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Suitable for Solo Play
Includes Pregenerated Characters
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40 adventures found

Cover of The Black Monastery

The Black Monastery

The Legend of the Black Monastery Two centuries have passed since the terrible events associated with the hideous cult known as the Black Brotherhood. Only scholars and story-tellers remember now how the kingdom was nearly laid to waste and the B...


Edition

Pathfinder

Setting

Other

Starting Level

7-10

Environment

Dungeon, Temple, Stronghold (Castle/Keep/Tower)

Length

83 pages
Cover of Temple of The Dragon Cult

Temple of The Dragon Cult

In Temple of the Dragon Cult, the characters are called in to pursue a dragon that the king’s army was able to wound but not kill. It seems straightforward enough: the army tracked the dragon to its lair, and all the characters have to do is go in an...


Edition

3.5

Setting

Setting Neutral

Starting Level

8-10

Environment

Dungeon, Mountain, Cave, Temple

Length

32 pages
Cover of Dragon Mountain

Dragon Mountain

The rubble-strewn passageway twists and turns, winding ever deeper into the mountain, lower and lower into the bowels of the ancient, forbidding halls of long-dead dwarves. The torchlight flickers, threatening to succumb to the oppressive darkness. C...


Edition

AD&D

Setting

Setting Neutral

Starting Level

10-15

Environment

Mountain, Wilderness, Town/Village, House/Mansion, Megadungeon

Length

192 pages

Wild in the Street

The party is shown a rare set of baby monsters that they must face.


Edition

AD&D

Setting

Setting Neutral

Starting Level

1-3

Environment

Town/Village

Length

4 pages
Cover of The 384th Incarnation of Bigby's Tomb

The 384th Incarnation of Bigby's Tomb

You possess a map to the tomb of the cursed archmage Bigby. Legend has it that the dungeon itself changes, altered by a powerful artifact and changed each time the tomb is entered. Some tales say that Bigby is trapped in magical stasis seeking somet...


Edition

AD&D

Setting

Setting Neutral

Starting Level

15-25

Environment

Dungeon

Length

10 pages
Cover of The City That Was

The City That Was

The greatness of a dwarven citadel is measured by its greatness of wealth. The dwarves steadily work mines and forges to fuel the wealth needed to make their presence known throughout the realms. Unfortunately, this also makes them known to those tha...


Edition

5th Edition

Setting

Other

Starting Level

1-3

Environment

Underdark

Length

16 pages
Cover of Princes of the Apocalypse

Princes of the Apocalypse

Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and cr...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

1-3

Environment

Dungeon, Wilderness, Cave, Underwater, Stronghold (Castle/Keep/Tower), Town/Village

Length

255 pages
Cover of War of the Wielded

War of the Wielded

Centuries ago, two rival thieves' guilds crafted a number of intelligent weapons to aid them in their conflicts. Although the guilds are now long dead, their weapons remain, and have begun to recruit new soldiers from the people of Sasserine. Can you...


Edition

3.5

Setting

Greyhawk

Starting Level

5

Environment

City/Urban

Length

14 pages
Cover of I1 Dwellers of the Forbidden City

I1 Dwellers of the Forbidden City

Somewhere in the heart of the steaming jungle lies the answer to the whispered tales - rumors of a magnificent city and foul, horrid rituals! Here a brave party might find riches and wonders - or death! Is your party brave enough to face the terrors...


Edition

AD&D

Setting

Greyhawk

Starting Level

4-7

Environment

Jungle, City/Urban

Length

28 pages
Cover of Axe of the Dwarvish Lords

Axe of the Dwarvish Lords

The Dwarven clans are in chaos, and a powerful host of goblins stand poised to sweep over the land in a wave of death and terror. Only the Axe of the Dwarvish Lords- one of the most powerful weapons ever created by the dwarven race- holds the key to...


Edition

AD&D

Setting

Setting Neutral

Starting Level

13-15

Environment

Dungeon, Wilderness, Stronghold (Castle/Keep/Tower)

Length

192 pages
Cover of Palace in the Sky

Palace in the Sky

"Palace in the Sky" is an AD&D- module for 6-8 characters of 7th-10th level. If the party totals fewer than 50 levels, the group may not stand a chance. lf there are more than 70 levels, the Dungeon Master should spice things up to keep the adventure...


