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Suitable for Solo Play
Includes Pregenerated Characters
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Common Monsters: Carrion Crawler ×

48 adventures found

Cover of I1 Dwellers of the Forbidden City

I1 Dwellers of the Forbidden City

Somewhere in the heart of the steaming jungle lies the answer to the whispered tales - rumors of a magnificent city and foul, horrid rituals! Here a brave party might find riches and wonders - or death! Is your party brave enough to face the terrors...


Edition

AD&D

Setting

Greyhawk

Starting Level

4-7

Environment

Jungle, City/Urban

Length

28 pages
Cover of The Field of Nettles

The Field of Nettles

The battles of the Blood War have raged for longer than mortals have known life, the conflict's savagery and hatred fueling the dreams, desires and obsessions of the multiverse. One way or another, the war spills through all the layers of existence,...


Edition

AD&D

Setting

Planescape

Starting Level

5-8

Environment

Wilderness, Extraplanar

Length

20 pages
Cover of The Misfit Maggot Five

The Misfit Maggot Five

Warchief Grog Bloodloaf has sounded the horn of war. Elf scum have stolen orc lands and the tasty halfling herds. For generations the Maggotsmasher Clan has watched and waited from the icy caves of the frozen mountains but that wait is over. Warchief...


Edition

5th Edition

Setting

Setting Neutral

Starting Level

2

Environment

Dungeon, Mountain, Wilderness

Length

23 pages
Cover of HWQ1 The Milenian Scepter

HWQ1 The Milenian Scepter

Civil War Unrest. Turmoil. Rebellion. As above, so below - the cataclysmic events of the Wrath of the Immortals echo throughout the Hollow World setting. The Milenian Empire, with its classical Greek culture, has not escaped. Already the stre...


Edition

BECMI

Setting

Mystara

Starting Level

6-8

Environment

Dungeon, Wilderness, Temple, City/Urban

Length

64 pages
Cover of DDA1 Arena of Thyatis

DDA1 Arena of Thyatis

It's party time in Thyatis... And simply everyone is going to the magnificent Villa Osteropolus, home of the wealthy old senator, Helenites. Raucous fun, exotic food, and even advanced betting on the upcoming Arena games are expected. Even adven...


Edition

BECMI

Setting

Mystara

Starting Level

2-3

Environment

Dungeon, House/Mansion, Other

Length

32 pages
Cover of Into the Witchwood

Into the Witchwood

Many of the local lords had gathered for a peace moot. A perfect opportunity for the demon-possessed Aeldrith Forkbeard to murder them all in cold blood. The PCs, attending the moot, must now flee for their lives. Harried by a Northlander warband,...


Edition

5th Edition

Setting

Setting Neutral

Starting Level

1

Environment

Forest, Wilderness, Feywild, Extraplanar

Length

10 pages
Cover of G1 Steading of the Hill Giant Chief

G1 Steading of the Hill Giant Chief

Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. This has caused great anger in high place...


Edition

AD&D

Setting

Greyhawk

Starting Level

8-12

Environment

Dungeon, Mountain, Stronghold (Castle/Keep/Tower)

Length

8 pages
Cover of H2 The Mines of Bloodstone

H2 The Mines of Bloodstone

The most deadly dungeon ever devised! High-level characters brave the unexplored corridors of Deepearth to confront perhaps the most feared adversary in the AD&D game. The second chapter of the Bloodstone Pass saga follows the conclusion of the d...


Edition

AD&D

Setting

Forgotten Realms

Starting Level

15-18

Environment

Dungeon, Forest, Mountain, Wilderness, Underdark, Town/Village, Other

Length

48 pages
Cover of I7 Baltron's Beacon

I7 Baltron's Beacon

A strangely delivered advertisement has led you to a sage named Demetrios. He needs a rare component to complete a desperately needed potion. The journey to retrieve it will take you through a large, unexplored swamp to a ruined keep, the former head...


