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Includes Pregenerated Characters
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Common Monsters: Giant Centipede ×

36 adventures found

To Cure a Kingdom

To Cure a Kingdom is an adventure for ADnD, set in and around a small city state that is suffering from a deadly disease of magical origin. The party must set out into the swamps in search of a cure. Features monsters with psychic powers as well as e...


Edition

AD&D

Setting

Setting Neutral

Starting Level

5-8

Environment

Swamp, Temple, Extraplanar, City/Urban

Length

17 pages
Cover of The Mad Manor of Astabar

The Mad Manor of Astabar

You have few complaints this night as you rest in the common room of the Crooked Crow Inn. While winter has passed, the night air carries enough of a chill to make any hearth a welcome sight. The village of Havehollow is typical for this part of...


Edition

5th Edition

Setting

Setting Neutral

Starting Level

1-3

Environment

House/Mansion

Length

17 pages

Nemesis


Edition

AD&D

Setting

Planescape

Starting Level

9-12

Environment

Abyss/Nine Hells

Length

27 pages
Cover of Barnacus: City in Peril

Barnacus: City in Peril

In the kingdom of Keystone, at the mouth of the Manyforks River, stands the port city of Barnacus. It was founded two hundred years ago, and its strategic military and commercial location has made it the second most important city in the kingdom. The...


Edition

AD&D

Setting

Setting Neutral

Starting Level

1-5

Environment

Sewer, City/Urban, House/Mansion

Length

12 pages
Cover of B2 Keep on the Borderlands

B2 Keep on the Borderlands

The heroes arrive at the eponymous Keep on the Borderlands, a fortress on the edge of civilization built to stave off the chaos and evil of the wilderness. Using it as a home base, a party can make forays into the surrounding wilderness, encountering...


Edition

BECMI

Setting

Mystara

Starting Level

1-3

Environment

Dungeon, Swamp, Wilderness, Cave, Stronghold (Castle/Keep/Tower)

Length

26 pages
Cover of Eye for an Eye

Eye for an Eye

A stolen jewel leads to the heart of the swamp, where one man’s thirst for vengeance threatens to destroy an entire town. A D&D adventure for 3rd-level PCs but adaptable for levels 1–8.


Edition

3rd Edition

Setting

Setting Neutral

Starting Level

1-8

Environment

Dungeon, Forest, Swamp

Length

26 pages
Cover of HWQ1 The Milenian Scepter

HWQ1 The Milenian Scepter

Civil War Unrest. Turmoil. Rebellion. As above, so below - the cataclysmic events of the Wrath of the Immortals echo throughout the Hollow World setting. The Milenian Empire, with its classical Greek culture, has not escaped. Already the stre...


Edition

BECMI

Setting

Mystara

Starting Level

6-8

Environment

Dungeon, Wilderness, Temple, City/Urban

Length

64 pages
Cover of DDA1 Arena of Thyatis

DDA1 Arena of Thyatis

It's party time in Thyatis... And simply everyone is going to the magnificent Villa Osteropolus, home of the wealthy old senator, Helenites. Raucous fun, exotic food, and even advanced betting on the upcoming Arena games are expected. Even adven...


Edition

BECMI

Setting

Mystara

Starting Level

2-3

Environment

Dungeon, House/Mansion, Other

Length

32 pages
Cover of DDA2 Legions of Thyatis

DDA2 Legions of Thyatis

Revolt of the Gladiators! The corrupt Thyatian senator, Helenites Osteropolus, his latest scheme smashed by the adventurers and their gladiator allies, hatches a new plot to destroy the influence of the Order of the Sands (even, perhaps, to attack...


Edition

BECMI

Setting

Mystara

Starting Level

3-4

Environment

Dungeon, City/Urban, Other

Length

32 pages
Cover of The Siege of Castle Rend

The Siege of Castle Rend

The Siege of Castle Rend is an adventure for the fifth edition of the world’s first roleplaying game, suitable for five 5th-level characters. It takes place over four parts, and each part can be completed in one or two sessions of play, depending on...


Edition

5th Edition

Setting

Other

Starting Level

5

Environment

Dungeon, Forest, Stronghold (Castle/Keep/Tower), Town/Village

Length

50 pages
Cover of A Wizard's Fate

A Wizard's Fate

From the magazine: "It took only the love of one good woman - and the hatred of one evil familiar." After leading a life a villainy, the wizard Elzid Natholin gradually left his wicked ways, transformed by the true love of a young maiden. His imp...


Edition

AD&D

Setting

Forgotten Realms

Starting Level

1-3

Environment

Dungeon, Stronghold (Castle/Keep/Tower)

Length

12 pages
Cover of Temple of Blood

Temple of Blood

Over the top low level dungeon takes you through the sewers to stop a blood worshiping madman his Kobold minions.