Edition

AD&D

Setting

Setting Neutral

Starting Level

7-10

Environment

Stronghold (Castle/Keep/Tower), Air/Sky Ship

Length

20 pages
Cover of D2 Shrine of The Kuo-Toa

D2 Shrine of The Kuo-Toa

Having put down a rising of giants, it was discovered that the motivating force behind their depredations was that of long-forgotten evil - the Dark Elves. Determined to seek out these creatures, a body of doughty adventurers mounted an expedition t...


Edition

AD&D

Setting

Greyhawk

Starting Level

9-14

Environment

Dungeon, Cave, Underdark

Length

20 pages
Cover of H2 The Mines of Bloodstone

H2 The Mines of Bloodstone

The most deadly dungeon ever devised! High-level characters brave the unexplored corridors of Deepearth to confront perhaps the most feared adversary in the AD&D game. The second chapter of the Bloodstone Pass saga follows the conclusion of the d...


Edition

AD&D

Setting

Forgotten Realms

Starting Level

15-18

Environment

Dungeon, Forest, Mountain, Wilderness, Underdark, Town/Village, Other

Length

48 pages
Cover of Vile Addiction

Vile Addiction

A horrific drug has seized the population of the strange city of Exag, yet confronting its source only reveals the true extent of a dire new threat. Part one of the Seeds of Sehan campaign arc, this is a D&D adventure for 8th-level characters.


Edition

3.5

Setting

Setting Neutral

Starting Level

8

Environment

Dungeon, City/Urban

Length

16 pages
Cover of The Mines of Madness

The Mines of Madness

The wizard Abracadamus hid the Forever Stone in the darkest depths of a failing mine, coerced monsters into serving as guardians, and rigged the dungeon with traps galore. Then he died, as all good wizards do. Many heroes have fallen prey to th...


Edition

5th Edition

Setting

Setting Neutral

Starting Level

3

Environment

Dungeon

Length

47 pages
Cover of Doors to the Unknown

Doors to the Unknown

Four doors of mystery appear in the Cage. They lead to four adventures, if a basher has the dark of them. "These aren't doors in the traditional sense, cutter, but they're portals just the same. They appear for a short time every 500 years, poppi...


Edition

AD&D

Setting

Planescape

Starting Level

2-10

Environment

Forest, Cave, Extraplanar, City/Urban

Length

63 pages
Cover of Sword of Air

Sword of Air

The centerpiece of the Lost Lands, this Ennie Award winning book is a massive sandbox-style adventure. It is essentially bottomless, and can keep a party going for years with roleplaying, adventures, dungeon crawls, wilderness, puzzles, politicking w...


Edition

Pathfinder

Setting

Other

Starting Level

1

Environment

Dungeon, Wilderness, Stronghold (Castle/Keep/Tower), Desert, Extraplanar, City/Urban

Length

522 pages
Cover of The Village of Lost Children

The Village of Lost Children

"Men and women walk the streets of Stonefoot, but the laughter of playing children is nowhere to be heard. Over the past year, the village's children have gone missing in the middle of the night. Who will uncover the mystery of these disapearances an...


Edition

5th Edition

Setting

Setting Neutral

Starting Level

3-4

Environment

Dungeon, Forest, Town/Village

Length

13 pages
Cover of Palace of the Vampire Queen

Palace of the Vampire Queen

Dungeon Masters Kit - Number 1 Palace of the Vampire Queen For three centuries the peasants of the Dwarvish island of Baylor have feared the raids of the Vampire Queen and her minions. Sweeping down at night from the palace in the shrowded pea...


Edition

BECMI

Setting

Setting Neutral

Starting Level

Environment

Stronghold (Castle/Keep/Tower)

Length

24 pages
Cover of The Bullywug Gambit

The Bullywug Gambit

"And the river shall bring forth frogs abundantly, which shall go up and come into thine house, and into thy bedchamber, and upon thy bed, and into the house of thy servants, and upon thy people, and into thine ovens, and into thy kneadingtroughs. An...