Edition

AD&D

Setting

Setting Neutral

Starting Level

4-8

Environment

Swamp, Temple, Stronghold (Castle/Keep/Tower)

Length

38 pages
Cover of CM3 Sabre River

CM3 Sabre River

CM3 is part of a series, CM1-CM9, from 1984-1987, for upper-level ("Companion" tier) PCs. Sabre River offers a mix of tactical encounters with challenging monsters, a region-wide mysterious curse which needs to be investigated, its cause understo...


Edition

BECMI

Setting

Mystara

Starting Level

18-22

Environment

Dungeon, Mountain, Stronghold (Castle/Keep/Tower), Other

Length

32 pages
Cover of Beyond the Veil

Beyond the Veil

"The creatures are just too intelligent, too crafty, and too strategy-minded to "rampage." Rampaging brings the wrath of oath-bound knights, powerful mages, and divinely-protected priests. Why would a dragon want such attention, unless it had some sp...


Edition

3rd Edition

Setting

Setting Neutral

Starting Level

9

Environment

Swamp, Wilderness

Length

49 pages
Cover of Wyrmhaven

Wyrmhaven

A shrewd, spell-using green dragon has taken over the deepest chamber of a limestone cave as his lair. The dragon has persuaded a tribe of troglodytes to live in the outer chambers as a sort of "protective buffer" in return for gifts of magical trea...


Edition

BECMI

Setting

Thunder Rift

Starting Level

2-4

Environment

Dungeon, Cave

Length

16 pages
Cover of Trouble Below

Trouble Below

A goblin warband has found the secret tunnel which leads from the dwarven keep of Hearth-Home to the nearby hills. The tunnel is intended to be a means of escape if the keep ever falls to attackers, but now it has provided goblins with an easy way i...


Edition

BECMI

Setting

Thunder Rift

Starting Level

Low

Environment

Dungeon

Length

16 pages

Monsterquest

This AD&D scenario is designed to be a humorous departure from regular adventuring. The "heroes" are a fellowship of monsters on a quest to recover a magical item for an orc chieftain whom they have displeased. Having lost the map given to them, they...


Edition

AD&D

Setting

Setting Neutral

Starting Level

1-3

Environment

Wilderness, Temple, Stronghold (Castle/Keep/Tower)

Length

10 pages
Cover of B4 The Lost City

B4 The Lost City

The Lost City is a low-level adventure, in which the only hope of the PCs' survival can be found in a ruined city slowly rising out of the sands. The adventure is set inside a huge step pyramid, with the lower pyramid only sketched out and the city i...


Edition

BECMI

Setting

Setting Neutral

Starting Level

1-3

Environment

Temple, Desert

Length

32 pages
Cover of B11 King's Festival

B11 King's Festival

Someone has "borrowed" a cleric, and without him, the fabled King's Festival cannot go on. Unfortunately, it looks like the orcs have him, and your characters must rescue him. A great learning adventure, King's Festival provides players and DMs wi...


Edition

BECMI

Setting

Mystara

Starting Level

1-3

Environment

Cave, Town/Village

Length

32 pages
Cover of Tomb of Abysthor

Tomb of Abysthor

Restore an Abandoned Temple Enter the catacombs near the desecrated Temple of Muir, Goddess of Paladins, and search for the lost tomb of Abysthor. Will your party be able to cleanse the evil that now inhabits these once-sacred halls, and recover the...


Edition

3.5

Setting

Other

Starting Level

2-8

Environment

Dungeon

Length

64 pages
Cover of CM1 Test of the Warlords

CM1 Test of the Warlords

CM1 is part of a series, CM1-CM9, from 1984-1987, for upper-level ("Companion" tier) PCs. This adventure includes large-scale battles, war-planning and the potential challenge of PCs claiming and holding dominion over territory. The king reques...


Edition

BECMI

Setting

Mystara

Starting Level

High

Environment

Dungeon, Wilderness

Length

32 pages
Cover of The Grey Citadel

The Grey Citadel

Adventure in Dun Eamon: Demons roam the streets of the city of Dun Eamon, criminals rule the night and an important local power figure has gone missing. Can your heroes unravel the clues that lead through every social element of the city, into the he...


