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Common Monsters: Wight ×

85 adventures found

Cover of The Standing Stone

The Standing Stone

In The Standing Stone, a tiefling sorcerer named Dyson discovers a circle of standing stones constructed centuries ago by druids to hold their annual rituals; the druid community was later destroyed by the great dragon Ashardalon. Dyson uses the magi...


Edition

3rd Edition

Setting

Greyhawk

Starting Level

7

Environment

Wilderness, Town/Village

Length

32 pages

Deadly Treasure

No treasures here just lying around to be taken. This tomb's riches fight back! A new tomb has recently opened for business in your area! The wealth of a wizard's lifetime can be yours! Defeat his traps! Slay his guardians! Zathis the Insightful took...


Edition

AD&D

Setting

Setting Neutral

Starting Level

10-20

Environment

Dungeon

Length

17 pages
Cover of How the Mighty Are Fallen

How the Mighty Are Fallen

As the floating cities of Netheril hover peacefully in the air, the winds of intrigue boil all around them. The phaerimm continue to plot the downfall of the Netherese even as Karsus prepares for the casting of his greatest spell. Undead walk the lan...


Edition

AD&D

Setting

Forgotten Realms

Starting Level

11-14

Environment

Forest, Mountain, Stronghold (Castle/Keep/Tower), City/Urban

Length

63 pages
Cover of The Chapel on the Cliffs

The Chapel on the Cliffs

The Chapel on the Cliffs is a 5th edition horror adventure optimized for a group of 4-5 characters of 3rd level. In this module, the characters will need to explore the ruined village of Kennmouth and its surroundings, find out why a small army of sk...


Edition

5th Edition

Setting

Setting Neutral

Starting Level

2-4

Environment

Ruins

Length

38 pages
Cover of Hail the Heroes

Hail the Heroes

The PCs answer a call for heroes by the Church of Traladara, asking for help in finding an ancient relic- the Shield of Halav. This is located in a lost temple, and the PCs must locate this temple, and brave its dangers to recover the shield before t...


Edition

AD&D

Setting

Mystara

Starting Level

1-4

Environment

Dungeon, Wilderness, Town/Village, City/Urban

Length

32 pages
Cover of Dragon Mountain

Dragon Mountain

The rubble-strewn passageway twists and turns, winding ever deeper into the mountain, lower and lower into the bowels of the ancient, forbidding halls of long-dead dwarves. The torchlight flickers, threatening to succumb to the oppressive darkness. C...


Edition

AD&D

Setting

Setting Neutral

Starting Level

10-15

Environment

Mountain, Wilderness, Town/Village, House/Mansion, Megadungeon

Length

192 pages
Cover of DDAL04-05 The Seer

DDAL04-05 The Seer

The time has come to venture beyond the village of Orașnou and explore the realm of Barovia. However, in your travels, you happen across an unusual tribe of peopl —distrusted denizens of the Demiplane of Dread. Do the Vistani truly possess the abilit...


Edition

5th Edition

Setting

Ravenloft

Starting Level

1-4

Environment

Forest

Length

15 pages
Cover of B10 Night's Dark Terror

B10 Night's Dark Terror

Special Basic/Expert Transition Module Barely one day's march from Kelven, the uncharted tracts of the Dymrak forest conceal horrors enough to freeze the blood of civilized folk. Those who have ventured there tell how death comes quick to the unw...


Edition

BECMI

Setting

Mystara

Starting Level

2-4

Environment

Dungeon, Forest, Wilderness, Island, Town/Village, House/Mansion

Length

64 pages
Cover of Lair of the Vampire Lord

Lair of the Vampire Lord

Devastated in a war with a nearby wizards' school, the Fighters' Academy has since been surrounded by a foul and dank swamp - the Gloomfens. Since the climatctic battle between the wizards and fighters, the tower has decayed. The spirit of the he...


Edition

BECMI

Setting

Thunder Rift

Starting Level

3-5

Environment

Dungeon, Stronghold (Castle/Keep/Tower)

Length

16 pages
Cover of Castle Errands

Castle Errands

Five distractions within the castle walls - The party's help is needed by several of the denizens of the local castle. Role-play and skill challenges, a new magic item, and a new monster.