Edition

3.5

Setting

Greyhawk

Starting Level

3-5

Environment

Dungeon, Wilderness, Ship, City/Urban

Length

35 pages
Cover of A Hitch in Time

A Hitch in Time

From the magazine: "No matter how much loot you take, you never took anything at all. Confused? Wait until you try this dungeon." The players are hired to investigate and clear a tomb of a time wizard. This tomb is heavily guarded both by creatur...


Edition

AD&D

Setting

Setting Neutral

Starting Level

7-10

Environment

Length

12 pages
Cover of Broken Chains

Broken Chains

The slave markets of Katapesh may be an unsavory sort of business, but the trade metropolis’s enigmatic law enforcers have few qualms with the legal act of selling and buying flesh. Other factions, including the abolitionist Eagle Knights of Andoran,...


Edition

Pathfinder

Setting

Golarion

Starting Level

6

Environment

Dungeon, Temple

Length

32 pages
Cover of Gorgoldand's Gauntlet

Gorgoldand's Gauntlet

“Gorgoldand’s Gauntlet” is a 3rd edition D&D adventure suitable for four 1st-level PCs. It takes place in a cave network in the side of a cliff overlooking a lake and can be inserted easily into any campaign. The adventure can be adapted for characte...


Edition

3rd Edition

Setting

Setting Neutral

Starting Level

1-4

Environment

Dungeon

Length

12 pages
Cover of C2 The Ghost Tower of Inverness

C2 The Ghost Tower of Inverness

A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst, Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure — th...


Edition

AD&D

Setting

Greyhawk

Starting Level

5-7

Environment

Dungeon, Ruins

Length

36 pages

The Halls of Beoll-Dur

Built into what was thought to be an inactive volcano, the Halls of Beoll-Dur were created as an isolated training ground for dwarven clerics. However, upon their mountain shaking itself awake the dwarves discovered that they shared the mountain with...


Edition

AD&D

Setting

Setting Neutral

Starting Level

High

Environment

Dungeon

Length

16 pages

In the Dwarven King's Court

From the magazine: This AD&D agme adventure is designed for a party of 3-6 characters of levels 3-5... Detective work is involved to a greater extent than is combat in this adventure. Set in in a dwarven kingdom, a peace treaty with an aggressive...


Edition

AD&D

Setting

Setting Neutral

Starting Level

3-5

Environment

Cave, House/Mansion

Length

17 pages
Cover of B4 The Lost City

B4 The Lost City

The Lost City is a low-level adventure, in which the only hope of the PCs' survival can be found in a ruined city slowly rising out of the sands. The adventure is set inside a huge step pyramid, with the lower pyramid only sketched out and the city i...


Edition

BECMI

Setting

Setting Neutral

Starting Level

1-3

Environment

Temple, Desert

Length

32 pages
Cover of Tortles of the Purple Sage - Part 1

Tortles of the Purple Sage - Part 1

Tortles of the Purple Sage is a D&D game Expert Set wilderness adventure designed for a party of 2-8 characters of 4th-10th level, including a cleric of no lower than 6th level. Each PC should have two or three magical items, including magical weapon...


Edition

BECMI

Setting

Mystara

Starting Level

4-10

Environment

Wilderness

Length

23 pages
Cover of The Dancing Hut

The Dancing Hut

Exploring Baba Yaga's Dancing Hut. This adventure design to test high level PCs can be used in a variety of scenarios as the DM sees fit.


Edition

AD&D

Setting

Setting Neutral

Starting Level

High

Environment

Dungeon, Extraplanar

Length

19 pages
Cover of The Menagerie

The Menagerie

What happens when a vagabond finds a weird snake down by the river and gives it to the local curio shop? Find out in "The Menagerie," winner of the Origins/DUNGEON Side Trek Design Competition, a D&D adventure for 6th-level characters.


Edition

3.5

Setting

Setting Neutral

Starting Level

Medium

Environment

City/Urban

Length

6 pages
Cover of Cryptic Entry

Cryptic Entry

Intrepid explorer Reslin Kine garnered a modest reputation and fortune for himself throughout his years adventuring. When he learned he'd die of an incurable illness before his first child would be born, Reslin hired the best workers and wizards he c...