Edition

3rd Edition

Setting

Setting Neutral

Starting Level

5

Environment

Dungeon, Wilderness, City/Urban

Length

108 pages
Cover of DDA3 Eye of Traldar

DDA3 Eye of Traldar

Powerful Magics are Loose in Karameikos! You and your companions are starting on your first adventure and you've been swept into the intrigues surrounding the infamous Black Eagle Barony. To prevent the evil Baron von Hendricks from gaining more...


Edition

BECMI

Setting

Mystara

Starting Level

1-2

Environment

Dungeon, Wilderness, Cave, Stronghold (Castle/Keep/Tower), Town/Village

Length

32 pages
Cover of Palace of Dread

Palace of Dread

Agents for the Mayor of Kleine have discovered the stronghold of the Red Hand goblins deep within the Burning Hills. They have also discovered that the goblins are forming an alliance with local hobgoblin and bugbear tribes to sweep the humans out o...


Edition

BECMI

Setting

Thunder Rift

Starting Level

Low

Environment

Dungeon

Length

16 pages
Cover of XL-1 Quest for the Heartstone

XL-1 Quest for the Heartstone

The King is dead! And the queen is in trouble. She has chosen you to find the fabled heartstone, which is buried somewhere deep in the Mountains of Ice. Is the gem I the hands of the corrupt Master Thief? Has he harnessed its powers for his own...


Edition

BECMI

Setting

Starting Level

5-10

Environment

Dungeon, Wilderness

Length

32 pages
Cover of Just Add Water

Just Add Water

Just Add Water is a sewer-based dungeon crawl that can be easily inserted into any adventure. All you need is a location with a sewer system and a reason for the party to explore it.


Edition

5th Edition

Setting

Setting Neutral

Starting Level

5-6

Environment

Sewer

Length

4 pages
Cover of The Gates of Firestorm Peak

The Gates of Firestorm Peak

From the backcover: "Once a generation, they say, a strange comet appears in the sky overhead and the gates of Firestorm peak swing open, (twenty-seven years ago, your father led his band of adventurers into the mysterious mountain, never to retur...


Edition

AD&D

Setting

Setting Neutral

Starting Level

5-8

Environment

Mountain, Stronghold (Castle/Keep/Tower), Underdark, Other

Length

96 pages
Cover of Tyranny of the Black Tower

Tyranny of the Black Tower

The village of Sacrabad is a wretched place. Dark rumors abound concerning its steward, “His Lordship” Nim Sheog, who rules the place through terror and cruelty. Merchants who have passed through Sacrabad tell tale of how chaos thrives while the good...


Edition

OSR

Setting

Setting Neutral

Starting Level

3-5

Environment

Dungeon, Stronghold (Castle/Keep/Tower), Town/Village

Length

24 pages
Cover of Dragon of Icespire Peak

Dragon of Icespire Peak

An adventure included in the Essentials Kit (2019). The party starts in Phandalin, the starting town for the Starter Set (2014) adventure, Lost Mine of Phandlever. Various jobs are posted by Harbin Wester, townmaster, which the PCs can pursue. These...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

1-6

Environment

Forest, Mountain

Length

64 pages
Cover of P3 Assault on Nightwyrm Fortress

P3 Assault on Nightwyrm Fortress

In this adventure, the PCs discover that not all souls rest easy, particularly those spirited away to Nightwyrm Fortress. To learn the truth, players must pierce death's veil itself and enter the Shadowfell, where sinister echoes of life wing through...


Edition

4th Edition

Setting

Starting Level

17-20

Environment

Dungeon, Cave, Stronghold (Castle/Keep/Tower), Extraplanar

Length

94 pages
Cover of Warrens of the Stone Giant Thane

Warrens of the Stone Giant Thane

To stop a devastating rampage of giants across the land, the party must venture into the lair of the stone giant thane Arnak to uncover the truth about why he has broken his peace with the neighboring dwarves. In the process, they will have the oppor...