Edition

3.5

Setting

Setting Neutral

Starting Level

1

Environment

Sewer

Length

16 pages
Cover of SPA2: Goblins vs. Kobolds

SPA2: Goblins vs. Kobolds

The party is caught between warring goblin and kobold gangs, occupying an abandoned dwarven mine. Will the heroes ally with one of the sides in this quarrel, try to make peace between old enemies, attempt to eliminate both sides, or achieve their...


Edition

5th Edition

Setting

Setting Neutral

Starting Level

3

Environment

Dungeon

Length

41 pages

Night Swarm


Edition

AD&D

Setting

Ravenloft

Starting Level

5-7

Environment

Cave, Town/Village

Length

10 pages
Cover of DDA4 The Dymrak Dread

DDA4 The Dymrak Dread

Adventure Lies Ahead, Deep in the Heart of the Dymrak Forest Are you ready to meet the Lord Forester's challenge: to put an end to needless death and destruction by doing away with the goblin war chieftain, Kosivikh, and his evil band of raiders?...


Edition

BECMI

Setting

Mystara

Starting Level

1-3

Environment

Dungeon

Length

16 pages
Cover of Palace of Dread

Palace of Dread

Agents for the Mayor of Kleine have discovered the stronghold of the Red Hand goblins deep within the Burning Hills. They have also discovered that the goblins are forming an alliance with local hobgoblin and bugbear tribes to sweep the humans out o...


Edition

BECMI

Setting

Thunder Rift

Starting Level

Low

Environment

Dungeon

Length

16 pages
Cover of The Fighters' Academy

The Fighters' Academy

Devastated in a war with a nearby wizards' school, the Fighters' Academy has since been surrounded by a foul and dank swamp - the Gloomfens. Since the climatctic battle between the wizards and fighters, the tower has decayed. The spirit of the he...


Edition

BECMI

Setting

Thunder Rift

Starting Level

3-5

Environment

Stronghold (Castle/Keep/Tower)

Length

16 pages
Cover of DDAL 08-14 Rescue From Vanrakdoom

DDAL 08-14 Rescue From Vanrakdoom

Vampires in service to Shar, the Mistress of Night, are somewhere in Vanrakdoom. You must locate them without drawing the attention of the other residents of this dangerous place. Part Two of the Undying Threat trilogy. A 4-6 Hour Adventure f...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

11-16

Environment

Dungeon

Length

23 pages
Cover of N1 Against the Cult of the Reptile God

N1 Against the Cult of the Reptile God

"Terror by night! The village of Orlane is dying. Once a small and thriving community, Orlane has become a maze of locked doors and frightened faces. Strangers are shunned, trade has withered. Rumors flourish, growing wilder with each retelling. Terr...


Edition

AD&D

Setting

Greyhawk

Starting Level

1-3

Environment

Dungeon, Swamp, Temple, Town/Village

Length

28 pages
Cover of B5 Horror on the Hill

B5 Horror on the Hill

The end of the road. A lonely fort stands on the banks of a mighty river. It is here the hardy bands of adventurers gather to plan their conquests of The Hill, the hulking mass that looms over this tiny settlement. The Hill is filled with monster...


Edition

BECMI

Setting

Mystara

Starting Level

1-3

Environment

Dungeon, Forest, Mountain, Wilderness, Cave, Temple, Stronghold (Castle/Keep/Tower), Ruins, Town/Village

Length

32 pages
Cover of Grimmsgate

Grimmsgate

Deep in the wooded wilderness, the village of Grimmsgate is an outpost town on a seldom-traveled trail, right at the edge of nowhere. The village’s half-ruined temple of Law, dilapidated inn, drunken blacksmith, exiled trader and a few fur-trappers a...


Edition

OSR

Setting

Other

Starting Level

1-3

Environment

Wilderness, Temple, Town/Village

Length

23 pages
Cover of The Lost Vault of Tsathzar Rho

The Lost Vault of Tsathzar Rho

In The Lost Vault of Tsathzar Rho, a defenseless village asks the characters to slay an out-of-control ogre. Sounds easy enough. But the ogre, who used to be nothing more than a nuisance, has become crazed and psychotic. When the characters arrive at...


Edition

3.5

Setting

Setting Neutral

Starting Level

Low

Environment

Dungeon, Cave, Stronghold (Castle/Keep/Tower)

Length

32 pages
Cover of Border Watch

Border Watch

Greatwall is in peril - not from military forces of Iuz, but from lack of goods and supplies. Caravans from Willip have ceased thanks to increased dangers on the Willip Critwall Grabford Trail. As the key fort positioned to contain the Iuzian flood,...


Edition

AD&D

Setting

Greyhawk

Starting Level

1-3

Environment

Wilderness, Stronghold (Castle/Keep/Tower), Town/Village

Length

38 pages
Cover of The Jade Hare

The Jade Hare

At just 8 pages, with lots of illustrations, this adventure is much shorter than most TSR-published modules of the era (mid-90s). It is a very simple D&D adventure. It features a macguffin quest that immediately pushes the players into a dungeon craw...


