, and colossal monsters burrow in the world's crust - do these omens fore-tell catastrophe? Perhaps so, for now the dark elves walk in the sunlight, wearing armor that turns the shcaprest blades and strongest spells. They are...


Edition

BECMI

Setting

Mystara

Starting Level

7-9

Environment

Dungeon, Mountain, Wilderness, Jungle, Temple, Ruins, Town/Village, City/Urban

Length

64 pages
Cover of B10 Night's Dark Terror

B10 Night's Dark Terror

Special Basic/Expert Transition Module Barely one day's march from Kelven, the uncharted tracts of the Dymrak forest conceal horrors enough to freeze the blood of civilized folk. Those who have ventured there tell how death comes quick to the unw...


Edition

BECMI

Setting

Mystara

Starting Level

2-4

Environment

Dungeon, Forest, Wilderness, Island, Town/Village, House/Mansion

Length

64 pages
Cover of Lair of the Vampire Lord

Lair of the Vampire Lord

Devastated in a war with a nearby wizards' school, the Fighters' Academy has since been surrounded by a foul and dank swamp - the Gloomfens. Since the climatctic battle between the wizards and fighters, the tower has decayed. The spirit of the he...


Edition

BECMI

Setting

Thunder Rift

Starting Level

3-5

Environment

Dungeon, Stronghold (Castle/Keep/Tower)

Length

16 pages
Cover of BSOLO Ghost of Lion Castle

BSOLO Ghost of Lion Castle

"A great cat sits upon the northern grasslands, my friend, waiting to pounce on adventurers just like you." As you part the tall grass with your sword, the words of the tavernkeeper echo in your head. "He was the mightiest wizard we'd ever known,...


Edition

BECMI

Setting

Setting Neutral

Starting Level

1-3

Environment

Stronghold (Castle/Keep/Tower)

Length

32 pages
Cover of Stonefast

Stonefast

Introductory adventure included with the 1991 "Black Box" edition of D&D


Edition

BECMI

Setting

Thunder Rift

Starting Level

Low

Environment

Dungeon

Length

11 pages
Cover of AC3 - The Revenge of Rusak

AC3 - The Revenge of Rusak

Princess Arelina rushed from the tent as total disorder breaks out across the camp. She descends on your party as you struggle to secure you weapons…. Wonderfully descriptive, isn’t’ it. Well, now you can see for yourself with the 3-D DRAGON™ ti...


Edition

BECMI

Setting

Setting Neutral

Starting Level

4-6

Environment

Wilderness, Cave

Length

8 pages
Cover of The Bane of Elfswood

The Bane of Elfswood

From the magazine: "It shines in the night. Ogres run in terror of it. It kills by sight and by touch. It never stops hunting - and it's hunting for you." Druida Glanadyl, a female elf adventurer, seeks aid from the PCs in avenging the mysterious...


Edition

BECMI

Setting

Setting Neutral

Starting Level

15-18

Environment

Forest, Wilderness

Length

14 pages
Cover of CM1 Test of the Warlords

CM1 Test of the Warlords

CM1 is part of a series, CM1-CM9, from 1984-1987, for upper-level ("Companion" tier) PCs. This adventure includes large-scale battles, war-planning and the potential challenge of PCs claiming and holding dominion over territory. The king reques...


Edition

BECMI

Setting

Mystara

Starting Level

High

Environment

Dungeon, Wilderness

Length

32 pages
Cover of Escape from Thunder Rift

Escape from Thunder Rift

An emissary from the dwarven community of Hearth-Home approaches the player characters, beseeching them to aid the dwarves in finding a powerful mage who might bring disaster upon not only their mountain fortress, but all of the Thunder Rift! Esca...


Edition

BECMI

Setting

Mystara

Starting Level

Low

Environment

Dungeon, Town/Village

Length

31 pages
Cover of X11 Saga of the Shadow Lord

X11 Saga of the Shadow Lord

X11 Saga of the Shadow Lord consists of two linked adventures as a mini-campaign: In the first adventure called Elvenstar, PCs try to steal a magic item from the Shadow Lord to thwart his planned invasion of a peaceful neighboring kingdom. Encounter...


Edition

BECMI

Setting

Mystara

Starting Level

5-9

Environment

Mountain, Wilderness, Stronghold (Castle/Keep/Tower)

Length

64 pages
Cover of X4 Master of the Desert Nomads

X4 Master of the Desert Nomads

PCs follow a river and cross the desert to find an evil abbey. The adventure details a number of wilderness encounters. This scenario opens in a small village on the border of the Republic of Darokin. The party has answered the call to defend the...


Edition

BECMI

Setting

Mystara

Starting Level

6-9

Environment

Wilderness, Temple, Stronghold (Castle/Keep/Tower), Desert

Length

32 pages
Cover of DA2 Temple of the Frog

DA2 Temple of the Frog

DA2 Temple of the Frog is the second of four adventures set in Dave Arneson's original campaign setting of Blackmoor. The adventure contains three pages of DM background about the Blackmoor setting and context for the adventure. In Temple of the F...