Edition

4th Edition

Setting

Greyhawk

Starting Level

14-16

Environment

Dungeon, Cave, Stronghold (Castle/Keep/Tower)

Length

38 pages
Cover of Madness at Gardmore Abbey

Madness at Gardmore Abbey

This adventure lures heroes in tho the ruins of Gardmore Abbey - a place warped and twisted by the chaotic forces surrounding the Deck of Many Things, forces that transform the location with each successive visit.


Edition

4th Edition

Setting

Nentir Vale

Starting Level

6-8

Environment

Dungeon, Stronghold (Castle/Keep/Tower), Ruins

Length

128 pages

Nemesis


Edition

AD&D

Setting

Planescape

Starting Level

9-12

Environment

Abyss/Nine Hells

Length

27 pages
Cover of Circus of the Stars

Circus of the Stars

A 4-hour adventure for 9th-10th level characters A sleepy lakeside village wreathed in fog, rumors of a lake monster, local disappearances, a band of assassins terrorizing the city, and a travelling circus sideshow that seems to be at the center o...


Edition

5th Edition

Setting

Setting Neutral

Starting Level

9-10

Environment

Wilderness, Sewer, Town/Village

Length

18 pages

The Test of Darkness

The PCs are looking to gain entry to the Glantri School of Magic, after the initial admission tests they are drawn into a commotion where one of the other students is being attacked by an evil sorceress. He tries to flee but but is killed, and the PC...


Edition

AD&D

Setting

Mystara

Starting Level

Low

Environment

Dungeon, City/Urban

Length

32 pages
Cover of Palace of the Vampire Queen

Palace of the Vampire Queen

Dungeon Masters Kit - Number 1 Palace of the Vampire Queen For three centuries the peasants of the Dwarvish island of Baylor have feared the raids of the Vampire Queen and her minions. Sweeping down at night from the palace in the shrowded pea...


Edition

BECMI

Setting

Setting Neutral

Starting Level

Environment

Stronghold (Castle/Keep/Tower)

Length

24 pages
Cover of G1-2-3 Against The Giants

G1-2-3 Against The Giants

This material was originally published as three separate adventures: G1 (STEADING OF THE HILL GIANT CHIEF), G2 (THE GLACIAL RIFT OF THE FROST GIANT JARL), and G3 (HALL OF THE FIRE GIANT KING). Contained herein are referee notes, background informatio...


Edition

AD&D

Setting

Greyhawk

Starting Level

8-12

Environment

Dungeon, Mountain, Cave, Stronghold (Castle/Keep/Tower)

Length

32 pages
Cover of Against the Giants: The Liberation of Geoff

Against the Giants: The Liberation of Geoff

A Ravaged Land... Villains that really are larger than life... A time for heroes... A decade ago, the land of Geoff was overrun by a horde of giants, ogres, and evil humanoids, its people either slain, enslaved, or driven into exile. Now at las...


Edition

AD&D

Setting

Greyhawk

Starting Level

Medium

Environment

Town/Village, Mountain, Wilderness, Dungeon, Stronghold (Castle/Keep/Tower)

Length

96 pages
Cover of N1 Against the Cult of the Reptile God

N1 Against the Cult of the Reptile God

"Terror by night! The village of Orlane is dying. Once a small and thriving community, Orlane has become a maze of locked doors and frightened faces. Strangers are shunned, trade has withered. Rumors flourish, growing wilder with each retelling. Terr...


Edition

AD&D

Setting

Greyhawk

Starting Level

1-3

Environment

Dungeon, Swamp, Temple, Town/Village

Length

28 pages
Cover of Kill Bargle

Kill Bargle

The renegade magic-user Bargle is wanted, dead or alive. Rumor holds that he dwells in the bowels of a nearby abandoned keep, performing all sorts of foul sorcery. Only the truly brave, or perilously foolish, would dare to challenge Bargle in his own...


Edition

3.5

Setting

Setting Neutral

Starting Level

3

Environment

Dungeon

Length

17 pages
Cover of The Temple of Poseidon

The Temple of Poseidon

For the past several days, dozens of strong earthquakes have rocked the coastal area surrounding the underground Temple of Poseidon. Since the first quake, there have been a growing number of reports of strange events and macabre occurrences througho...


