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Suitable for Solo Play
Includes Pregenerated Characters
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27 adventures found

Cover of X2 Castle Amber (Chateau D'Amberville)

X2 Castle Amber (Chateau D'Amberville)

Trapped in the mysterious Castle Amber, you find yourselves cut off from the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is...


Edition

BECMI

Setting

Mystara

Starting Level

3-6

Environment

Forest, Town/Village, House/Mansion

Length

28 pages
Cover of D&D Encounters Season 1 - Undermountain: Halaster's Lost Apprentice

D&D Encounters Season 1 - Undermountain: Halaster's Lost Apprentice

A lost passageway on the upper level of the most infamous dungeon in Faerûn has recently been uncovered. When a patron hires a band of adventurers to brave the dangers of Undermountain, a search is on to uncover secrets of an apprentice of the dungeo...


Edition

4th Edition

Setting

Forgotten Realms

Starting Level

Environment

Dungeon

Length

51 pages
Cover of S2 White Plume Mountain

S2 White Plume Mountain

A traditional "funhouse" dungeon, White Plume Mountain begins with the archmage Keraptis stealing three artifacts and leaving cryptic poems with their former owners. The players are hired to recover the items, and find a bizarre dungeon in the side o...


Edition

AD&D

Setting

Greyhawk

Starting Level

5-10

Environment

Dungeon, Mountain

Length

16 pages
Cover of Palace of the Vampire Queen

Palace of the Vampire Queen

Dungeon Masters Kit - Number 1 Palace of the Vampire Queen For three centuries the peasants of the Dwarvish island of Baylor have feared the raids of the Vampire Queen and her minions. Sweeping down at night from the palace in the shrowded pea...


Edition

BECMI

Setting

Setting Neutral

Starting Level

Environment

Stronghold (Castle/Keep/Tower)

Length

24 pages
Cover of C2 The Ghost Tower of Inverness

C2 The Ghost Tower of Inverness

A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst, Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure — th...


Edition

AD&D

Setting

Greyhawk

Starting Level

5-7

Environment

Dungeon, Ruins

Length

36 pages
Cover of Trouble Below

Trouble Below

A goblin warband has found the secret tunnel which leads from the dwarven keep of Hearth-Home to the nearby hills. The tunnel is intended to be a means of escape if the keep ever falls to attackers, but now it has provided goblins with an easy way i...


Edition

BECMI

Setting

Thunder Rift

Starting Level

Low

Environment

Dungeon

Length

16 pages
Cover of War-Lock

War-Lock

Devilish sorcery and ancient steel merge in the form of a reborn menace rising in the wild hills on civilization's verge. As the badlands burn with wildfire, an arcane warlord gathers his monstrous troops under his tattered banner. He is rumored to b...


Edition

5th Edition

Setting

Setting Neutral

Starting Level

5

Environment

Wilderness, Stronghold (Castle/Keep/Tower)

Length

48 pages
Cover of B4 The Lost City

B4 The Lost City

The Lost City is a low-level adventure, in which the only hope of the PCs' survival can be found in a ruined city slowly rising out of the sands. The adventure is set inside a huge step pyramid, with the lower pyramid only sketched out and the city i...


Edition

BECMI

Setting

Setting Neutral

Starting Level

1-3

Environment

Temple, Desert

Length

32 pages
Cover of A1 Slave Pits of the Undercity

A1 Slave Pits of the Undercity

It is time to put a stop to the marauders! For years the coastal towns have been burned and looted by the forces of evil. You and your fellow adventurers have been recruited to root out and destroy the source of these raids. But beware, hundreds of g...


Edition

AD&D

Setting

Greyhawk

Starting Level

4-7

Environment

Dungeon, Stronghold (Castle/Keep/Tower)

Length

26 pages
Cover of Tomb of Abysthor

Tomb of Abysthor

Restore an Abandoned Temple Enter the catacombs near the desecrated Temple of Muir, Goddess of Paladins, and search for the lost tomb of Abysthor. Will your party be able to cleanse the evil that now inhabits these once-sacred halls, and recover the...