Edition

5th Edition

Setting

Setting Neutral

Starting Level

Low

Environment

Stronghold (Castle/Keep/Tower)

Length

7 pages
Cover of DDEX 01-05 The Courting of Fire

DDEX 01-05 The Courting of Fire

An exiled cultist and his kobold minions are spotted searching for long-forgotten ruins in the Dragonspire Mountains. Rumors say he looks for a precious gift to give a fearsome dragon that dwells there. What he hopes to attain with his gift is unknow...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

1-4

Environment

Temple, City/Urban

Length

24 pages
Cover of The Laughing Horde of Ruin, Part 1

The Laughing Horde of Ruin, Part 1

Chapter 1 - When a relative of someone close to the characters goes missing from a nearby village, the players are asked to investigate. The party has to recover stolen goods from a thief before setting out from the City of Ravens Bluff. They travel...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

1-3

Environment

Dungeon, Forest, Wilderness, Cave, Ruins, Sewer, Town/Village, City/Urban

Length

97 pages
Cover of Curse of Strahd

Curse of Strahd

Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of...


Edition

5th Edition

Setting

Ravenloft

Starting Level

1-3

Environment

Dungeon, Forest, Swamp, Mountain, Stronghold (Castle/Keep/Tower), Town/Village

Length

256 pages
Cover of The Lamenting Lighthouse

The Lamenting Lighthouse

The Lamenting Lighthouse is a four-hour adventure for 5th-10th level characters, designed for Dungeons & Dragons 5th Edition, with a nautical theme, heavy undead and horror elements, and mysteries to solve! One lonely lighthouse shines the way thr...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

5-10

Environment

Ship, Island, Ruins

Length

45 pages
Cover of A1 Slave Pits of the Undercity

A1 Slave Pits of the Undercity

It is time to put a stop to the marauders! For years the coastal towns have been burned and looted by the forces of evil. You and your fellow adventurers have been recruited to root out and destroy the source of these raids. But beware, hundreds of g...


Edition

AD&D

Setting

Greyhawk

Starting Level

4-7

Environment

Dungeon, Stronghold (Castle/Keep/Tower)

Length

26 pages
Cover of Thornkeep

Thornkeep

Uncover a world of adventure and claim your fortune in Pathfinder Online: Thornkeep! This detailed sourcebook contains everything a GM needs to run adventures in and around the dastardly town of Thornkeep, as well as several deadly dungeon levels and...


Edition

Pathfinder

Setting

Golarion

Starting Level

1-8

Environment

Dungeon

Length

96 pages

DDAL 04-03 The Executioner

The locals are spreading rumors of the emergence of an age-old relic in a remote farming village. Surely you won’t be the only one to seek it, but can you afford to not be successful in this mission? And why haven’t they claimed it for themselves?...


Edition

5th Edition

Setting

Ravenloft

Starting Level

1-4

Environment

Town/Village

Length

19 pages

HHQ4 Cleric's Challenge

Cleric's Challenge is a one-on-one AD&D adventure, made specifically for a Cleric character. Pommeville is a sleepy little town that seems like a good place to stay for the night. That is, until the dead rise from their graves and begin terrorizin...


Edition

AD&D

Setting

Setting Neutral

Starting Level

2-4

Environment

Ruins, Town/Village

Length

32 pages
Cover of The Grey Citadel

The Grey Citadel

Adventure in Dun Eamon: Demons roam the streets of the city of Dun Eamon, criminals rule the night and an important local power figure has gone missing. Can your heroes unravel the clues that lead through every social element of the city, into the he...


Edition

3rd Edition

Setting

Setting Neutral

Starting Level

5

Environment

Dungeon, Wilderness, City/Urban

Length

108 pages
Cover of Servants of the Blood Moon

Servants of the Blood Moon

Deep in the elven forests of Myereth, ancient rowan trees spread white boughs above a sacred site. Pillars of stone twist like some strange form of vine, curling among the branches and reflecting the light of a silvery moon. The forest is silent, and...


Edition

3rd Edition

Setting

Setting Neutral

Starting Level

7-10

Environment

Forest, Stronghold (Castle/Keep/Tower), City/Urban

Length

16 pages
Cover of DDAL04-07 The Innocent

DDAL04-07 The Innocent

The mists have led you deep into Glumpen Swamp to a den of great evil. Within, the unliving son of an unliving god awaits the peace of death that eternally eludes him. Will you grant him his rest, or realize the part he is to play in things to come?...