Edition

AD&D

Setting

Setting Neutral

Starting Level

7-10

Environment

Temple

Length

16 pages
Cover of B3 The Palace of the Silver Princess (orange)

B3 The Palace of the Silver Princess (orange)

Years ago the valley was green, and animals ran free through golden fields of grain. The princess Argenta ruled over this peaceful land and the people were secure and happy. Then one day a warrior riding a red dragon appeared in the skies over the pr...


Edition

BECMI

Setting

Setting Neutral

Starting Level

1-3

Environment

Dungeon, Swamp, Mountain, Wilderness, Town/Village

Length

32 pages
Cover of X3 Curse of Xanathon

X3 Curse of Xanathon

When the grotesque god, Cretia, casts his ugly shadow over the town, strange things start happening. First, Duke Stephen vanishes. Then bizarre proclamations begin coming out of the Ducal Palace... Dwarves are outlawed... taxes must be paid in beer.....


Edition

BECMI

Setting

Setting Neutral

Starting Level

5-7

Environment

Mountain, Wilderness, Town/Village

Length

32 pages
Cover of Dragon Mountain

Dragon Mountain

The rubble-strewn passageway twists and turns, winding ever deeper into the mountain, lower and lower into the bowels of the ancient, forbidding halls of long-dead dwarves. The torchlight flickers, threatening to succumb to the oppressive darkness. C...


Edition

AD&D

Setting

Setting Neutral

Starting Level

10-15

Environment

Mountain, Wilderness, Town/Village, House/Mansion, Megadungeon

Length

192 pages
Cover of B10 Night's Dark Terror

B10 Night's Dark Terror

Special Basic/Expert Transition Module Barely one day's march from Kelven, the uncharted tracts of the Dymrak forest conceal horrors enough to freeze the blood of civilized folk. Those who have ventured there tell how death comes quick to the unw...


Edition

BECMI

Setting

Mystara

Starting Level

2-4

Environment

Dungeon, Forest, Wilderness, Island, Town/Village, House/Mansion

Length

64 pages

The Rat Trap

A city is plead with ware rats. Its up to the party to find their lair and kill the rat king,


Edition

AD&D

Setting

Setting Neutral

Starting Level

6-10

Environment

City/Urban

Length

18 pages
Cover of Lair of the Vampire Lord

Lair of the Vampire Lord

Devastated in a war with a nearby wizards' school, the Fighters' Academy has since been surrounded by a foul and dank swamp - the Gloomfens. Since the climatctic battle between the wizards and fighters, the tower has decayed. The spirit of the he...


Edition

BECMI

Setting

Thunder Rift

Starting Level

3-5

Environment

Dungeon, Stronghold (Castle/Keep/Tower)

Length

16 pages
Cover of Stonefast

Stonefast

Introductory adventure included with the 1991 "Black Box" edition of D&D


Edition

BECMI

Setting

Thunder Rift

Starting Level

Low

Environment

Dungeon

Length

11 pages

The Tomb of Demara

Part of the Mystara- First Quest box, this is an adventure designed to introduce new players and DMs to AD&D. The High Wizard Nethril asks the PCs to enter an old ruin and search it fro his missing apprentice. The ruin is not empty, though! Horribl...


Edition

AD&D

Setting

Mystara

Starting Level

1

Environment

Dungeon

Length

19 pages

The Keep at Koralgesh

The Keep at Koralgesh is a basic D&D game adventure for 6-8 player characters of 1st-3rd level. Players hear rumours of the Keep at Koralgesh and then traverse it to acquire the treasure within.


Edition

AD&D

Setting

Setting Neutral

Starting Level

1-3

Environment

Dungeon, Stronghold (Castle/Keep/Tower)

Length

20 pages

DDEX 01-06 The Scroll Thief

Scholars Square is a relatively quiet corner of Phlan, but a series of odd thefts have the headmasters of verious schools in the area concerned. The headmasters' pleas for help have gone unanswered by the Black Fist, and the Lord Sage of Phlan decide...


Edition

5th Edition

Setting

Forgotten Realms

Starting Level

1-4

Environment

Dungeon, City/Urban

Length

30 pages