Edition

5th Edition

Setting

Setting Neutral

Starting Level

1-2

Environment

Dungeon, Cave

Length

23 pages
Cover of Tomb of Abysthor

Tomb of Abysthor

Restore an Abandoned Temple Enter the catacombs near the desecrated Temple of Muir, Goddess of Paladins, and search for the lost tomb of Abysthor. Will your party be able to cleanse the evil that now inhabits these once-sacred halls, and recover the...


Edition

3.5

Setting

Other

Starting Level

2-8

Environment

Dungeon

Length

64 pages
Cover of The Grey Citadel

The Grey Citadel

Adventure in Dun Eamon: Demons roam the streets of the city of Dun Eamon, criminals rule the night and an important local power figure has gone missing. Can your heroes unravel the clues that lead through every social element of the city, into the he...


Edition

3rd Edition

Setting

Setting Neutral

Starting Level

5

Environment

Dungeon, Wilderness, City/Urban

Length

108 pages
Cover of SPA2: Goblins vs. Kobolds

SPA2: Goblins vs. Kobolds

The party is caught between warring goblin and kobold gangs, occupying an abandoned dwarven mine. Will the heroes ally with one of the sides in this quarrel, try to make peace between old enemies, attempt to eliminate both sides, or achieve their...


Edition

5th Edition

Setting

Setting Neutral

Starting Level

3

Environment

Dungeon

Length

41 pages
Cover of The Lost Places: Vault of Kuvgar Stonebeard

The Lost Places: Vault of Kuvgar Stonebeard

A nearly forgotten dwarven kingdom once ruled these mountains. Its rulers were wealthy beyond compare. Time and greed wore the kingdom to dust and now all that remains are ruins and wonders. Recently coins of that ancient kingdom have appeared in...


Edition

5th Edition

Setting

Setting Neutral

Starting Level

4-8

Environment

Dungeon

Length

23 pages
Cover of The Fighters' Academy

The Fighters' Academy

Devastated in a war with a nearby wizards' school, the Fighters' Academy has since been surrounded by a foul and dank swamp - the Gloomfens. Since the climatctic battle between the wizards and fighters, the tower has decayed. The spirit of the he...


Edition

BECMI

Setting

Thunder Rift

Starting Level

3-5

Environment

Stronghold (Castle/Keep/Tower)

Length

16 pages
Cover of Warlock of the Stonecrowns

Warlock of the Stonecrowns

The Gorgon once sired offsprings, but then turned against them. Some of them escaped and bear the great bloodline and malice of their progenitor. Drake, now named Saeryk the Warlock, is one of them. Worshiped as God by the Orogs he is stealing away...


Edition

AD&D

Setting

Birthright

Starting Level

3-10

Environment

Dungeon, Mountain, Wilderness, Stronghold (Castle/Keep/Tower)

Length

66 pages
Cover of DDEX 03-10 Quelling the Horde

DDEX 03-10 Quelling the Horde

The Red Plumes have increased patrols in the region surrounding Hillsfar, and a string of disappearances has followed in their wake. Naturally, this has roused the suspicion of the factions. Join your factions and find out the truth behind the missin...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

1-4

Environment

Cave, Underdark, Town/Village

Length

28 pages
Cover of The Eye of the Storm

The Eye of the Storm

The Eye of the Storm is a tower storming adventure for parties of 3 to 7 adventurers from 8th to 12th level. It takes around 6 hours to play and is designed to fit into any campaign that needs a wizard in tower. In this adventure the party are tas...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

8-12

Environment

Mountain, Stronghold (Castle/Keep/Tower)

Length

28 pages
Cover of D1 Descent Into the Depths of the Earth

D1 Descent Into the Depths of the Earth

The final confrontation with the giant, King Snurre, and the entry of mighty adventurers into the caverns under his stronghold (DUNGEON MODULE G3, HALL OF THE FIRE GIANT KING) discovered the Dark Elves, the Drow, had instigated the giant alliance and...


Edition

AD&D

Setting

Greyhawk

Starting Level

9-14

Environment

Cave, Underdark

Length

16 pages