Edition

5th Edition

Setting

Ravenloft

Starting Level

5-10

Environment

Dungeon, Swamp

Length

21 pages
Cover of Where The Fallen Jarls Sleep DF18

Where The Fallen Jarls Sleep DF18

Disturbing shadows have grown long over the northern reaches of The Land of Song. The fierce people who once fished the chilly fjords and hunted in the evergreen peaks now huddle in their villages. An evil is abroad in the land. The heroes are ch...


Edition

AD&D

Setting

Starting Level

3-5

Environment

Dungeon, Wilderness, Ruins

Length

35 pages
Cover of A Dead Man’s Party

A Dead Man’s Party

A mad necromancer imprisoned in a sanitarium has died. Now he has come back as a powerful undead wizard. His lunacy was only increased by his death and he has turned all the other inmates into his undead servants. Now the sanitarium is under his cont...


Edition

3rd Edition

Setting

Setting Neutral

Starting Level

4-6

Environment

Forest, Wilderness, Stronghold (Castle/Keep/Tower)

Length

28 pages
Cover of Shadowdale: The Scouring of the Land

Shadowdale: The Scouring of the Land

Zhentish soldiers, Maerimydran drow, and Sharran cultists have forged a dark alliance to subjugate the peaceful land of Shadowdale. Elminster's tower lies in ruins, Lord Amcathra governs at the sufferance of the dale's conquerors, and the very Weave...


Edition

3.5

Setting

Forgotten Realms

Starting Level

9-13

Environment

Wilderness, Stronghold (Castle/Keep/Tower), Underdark, Town/Village

Length

159 pages
Cover of DDA4 The Dymrak Dread

DDA4 The Dymrak Dread

Adventure Lies Ahead, Deep in the Heart of the Dymrak Forest Are you ready to meet the Lord Forester's challenge: to put an end to needless death and destruction by doing away with the goblin war chieftain, Kosivikh, and his evil band of raiders?...


Edition

BECMI

Setting

Mystara

Starting Level

1-3

Environment

Dungeon

Length

16 pages
Cover of The Fighters' Academy

The Fighters' Academy

Devastated in a war with a nearby wizards' school, the Fighters' Academy has since been surrounded by a foul and dank swamp - the Gloomfens. Since the climatctic battle between the wizards and fighters, the tower has decayed. The spirit of the he...


Edition

BECMI

Setting

Thunder Rift

Starting Level

3-5

Environment

Stronghold (Castle/Keep/Tower)

Length

16 pages
Cover of Towers of Evil

Towers of Evil

Devastated in a war with a nearby wizards' school, the Fighters' Academy has since been surrounded by a foul and dank swamp - the Gloomfens. Since the climatctic battle between the wizards and fighters, the tower has decayed. The spirit of the he...


Edition

BECMI

Setting

Thunder Rift

Starting Level

3-5

Environment

Stronghold (Castle/Keep/Tower)

Length

16 pages
Cover of Heart of Nightfang Spire

Heart of Nightfang Spire

In Heart of Nightfang Spire, the player characters are drawn to investigate Nightfang Spire, a lonely stone tower in a barren land. The vampire lord Gulthias, servant of the great dragon Ashardalon, has returned to the tower which was once the main c...


Edition

3rd Edition

Setting

Greyhawk

Starting Level

10

Environment

Dungeon

Length

32 pages
Cover of Carrion Shrine of Quregth

Carrion Shrine of Quregth

Qorgeth’s fanatical undead followers await a messenger from their dark master. They whisper blasphemous prayers at blood drenched altars in total darkness, their profane chants calling Qorgeth’s demonic emissary to the mortal world. The unspeakable e...


Edition

5th Edition

Setting

Other

Starting Level

6

Environment

Dungeon

Length

6 pages
Cover of DDAL 08-14 Rescue From Vanrakdoom

DDAL 08-14 Rescue From Vanrakdoom

Vampires in service to Shar, the Mistress of Night, are somewhere in Vanrakdoom. You must locate them without drawing the attention of the other residents of this dangerous place. Part Two of the Undying Threat trilogy. A 4-6 Hour Adventure f...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

11-16

Environment

Dungeon

Length

23 pages

A Stolen Song

The astronomer monks of Farsky failed for decades to tell the future by the stars. Desperate, they found a promising seer, and passed off her predictions as their own… until deadly illness struck. Unable to give up their lucrative scam, they trapped...