Edition

BECMI

Setting

Blackmoor

Starting Level

10-14

Environment

Swamp, Temple

Length

48 pages
Cover of B6 The Veiled Society

B6 The Veiled Society

The Veiled Society is an adventure that takes place in the city of Specularum. 3 Factions Vie for control as the players become involved in the power struggle of the city. Not your typical low level dungeon but a city encounter including paper buil...


Edition

BECMI

Setting

Mystara

Starting Level

1-3

Environment

Town/Village, City/Urban, House/Mansion

Length

16 pages
Cover of XS2 Thunderdelve Mountain

XS2 Thunderdelve Mountain

The ancient dwarven kingdom of wonder and fable is no more! Only the tales of it's grandeur remain to entertain the children, or so you thought. Then you met Nimron. Distraught and desperate, you alone can pass the gates sealed so long ago. Withi...


Edition

BECMI

Setting

Starting Level

7-9

Environment

Dungeon

Length

40 pages
Cover of XSOLO Lathan's Gold

XSOLO Lathan's Gold

Kidnapped! The cursed Baron von Hendriks has kidnapped your betrothed. Now the madman wants as a ransom your Alandah's weight in unrefined gold! How are you going to pay? The baron himself has been kind enough to provide you with that answer: str...


Edition

BECMI

Setting

Setting Neutral

Starting Level

Environment

Ship, Island

Length

32 pages
Cover of M3 Twilight Calling

M3 Twilight Calling

Through seven gates lie seven realms. In seven realms stand seven guardians. With seven guardians lie seven symbols. From seven symbols comes one key. Alpahaks the Dark desires that key, by which he plans to release death and chaos into the rea...


Edition

BECMI

Setting

Mystara

Starting Level

30-35

Environment

Mountain, Wilderness, Cave, Extraplanar

Length

32 pages
Cover of DDA4 The Dymrak Dread

DDA4 The Dymrak Dread

Adventure Lies Ahead, Deep in the Heart of the Dymrak Forest Are you ready to meet the Lord Forester's challenge: to put an end to needless death and destruction by doing away with the goblin war chieftain, Kosivikh, and his evil band of raiders?...


Edition

BECMI

Setting

Mystara

Starting Level

1-3

Environment

Dungeon

Length

16 pages
Cover of DDA3 Eye of Traldar

DDA3 Eye of Traldar

Powerful Magics are Loose in Karameikos! You and your companions are starting on your first adventure and you've been swept into the intrigues surrounding the infamous Black Eagle Barony. To prevent the evil Baron von Hendricks from gaining more...


Edition

BECMI

Setting

Mystara

Starting Level

1-2

Environment

Dungeon, Wilderness, Cave, Stronghold (Castle/Keep/Tower), Town/Village

Length

32 pages
Cover of O2 Blade of Vengeance

O2 Blade of Vengeance

You are Erystelle of Dorneryll, famed elfin champion and magic-user. After years of adventuring, you have come home to the Emerlas - the hauntingly beautiful elfin woodland at the tip of Canolbarth forest. A place of legends and of peace. The jo...


Edition

BECMI

Setting

Setting Neutral

Starting Level

7

Environment

Forest, Wilderness, Cave, Island, Town/Village

Length

28 pages
Cover of O1 The Gem and the Staff

O1 The Gem and the Staff

A One-on-One Competition Module for Thieves Level 8 Your peaceful evening has been interrupted by an unusual request. As a thief, your skills are unmatched, but can you rise to the challenge of thieving for a powerful and frightening wizard? Do...


Edition

BECMI

Setting

Setting Neutral

Starting Level

8

Environment

Stronghold (Castle/Keep/Tower)

Length

32 pages
Cover of M2 Maze of the Riddling Minotaur

M2 Maze of the Riddling Minotaur

For a long time you have heard legends about the Island of Vacros; when you were only a child, the stories about evil minotaurs were used to scare you into behaving. Now you are grown, and you no longer believe children's stories. But King Trueon...


Edition

BECMI

Setting

Mystara

Starting Level

1-10

Environment

Length

32 pages
Cover of Red Hand Trail

Red Hand Trail

Part of TSR 1076 The Goblin's Lair, from 1992


Edition

BECMI

Setting

Thunder Rift

Starting Level

Low

Environment

Length

16 pages
Cover of Palace of Dread

Palace of Dread

Agents for the Mayor of Kleine have discovered the stronghold of the Red Hand goblins deep within the Burning Hills. They have also discovered that the goblins are forming an alliance with local hobgoblin and bugbear tribes to sweep the humans out o...


Edition

BECMI

Setting

Thunder Rift

Starting Level

Low

Environment

Dungeon

Length

16 pages
Cover of The Fighters' Academy

The Fighters' Academy

Devastated in a war with a nearby wizards' school, the Fighters' Academy has since been surrounded by a foul and dank swamp - the Gloomfens. Since the climatctic battle between the wizards and fighters, the tower has decayed. The spirit of the he...


Edition

BECMI

Setting

Thunder Rift

Starting Level

3-5

Environment

Stronghold (Castle/Keep/Tower)

Length

16 pages