Edition

BECMI

Setting

Thunder Rift

Starting Level

1

Environment

Dungeon

Length

8 pages
Cover of Stonefast

Stonefast

Introductory adventure included with the 1991 "Black Box" edition of D&D


Edition

BECMI

Setting

Thunder Rift

Starting Level

Low

Environment

Dungeon

Length

11 pages
Cover of Chagmat

Chagmat

The town of Byr is in need of heroes. Residents of the town of Byr have been kidnapped. Some think it was marauding Hobgoblins, but a grizzled and crippled veteran who helped to drive the Chagmat (monstrous spider-people) back many years ago believ...


Edition

AD&D

Setting

Setting Neutral

Starting Level

1-4

Environment

Dungeon, Mountain, Cave

Length

16 pages

The Keep at Koralgesh

The Keep at Koralgesh is a basic D&D game adventure for 6-8 player characters of 1st-3rd level. Players hear rumours of the Keep at Koralgesh and then traverse it to acquire the treasure within.


Edition

AD&D

Setting

Setting Neutral

Starting Level

1-3

Environment

Dungeon, Stronghold (Castle/Keep/Tower)

Length

20 pages
Cover of C2 The Ghost Tower of Inverness

C2 The Ghost Tower of Inverness

A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst, Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure — th...


Edition

AD&D

Setting

Greyhawk

Starting Level

5-7

Environment

Dungeon, Ruins

Length

36 pages
Cover of A Most Potent Brew

A Most Potent Brew

What is this adventure? This first-level adventure is designed for D&D veterans and complete beginners alike. It only uses rules, items, monsters and concepts found in the free basic ruleset that can be downloaded from the Wizards of the Coast we...


Edition

5th Edition

Setting

Setting Neutral

Starting Level

Low

Environment

Stronghold (Castle/Keep/Tower)

Length

4 pages
Cover of Carcass Fracas (Side Trek)

Carcass Fracas (Side Trek)

A short "side trek" encounter. Reports abound of brigands and hobgoblins attacking travelers in the area. Though there were brigands, the attacks are the work of a Thoul (magical combination of a hobgoblin, ghoul, and troll). The Thoul is playing dea...


Edition

AD&D

Setting

Mystara

Starting Level

1

Environment

Forest

Length

2 pages

The Mother's Curse

people have been disappearing form the town of monetenapoleone and a swamp has appeared blocking the towns trade route. It is up to the players to find what is causing all of these strange events and to stop it.


Edition

AD&D

Setting

Ravenloft

Starting Level

3-5

Environment

Swamp, Stronghold (Castle/Keep/Tower), Town/Village

Length

18 pages
Cover of Eye to Eye

Eye to Eye

Deep below the surface lies an ancient beholder city called Ilth K'hinax. In times past, hundreds of beholders called it home - until simmering rivalries within their society exploded into warfare. The few survivors fled, leaving the city deserted fo...


Edition

AD&D

Setting

Setting Neutral

Starting Level

8-12

Environment

Cave, Town/Village

Length

68 pages
Cover of Wyrmhaven

Wyrmhaven

A shrewd, spell-using green dragon has taken over the deepest chamber of a limestone cave as his lair. The dragon has persuaded a tribe of troglodytes to live in the outer chambers as a sort of "protective buffer" in return for gifts of magical trea...


Edition

BECMI

Setting

Thunder Rift

Starting Level

2-4

Environment

Dungeon, Cave

Length

16 pages

Monsterquest

This AD&D scenario is designed to be a humorous departure from regular adventuring. The "heroes" are a fellowship of monsters on a quest to recover a magical item for an orc chieftain whom they have displeased. Having lost the map given to them, they...


Edition

AD&D

Setting

Setting Neutral

Starting Level

1-3

Environment

Wilderness, Temple, Stronghold (Castle/Keep/Tower)

Length

10 pages
Cover of B4 The Lost City

B4 The Lost City

The Lost City is a low-level adventure, in which the only hope of the PCs' survival can be found in a ruined city slowly rising out of the sands. The adventure is set inside a huge step pyramid, with the lower pyramid only sketched out and the city i...


Edition

BECMI

Setting

Setting Neutral

Starting Level

1-3

Environment

Temple, Desert

Length

32 pages
Cover of Tortles of the Purple Sage - Part 1

Tortles of the Purple Sage - Part 1

Tortles of the Purple Sage is a D&D game Expert Set wilderness adventure designed for a party of 2-8 characters of 4th-10th level, including a cleric of no lower than 6th level. Each PC should have two or three magical items, including magical weapon...


Edition

BECMI

Setting

Mystara

Starting Level

4-10

Environment

Wilderness

Length

23 pages