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Common Monsters: Mage ×

43 adventures found

Cover of Potions 11

Potions 11

Potions 11 is a 4-5 hour adventure suitable for five 4th-5th level characters. This adventure is light and comedic and is indeed a heist adventure! It is designed as a one-off side quest for an established party but can be tweaked to work as an in...


Edition

5th Edition

Setting

Setting Neutral

Starting Level

4-5

Environment

Town/Village, City/Urban

Length

17 pages
Cover of IM2 The Wrath of Olympus

IM2 The Wrath of Olympus

Immortals lie chained atop a mountain in the Broken Lands. Their bonds relentlessly drain their power while demons cavort with glee around the wispy barrier, as strong as any prison. Have you the courage to embark on a dangerous mission for the m...


Edition

BECMI

Setting

Mystara

Starting Level

Immortal

Environment

Mountain, Extraplanar

Length

48 pages

Tales of Good & Evil

As the City of a Thousand Forges perseveres in the face of threats both internal and external, the effects of the planar portal continue to make everyone uneasy. When unusual individuals are drawn to the city because of the portal’s power, heroes are...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

1-4

Environment

City/Urban

Length

35 pages
Cover of Quelkin's Quandry

Quelkin's Quandry

While visiting the small village of Carthington Cross, the PCs hear a tale about a wizard who unleashed an owlbear on Carthington Cross and its unsuspecting community. After a night of stories and gossip in the local inn, the heroes are approached in...


Edition

AD&D

Setting

Setting Neutral

Starting Level

3-5

Environment

Stronghold (Castle/Keep/Tower), Town/Village

Length

11 pages
Cover of DDAL 05-18 The Mysterious Isle

DDAL 05-18 The Mysterious Isle

Baron Rajiram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures. Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

17-20

Environment

Forest, Swamp, Temple

Length

31 pages
Cover of The Eternal Boundary

The Eternal Boundary

Welcome to the Cage, friend. You'll want to watch your back in Sigil - it seems every cutter here's got a way to peel a clueless basher, and you're no exception. Besides, there's something happening down in the Hive that's got the factions in an u...


Edition

AD&D

Setting

Planescape

Starting Level

1-5

Environment

Dungeon, Extraplanar, City/Urban

Length

32 pages

DDEX 03-12 Hillsfar Reclaimed

The time has come to fight back against Hillsfar. Elanil Elassidil tasks you with uncovering valuable information to be used in a strike against the leader of Hillsfar, First Lord Torin Nomerthal himself. The only problem is that what you need is pro...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

1-4

Environment

City/Urban

Length

26 pages
Cover of The Rise of Tiamat

The Rise of Tiamat

The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather alli...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

8

Environment

Dungeon, Forest, Ship, Temple, Stronghold (Castle/Keep/Tower), Town/Village

Length

94 pages

Bzallin's Blackspher

It all started with two wizards feuding now a sphere of annihilation and a daemon princess threatens the whole town. It is up to the party to stop things before the city is destroyed.


Edition

AD&D

Setting

Setting Neutral

Starting Level

12-15

Environment

Length

24 pages
Cover of The Leystone of the Indigo Star

The Leystone of the Indigo Star

The interrogation of the rogue wizard, Askalan, by the magocracy of Bemmea exposed his creation of unstable magical artifacts built in a ruined ley-line conduit. This Leystone, built by the mages of Vael Turog, had been dormant for centuries until As...


Edition

5th Edition

Setting

Other

Starting Level

7

Environment

Dungeon, Wilderness

Length

8 pages
Cover of Waterdeep: Dungeon of the Mad Mage

Waterdeep: Dungeon of the Mad Mage

In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain,...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

5-20

Environment

Dungeon, Ship, Cave, Town/Village, City/Urban

Length

183 pages
Cover of Trials of the Softoy Valley

Trials of the Softoy Valley

Long ago, the eight tribes of the Softoy Valley put aside their differences and united in peace to erect a great monument to test the mettle of their young men and women. Only by defeating the challenges and guardian of the monolith could a child dem...