Edition

3.5

Setting

Other

Starting Level

2-8

Environment

Dungeon

Length

64 pages
Cover of A4 In the Dungeons of the Slave Lords

A4 In the Dungeons of the Slave Lords

Trapped in the dungeons of the Slave Lords! The hardy adventurers must find a way out, with only their wits and courage to help them. But can they do it before everything is destroyed by the dreaded Earth Dragon? This module contains a challenging...


Edition

AD&D

Setting

Greyhawk

Starting Level

4-7

Environment

Cave

Length

36 pages
Cover of XL-1 Quest for the Heartstone

XL-1 Quest for the Heartstone

The King is dead! And the queen is in trouble. She has chosen you to find the fabled heartstone, which is buried somewhere deep in the Mountains of Ice. Is the gem I the hands of the corrupt Master Thief? Has he harnessed its powers for his own...


Edition

BECMI

Setting

Starting Level

5-10

Environment

Dungeon, Wilderness

Length

32 pages
Cover of D1 Descent Into the Depths of the Earth

D1 Descent Into the Depths of the Earth

The final confrontation with the giant, King Snurre, and the entry of mighty adventurers into the caverns under his stronghold (DUNGEON MODULE G3, HALL OF THE FIRE GIANT KING) discovered the Dark Elves, the Drow, had instigated the giant alliance and...


Edition

AD&D

Setting

Greyhawk

Starting Level

9-14

Environment

Cave, Underdark

Length

16 pages
Cover of N1 Against the Cult of the Reptile God

N1 Against the Cult of the Reptile God

"Terror by night! The village of Orlane is dying. Once a small and thriving community, Orlane has become a maze of locked doors and frightened faces. Strangers are shunned, trade has withered. Rumors flourish, growing wilder with each retelling. Terr...


Edition

AD&D

Setting

Greyhawk

Starting Level

1-3

Environment

Dungeon, Swamp, Temple, Town/Village

Length

28 pages
Cover of The Ooze Chambers of Emirikol

The Ooze Chambers of Emirikol

The legendary spellcaster Emirikol the Chaotic has turned the region into a wild magic zone, a place where all magic goes awry. The only way to put things back to normal is to retrieve the source of the problem deep inside the Ooze Chambers of Emirik...


Edition

5th Edition

Setting

Setting Neutral

Starting Level

4-5

Environment

Dungeon, Forest

Length

55 pages
Cover of B10 Night's Dark Terror

B10 Night's Dark Terror

Special Basic/Expert Transition Module Barely one day's march from Kelven, the uncharted tracts of the Dymrak forest conceal horrors enough to freeze the blood of civilized folk. Those who have ventured there tell how death comes quick to the unw...


Edition

BECMI

Setting

Mystara

Starting Level

2-4

Environment

Dungeon, Forest, Wilderness, Island, Town/Village, House/Mansion

Length

64 pages
Cover of Lair of the Vampire Lord

Lair of the Vampire Lord

Devastated in a war with a nearby wizards' school, the Fighters' Academy has since been surrounded by a foul and dank swamp - the Gloomfens. Since the climatctic battle between the wizards and fighters, the tower has decayed. The spirit of the he...


Edition

BECMI

Setting

Thunder Rift

Starting Level

3-5

Environment

Dungeon, Stronghold (Castle/Keep/Tower)

Length

16 pages

The Keep at Koralgesh

The Keep at Koralgesh is a basic D&D game adventure for 6-8 player characters of 1st-3rd level. Players hear rumours of the Keep at Koralgesh and then traverse it to acquire the treasure within.


Edition

AD&D

Setting

Setting Neutral

Starting Level

1-3

Environment

Dungeon, Stronghold (Castle/Keep/Tower)

Length

20 pages
Cover of Deep Carbon Observatory

Deep Carbon Observatory

The adventure takes players from a town devastated by an unexpected flood, through a drowned land where nature is turned upside down and desperate families cling to the roofs of their ruined homes, hiding from the monstrous products of a disordered w...