Edition

5th Edition

Setting

Setting Neutral

Starting Level

Medium

Environment

Temple

Length

1 pages
Cover of A3 Assault on the Aerie of the Slave Lords

A3 Assault on the Aerie of the Slave Lords

Into the Drachensgrab Mountains! Hot on the trail of the marauding slavers, you and your fellow adventurers plunge deep into hostile hills. Spurred on by your past success, you now seek the heart of the slaver conspiracy. But hurry! Your must move qu...


Edition

AD&D

Setting

Greyhawk

Starting Level

4-7

Environment

Cave, Island, Sewer, City/Urban

Length

36 pages
Cover of Dawn of the Scarlet Sun

Dawn of the Scarlet Sun

The coastal city of Magnimar is no stranger to crime, yet recently, a series of murders has sent a chill through the early morning streets. Someone—or something—is stalking and killing worshipers of Sarenrae, the goddess of the sun. The city guard is...


Edition

Pathfinder

Setting

Golarion

Starting Level

5

Environment

City/Urban

Length

16 pages
Cover of No Response from Deepmar

No Response from Deepmar

A hundred miles off the Chelish coast lies the remote island of Deepmar, where the House of Thrune sends prisoners to work in crystal mines, wresting valuable spell components from the depths of the earth. A month ago, all contact with the penal colo...


Edition

Pathfinder

Setting

Golarion

Starting Level

8

Environment

Dungeon, Wilderness

Length

32 pages
Cover of M5 Talons of Night

M5 Talons of Night

As the cream of your crop, your party has been selected to act as diplomats on the Isle of Dawn at a historic meeting between Thyatis and Alphatia, timeless rivals. This could herald the dawning of an age of peace, unknown in the area for years past...


Edition

BECMI

Setting

Mystara

Starting Level

20-25

Environment

Ship, Temple, Extraplanar, City/Urban

Length

48 pages
Cover of M1 Into the Maelstrom

M1 Into the Maelstrom

Alphatia, the most ancient empire, land of the arcane and obscure secrets. It has grown for centuries and its might now overshadows the cauldron of civilization. Some say the Alphatians come from elsewhere, but no one knows for sure. Beyond the...


Edition

BECMI

Setting

Mystara

Starting Level

25-30

Environment

Mountain, Ship, Island, Stronghold (Castle/Keep/Tower), Extraplanar

Length

32 pages
Cover of Under Revelers' Feet

Under Revelers' Feet

Let nothing end the Feast by the River. Let the celebration of our enemy’s vanquishing ring out night and day for eternity. Let the bones of our enemies and our prey mingle below our feet. This is your time, our time, the best time. —Queen Gellao...


Edition

5th Edition

Setting

Setting Neutral

Starting Level

12-13

Environment

Town/Village

Length

2 pages
Cover of Dire Omens

Dire Omens

Few are the wizards that seek to prolong their lives with dark rituals and foul magic to become the powerful undead beings called liches. But far fewer are those that seek to undo what necromancy what done and take back their lives after initiation...


Edition

3rd Edition

Setting

Ravenloft

Starting Level

8

Environment

Town/Village, House/Mansion

Length

41 pages
Cover of Tomb of Aknar Ratalla

Tomb of Aknar Ratalla

Long ago, Aknar Ratella brought pain and desolation down upon the land. His reign of ruin was finally ended by an unlikely alliance of the forces of law: a band of devils and devas slew the warlord but were unable to destroy his dangerous weapons and...


Edition

3.5

Setting

Setting Neutral

Starting Level

High

Environment

Dungeon

Length

22 pages
Cover of The Mourning Lord

The Mourning Lord

Tell the greatest story no one ever told... A tantalizing tale; in which a bold group of heroes braves the depths of Fort Morninglord, a long forgotten ruin. Therein, their mettle is tested by cruelty, suffering, and no small-measure of mischief. Wi...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

13-15

Environment

Dungeon, Stronghold (Castle/Keep/Tower), Ruins, Town/Village, Other

Length

21 pages
Cover of DDAL07-08 Putting The Dead To Rest

DDAL07-08 Putting The Dead To Rest

The jungle has opened up and revealed her secrets—now is the time to act upon them. All signs point to a long-abandoned city as the source of the undead contagion, and so you have been called upon to venture within and put an end to it once and for a...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

5-10

Environment

Cave, Jungle, Temple

Length

7 pages
Cover of Jewel of the Lunar Rift

Jewel of the Lunar Rift

Things are not right at Du Sharid Manor. Months ago, a deranged parish priest and his most devout followers formed a heretical cult. These self-proclaimed “Seekers of the White Heart” chose the desolate Wild Hills to practice their secret rites; but...