Edition

5th Edition

Setting

Setting Neutral

Starting Level

Low, Medium

Environment

Wilderness, Ruins

Length

4 pages
Cover of Witch of the Black Tree

Witch of the Black Tree

A malicious and virulent force possesses the Vermyr Woods. The local wild-life has fled; known paths have mysteriously vanished or shifted; and locals have been found hanging dead from trees yet their eyes watch... they always watch. The hopes of...


Edition

5th Edition

Setting

Setting Neutral

Starting Level

1-3

Environment

Forest, Wilderness, Town/Village, Dungeon, Swamp

Length

24 pages
Cover of Princes of the Apocalypse

Princes of the Apocalypse

Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and cr...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

1-3

Environment

Dungeon, Wilderness, Cave, Underwater, Stronghold (Castle/Keep/Tower), Town/Village

Length

255 pages
Cover of X8 Drums on Fire Mountain

X8 Drums on Fire Mountain

In a dark cell, Rollo Bargamnn, merchant of Thyatis, turns away in disgust from his evil, green-skinned prisoner; capturing this wretch cost a ship and sixty gallant men. Then his heart hardens once more, and he resumes the interrogation. Here, perha...


Edition

BECMI

Setting

Mystara

Starting Level

5-8

Environment

Dungeon, Jungle, Island

Length

38 pages
Cover of Die Vecna Die

Die Vecna Die

The heroes discover that Iuz, Demigod of Deceit and Pain, is up to no good and may be close to becoming a god. On Iuz's trail they follow him to Tovag Baragu, a mysterious site sacred to Vecna. The heroes discover that Iuz's forces have left the temp...


Edition

AD&D

Setting

Planescape

Starting Level

10-13

Environment

Dungeon, Wilderness, Island, Underwater, Temple, Ruins, Extraplanar

Length

160 pages
Cover of Hoard of the Dragon Queen

Hoard of the Dragon Queen

The Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerûn. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gather...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

1

Environment

Dungeon, Swamp, Wilderness, Stronghold (Castle/Keep/Tower)

Length

94 pages
Cover of The House of Deros

The House of Deros

The isolated tower of the wizard Deros Frist is an example of a typical tsochari incursion into the human world. This short adventure site describes the lair of a tsochar noble that has successfully replaced Frist, a local wizard of some renown. The...


Edition

3.5

Setting

Setting Neutral

Starting Level

Environment

House/Mansion

Length

5 pages
Cover of The Tower of Yladhra the Grim

The Tower of Yladhra the Grim

In the Tower of Yladhra the Grim, a party of adventurers braves the dangers and puzzles of an enchanted wizard's tower, and finally confronts the wizard herself. The adventure is designed for a party of five adventurers between levels five and eig...


Edition

5th Edition

Setting

Setting Neutral

Starting Level

5-8

Environment

Dungeon, Stronghold (Castle/Keep/Tower)

Length

14 pages
Cover of DDAL 08-10 The Skull Square Murders

DDAL 08-10 The Skull Square Murders

When Volothamp Geddarm hires you to recover a missing key, you find yourself wrapped up in a series of murders in Lower Skullport. Can you find the killer before they find you? Part One of the Skullport Shakedown trilogy. A Two- to Four-Hour...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

5-10

Environment

City/Urban

Length

42 pages
Cover of Coral Colosseum

Coral Colosseum

Stormy seas rock your vessel, tossing her about like a toy in the jaws of a hound. Thunder rolls in the distance. Then, an arc of lightning splits the sky, and the sound like an exploding fireball all but bursts your eardrums. Your mainmast, struck b...


Edition

5th Edition

Setting

Setting Neutral

Starting Level

Low, Medium

Environment

Cave, Island, Underwater

Length

pages
Cover of DDAL 07-11 A Lesson in Love

DDAL 07-11 A Lesson in Love

An old elf has wandered into the city from the jungle--prattling on about his long-lost daughter to anyone whose ear he can bend. Though most in Port Nyanzaru dismiss him as mad, he speaks the truth. Can you find and save his daughter? A 4-Hour Ad...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

11-16

Environment

Underwater, City/Urban

Length

31 pages
Cover of The Ruby Phoenix Tournament

The Ruby Phoenix Tournament

Once every 10 years, the cosmopolitan city of Goka on the western coastline of Tian Xia hosts the Ruby Phoenix Tournament on an island off the coast. Infamous for its strange spectacles and exciting mix of fighting styles, the contest draws combatant...