Edition

OSR

Setting

Setting Neutral

Starting Level

5-7

Environment

Dungeon, Mountain, Town/Village

Length

85 pages
Cover of T1-4 Temple of Elemental Evil

T1-4 Temple of Elemental Evil

An extension to the Village of Hommlet, after clearing out the Moathouse the players must travel to Nulb and the ruins of the original Temple of Elemental Evil and root out the cult for once and for all. TSR 9147, From 1985


Edition

AD&D

Setting

Greyhawk

Starting Level

1-8

Environment

Dungeon, Wilderness, Town/Village

Length

128 pages
Cover of FRQ1 - Haunted halls of Eveningstar

FRQ1 - Haunted halls of Eveningstar

Welcome to the picturesque village of Eveningstar; nestled at the foot of the stonelands where the river Starwater winds down a gorge and snakes into the kings's forest Within the hills you may find the legendary Hunted halls where some fell and s...


Edition

AD&D

Setting

Forgotten Realms

Starting Level

1-5

Environment

Dungeon

Length

37 pages
Cover of B9 Castle Caldwell and Beyond

B9 Castle Caldwell and Beyond

Five exciting short adventures to make your Basic campaign come alive! The Clearing of Castle Caldwell - A local merchant has recently purchased a small castle... but when he tried to move in, he discovered that the castle was already inhabited!...


Edition

BECMI

Setting

Mystara

Starting Level

1-3

Environment

Dungeon, Stronghold (Castle/Keep/Tower)

Length

32 pages
Cover of HWQ1 The Milenian Scepter

HWQ1 The Milenian Scepter

Civil War Unrest. Turmoil. Rebellion. As above, so below - the cataclysmic events of the Wrath of the Immortals echo throughout the Hollow World setting. The Milenian Empire, with its classical Greek culture, has not escaped. Already the stre...


Edition

BECMI

Setting

Mystara

Starting Level

6-8

Environment

Dungeon, Wilderness, Temple, City/Urban

Length

64 pages
Cover of Wild Dragon Den

Wild Dragon Den

A young black dragon and two hatchling dragons live in an excavated sandstone burrow in the swamp west of Knacker Knob. Connected to the dragon lair is a complex of sandstone tunnels and chambers inhabited by lizard men. Some sandstone tunnels and...


Edition

BECMI

Setting

Thunder Rift

Starting Level

1-3

Environment

Dungeon, Swamp, Cave

Length

16 pages
Cover of D2 Shrine of The Kuo-Toa

D2 Shrine of The Kuo-Toa

Having put down a rising of giants, it was discovered that the motivating force behind their depredations was that of long-forgotten evil - the Dark Elves. Determined to seek out these creatures, a body of doughty adventurers mounted an expedition t...


Edition

AD&D

Setting

Greyhawk

Starting Level

9-14

Environment

Dungeon, Cave, Underdark

Length

20 pages
Cover of The Book With No End

The Book With No End

Out of the eons, the deadliest artifact. This AD&D® game adventure is designed for 6-8 characters of 8th-12th level. At least one magic-user is required, and fighters and thieves would be very helpful. Magic-users may have a special interest in this...


Edition

AD&D

Setting

Setting Neutral

Starting Level

8-12

Environment

Dungeon, Mountain, Desert, Megadungeon

Length

24 pages
Cover of X6 Quagmire!

X6 Quagmire!

Swamp creatures! They surround you now as you move slowly through the gurgling muck. How will you reach Quagmire now? Each day, the hungry sea swallows more of the ancient port city. Quagmire is a combined wilderness and dungeon adventure designed...


Edition

BECMI

Setting

Mystara

Starting Level

4-10

Environment

Dungeon, Swamp, Wilderness

Length

32 pages