Edition

OSR

Setting

Other

Starting Level

1-3

Environment

Dungeon, Town/Village

Length

34 pages
Cover of Vault of the Dracolich

Vault of the Dracolich

*THIS IS A D&D NEXT/5E PLAYTEST ADVENTURE* Imani, a Turmishan wizard and former adventurer, seeks the aid of heroes to infiltrate Dretchroyaster’s lair and recover the Diamond Staff of Chomylla—the key to powerful magic and wisdom locked away for...


Edition

5th Edition

Setting

Setting Neutral

Starting Level

4

Environment

Dungeon, Cave

Length

39 pages
Cover of SPA3: Crypt of the Elven King

SPA3: Crypt of the Elven King

Delve into the depths of the tomb of the long forgotten elven king to bring the eternal peace onto its disturbed dwellers. A 4-hour adventure for two 4th level characters. Small Party Adventure: Though the party size of 3–5 characters is consid...


Edition

5th Edition

Setting

Setting Neutral

Starting Level

4

Environment

Dungeon, Forest

Length

43 pages

Eldark Crypt

A deadly encounter for a party of level 7-10s. Brave the crypt in an attempt to save Lord Eldark's son. This challenging dungeon is adaptable and easy to run in any existing campaign. It has some very tough encounters and is available for free on...


Edition

5th Edition

Setting

Setting Neutral

Starting Level

6-10

Environment

Dungeon, Town/Village

Length

7 pages
Cover of The Root of All Evil

The Root of All Evil

This was supposed to be a simple job! In the small town of Haanex on Reanaaria Bay, the wizard Veoden assembles the PCs to do a simple job: find the remnants of a meteor said to be made of the rare substance mithral. First they must find a map that...


Edition

3rd Edition

Setting

Starting Level

Environment

Forest, Wilderness, Ship, Cave, Jungle, Temple, Stronghold (Castle/Keep/Tower), Town/Village

Length

64 pages
Cover of I2 Tomb of the Lizard King

I2 Tomb of the Lizard King

"The southlands of Eor are being despoiled. Merchants will no longer run their caravans on the main highway past the quiet village of Waycombe. The peasants are fleeing their lands, and all are demanding protection from the powerful Count of Eor. The...


Edition

AD&D

Setting

Setting Neutral

Starting Level

5-7

Environment

Dungeon, Swamp, Wilderness

Length

32 pages
Cover of B2 Keep on the Borderlands

B2 Keep on the Borderlands

The heroes arrive at the eponymous Keep on the Borderlands, a fortress on the edge of civilization built to stave off the chaos and evil of the wilderness. Using it as a home base, a party can make forays into the surrounding wilderness, encountering...


Edition

BECMI

Setting

Mystara

Starting Level

1-3

Environment

Dungeon, Swamp, Wilderness, Cave, Stronghold (Castle/Keep/Tower)

Length

26 pages
Cover of H1 Keep on the Shadowfell

H1 Keep on the Shadowfell

Darkness looms near Winterhaven! Kobold brigands have grown ever bolder in their attacks, marauding the once peaceful town, and a known explorer has been missing ever since their departure to the excavation site of a dragon burial site. When the part...


Edition

4th Edition

Setting

Nentir Vale

Starting Level

Low

Environment

Dungeon, Forest, Wilderness, Town/Village

Length

62 pages
Cover of The Hidden Shrine of Tamoachan 5e

The Hidden Shrine of Tamoachan 5e

The ancient ruined city of Tamoacha is familiar to a select few scholars and fortune seekers, who know of it but not always exactly where it is. Even more secluded, lying somewhere within or beneath the ruins, is a hidden shrine said to be dedicated...


Edition

5th Edition

Setting

Greyhawk

Starting Level

5

Environment

Dungeon

Length

33 pages