Edition

Pathfinder

Setting

Golarion

Starting Level

High

Environment

City/Urban

Length

32 pages
Cover of Doom Comes to Dustpawn

Doom Comes to Dustpawn

When the iron mines that made Dustpawn so prosperous played out not long after the Goblinblood Wars of Isger ended, the city shifted its focus from mining to goat herding with quite a bit of success. Things have, as a result, been quiet and calm in D...


Edition

Pathfinder

Setting

Golarion

Starting Level

9-0

Environment

Town/Village

Length

32 pages
Cover of Feast of Dust

Feast of Dust

A deadly curse known as the Feast of Dust spreads rapidly through the Meraz Desert, driving its victims mad with hunger and a burning desire to flee into the sands. To find the source of this strange affliction, the heroes must investigate the plague...


Edition

Pathfinder

Setting

Golarion

Starting Level

11

Environment

Wilderness, Stronghold (Castle/Keep/Tower), Desert, Town/Village

Length

64 pages

DDAL 05-10 Giant Diplomacy

Seer has learned of an attempt to intimidate Gralm, an ettin, and his followers into joining Bad Fruul’s army. Hsing comes forth to communicate that she wants you to see if you can find some way to either insure Gralm remains neutral, or to encourage...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

1-4

Environment

Wilderness, Feywild, Town/Village, Extraplanar

Length

34 pages

DDEX 02-15 Black Heart of Vengeance

Aleyd Burral, the Risen Hero of Phlan has sounded the call to battle! Intent on retaking her home of Phlan, Aleyd has amassed a surprising amount of support from the citizenry of Phlan, including that of the High Blade himself. But as lofty as her go...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

5-10

Environment

Dungeon, City/Urban

Length

35 pages

DDEX 02-07 Bounty in the Bog

The Soldiery has grown weary of dealing with a particularly nettlesome band of miscreants who have holed up in the Flooded Forest to the south. And so, you have been called upon to quell their activities so that trade along the North Road can resume...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

1-4

Environment

Wilderness

Length

27 pages

The Scouring of Gate Pass

It's a frigid New Year's Eve, and the heroes gather near midnight in a small condemned tavern wihtin the Free City-State of Gate Pass. Located in the mountain pass which separates two hostile nations. Gate Pass has been neutral since the end of the...


Edition

4th Edition

Setting

Other

Starting Level

1-3

Environment

Wilderness, City/Urban, House/Mansion

Length

60 pages
Cover of The Undying Tournament

The Undying Tournament

Within the darakhul city of Gonderif, at the nadir of a thousand‑foot‑deep chasm, is the site of a vile tournament where Gonderif ’s most rebellious slaves and war prisoners are forced to fight to the death—and through undeath after undeath—until onl...


Edition

5th Edition

Setting

Other

Starting Level

8

Environment

Dungeon

Length

6 pages
Cover of DDEX 03-04 It's All in the Blood

DDEX 03-04 It's All in the Blood

Rumors of faceless demonic creatures have been steadily rising in the Hillsfar region, and it is said that far below the surface of Faerun, nestled in the bowels of the Underdark, ancient terrors are stirring. The imperiled drow of Szith Morcane have...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

11-16

Environment

Underdark

Length

56 pages

House of Cards

“House of Cards” combined dungeon exploration with the Deck of Many Things to create an adventure experience unlike anything seen before. The deck is both a treasure and a trap, guarding a tomb complex that’s being used by the Night Masks thieves’ gu...


Edition

AD&D

Setting

Forgotten Realms

Starting Level

9-12

Environment

Dungeon

Length

21 pages
Cover of DDAL 07-16 Pools of Cerulean

DDAL 07-16 Pools of Cerulean

The Land of Ash and Smoke. Once a hellish landscape of volcanic activity, now a nightmare region that hosts one of the scattered Soulmonger fragments. The fragment’s burgeoning power attracted the attention of the Red Wizards of Thay and, thankfully,...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

Environment

Jungle, Temple

Length

33 pages
Cover of I7 Baltron's Beacon

I7 Baltron's Beacon

A strangely delivered advertisement has led you to a sage named Demetrios. He needs a rare component to complete a desperately needed potion. The journey to retrieve it will take you through a large, unexplored swamp to a ruined keep, the former head...


Edition

AD&D

Setting

Setting Neutral

Starting Level

4-8

Environment

Swamp, Temple, Stronghold (Castle/Keep/Tower)

Length

38 pages
Cover of Golden Voyage

Golden Voyage

This adventure is set in the Crowded Sea region of the Al-Qadim Setting in Forgotten Realms. Blurb Inspired by the tales of Sinbad, Golden Voyages provides teh source material and adventures needed to run a mini-campaign on the Crowded Sea. Deta...


Edition

AD&D

Setting

Forgotten Realms

Starting Level

High

Environment

Ship, Island, Town/Village

Length

120 pages

DDEX 02-14 The Sword of Selfaril

The fabled sword of Selfaril is told to bestow wisdom and power upon whomever wields it, so naturally its discovery has caused quite a stir in Mulmaster. All of this is complicated when a masked benefactor claims to not only know the truth about the...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

5-10

Environment

Dungeon, City/Urban

Length

33 pages
Cover of Guardians of Dragonfall

Guardians of Dragonfall

"Auranorex, the greatest gold dragon in the world, is dead and his kin are looking for answers. To uncover the mystery of his demise, the heroes must travel to the one place forbidden to all mortals: the dragon graveyard. Guardians of Dragonfall i...


Edition

3.5

Setting

Golarion

Starting Level

Environment

Temple, Ruins

Length

32 pages
Cover of The Alchemists' Guildhall

The Alchemists' Guildhall

"The Alchemists' Guildhall" is a rusalka lair suitable for four or five 6th-level characters. This adventure can be completed in one session.


Edition

5th Edition

Setting

Setting Neutral

Starting Level

6

Environment

City/Urban, House/Mansion

Length

4 pages

Grotto of The Queen

A party of adventures has gone missing and the inhabitants of a local town have been acting strangely it is up to the party to figure out what is going on and stop what ever force are at work on the towns people


Edition

AD&D

Setting

Forgotten Realms

Starting Level

6-9

Environment

Ship, Cave, Town/Village

Length

15 pages
Cover of The Lost Sanctum

The Lost Sanctum

CCC-BMG-17 ELM 1-2 Adventure Code: ELMW1-2 Terrible news indicates that some vestige of the long-dead god Moander might be active in the forests near Elmwood. The Town Council is seeking clever adventurers to brave the perils of the Cormanthor fo...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

5-10

Environment

Dungeon, Forest

Length

19 pages
Cover of Curse of the Gumdrop Ooze

Curse of the Gumdrop Ooze

An adventure site for 3-5 characters of levels 3-4. Featuring two new monsters from the forthcoming guide, The Hag's Hexes! Seven fully developed encounter areas! It's National Gumdrop Day on February 15th, and the forthcoming release entitl...


Edition

5th Edition

Setting

Setting Neutral

Starting Level

3-4

Environment

Dungeon, Forest, Town/Village

Length

6 pages
Cover of DDAL 08-11 Poisoned Words

DDAL 08-11 Poisoned Words

Your search for Volo’s key in Skullport has you playing a dangerous game between The Xanathar Guild, Bregan D’aerthe, and the Zhentarim. In the Port of Shadow, how do you know who you can trust when lives are on the line? Part Two of the Skullpo...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

5-10

Environment

City/Urban

Length

36 pages
Cover of The Call of Seedooloo

The Call of Seedooloo

No-one knows why, but many of the villagers of Greenmist have been going insane. Not only that, but something has caused the surrounding environment to transform into fetid swamps. Heroes from far and wide have gone into the swamps to destroy the sou...


Edition

5th Edition

Setting

Setting Neutral

Starting Level

12-14

Environment

Dungeon, Swamp, Town/Village

Length

17 pages